Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What's realistic is not doing much work at night at all. I'm giving you suggestions if you want to play the game in an unrealistic way.
Agree. Although there is so much to commend about HF2, it seems peppered with daft decisions intended to 'gamify' what (IMO) could have been a sober and very fulfilling (and creative) building application. The gameplay stuff always drags the experience down. I honestly think I'd have preferred HF2 to be a dry, focused 'architectural tool for all' kinda deal. I have zero interest in narratives or gamy gimmicks. Just give me an honest, well-made construction/renovation app.
in real life, you can bet that an apartment manager somewhere is up all night cleaning and painting a unit for turnover.