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Why not make requests and offer constructive feedback, ask them to change/add features that would make the game better for you?
I honestly wouldn't feel so critical towards the game if it was cheaper and actually was in Early Access.
This is how The Sims has worked for 24 years. Its the most successful franchise ever. With every iteration of the game, they release the same DLC's as the previous, with some new tossed in once in a while. And you know why they deliver the same stuff every time? Because people ASK for it. They WANT Seasons, they want Pets, they WANT various occults.
Are people also forgetting all the free stuff we got for HF1 over the years?
It's a utterly insane request of: Hey, build this game from scratch including completely new tools, progression, grading, a story mode with voice acting , a new customization system that allows you to choose any texture, colour or material you like and give us a sandbox mode too that allows effortless import/export AND the 1.0 version should stand shoulder to shoulder with HF1's supplemented content plus workshop integration.
Like where is this grand sense of entitlement coming from? it's not like Frozen district has the budget and manpower of EA and they are still going to support HF1 simultaneously.
The Sims is not made by Frozen District. It's an entirely different game made by an entirely different company and publisher. What does that have to do with House Flipper? What would make you think that it applies to this game at all?
It is not entitlement in any sense to expect that a product you are paying for is both complete and functional. Neither is it insane. On the other hand, it is quite weird to suggest those things about someone who is unhappy with a product they paid good money for.
Don't you think you are a little dramatic there? The game is perfectly functional. Sitting at 59 hours played so far and other than a couple of minor bugs, more annoyances than anything affecting gameplay, I had no issues whatsoever.
The money asked for the game is more than justified. It required a lot more work than the first to be created. It's not really difficult to understand. Unless you're young and never had a job before, it's ridiculous to think that the effort put into a product should not be equally rewarded. You see only curtains missing, I see improved mechanics all around, and much more freedom when it comes to decorating. On top of better performance.
Expecting any sequel to a game to launch featuring all the DLC content of the previous game is something that will never happen. Because if it were to happen, you would be here complaining why the game costs 150€ +. But if you're so adamant in believing in your fantasies, please point me to games that launched including all the DLCs the prequel had.
I'm not comparing developer/publisher, I'm comparing the consept of releasing a basegame and then paid DLC's. Who develops the games and the game genre are irrelevant.
Can you imagine how much the game would really cost, if they added everything from HF1? And it certainly wouldn't have been released yet.
This looks like a beta not a 1.0.
But the devs had to hurry up to publish something because of Hometopia release ...
And HF1 is not supported by the devs anymore !!!
There's a bug with EULA for 2 months or more (which is making it unplayable) and no devs reaction so far to fix it (despite all our posts and tickets).
That aside, how about I put it to you this way: on top of building a new game from the ground up, they also have to re-implement the garden DLC which had it's own set of tools and mechanics, same thing with the Farm DLC which also had it's own set of tools and mechanics, not to mention animals/pets AI.
By starting off with releasing HF2 in a clean slate, they can then focus and add what people actually want, keep the workload manageable and get the game out quicker and make better use of resources rather then have to fix and balance 30 spinning plates at once because people now hate how the gardening works and they have to retweak farming tools all at launch, it would be a absolute MESS throwing all those mechanics and content all at once.
Also to the "HF1 is not supported by the devs anymore !!!" claim: https://www.youtube.com/live/rsEDd0CyMhE?si=xA-G_CZte_bUVXTR&t=7207
Again with the expansions packs/DLC's/New Chapters/items for any games that are made, the developers must look at the longevity of the game plus the popularity and the feedback from the players. When Sims3 came out it felt like the developers had left stuff out to entice the players to buy the add on's. At the end of the day there's a lot of time, work and effort that goes into making these games and everyone needs to be paid, plus the more money a game makes means the developers and everyone else involved can put the extra money towards development of existing games and new projects, so the fans keep coming back!
- Step ladder.
- Before/after showcase.
- Feedback from potential buyers.
- Cars (as props, not fuctional cars).
These features were in the base game, and it's hard to believe the developers didn't know people were expecting them for this one.
They changed between iterations. Sims 4 remained with the same (few) options it was launched with.
Do you mean The Sims 4? The Sims 3 base game had a significant amount of content.
I would totally love to see all the great stuff from HF 1 in HF2, but OF COURSE HF2 does not (already) contain all what HF1 had. That could only be done for a much, MUCH higher price and with a much, MUCH later release and by that it would end in much, MUCH more complaining.
Some people really have lost all sense it seems... :(
Yes, some essentials are missing, but in the end HF2's base game offers WAY more than HF1's base game did!