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Edit: I was streaming, so I do have visual proof. From what I gather, a helmet is meant to spawn? But nothing happened for me.
It worked the second time around but it still felt like the game was stuttering or finicky loading those results, I'm not sure if it's a memory thing or what (or maybe that's just how that sequence is intended to be paced out).
I have three monitors and two of them are in portrait mode (for work) and the third is in landscape mode, which is where I do my gaming. The Wonderful 101 in-game options menu detects all three monitors and gives me the option to change between them, but when I actually make the change the game doesn't actually move to the correct monitor.
I think that part of the problem is related to the resolution settings. The monitors that are in portrait mode have reversed resolution settings (i.e. 1200X1900 instead of 1900X1200). When I change the display to the correct monitor (the one in landscape) I can't change the display resolution to the resolution that I want because I'm only getting the portrait mode resolution display options.
I really want to play, so I hope you guys can get this fixed. Thanks. :)
I've also ran into a bug where your player character turns invisible, but your team still follows you around.
https://youtu.be/M_Jr_y-gpz4?t=1035
https://steamcommunity.com/app/1190400/discussions/0/2248929785825098254/
Switching to 1080p should fix this. Same thing with the second phase in 001-C, where the camera drifts to the bottom right.
Activated the Multi Unite, but the guy just stands there.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096792145
A second Multi Unite works.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096792026
What happens when the character is recalled.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096791844
What happens when the character is used in another Morph.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096791739
As for my list. I got 3 major problems.
•Gedie Dough Goo (the spiky big robots) ignore hero time and bomb slow down effects after you rip off one of their armor pieces. They also misbehave when doing air combos. If you send a multi-unite hero to continue air juggles, they'll immediately warp to the floor.
•Multiplayer is currently screwed if you play with more than one player. If two or more players start to air combo an enemy, the camera will push them off into a corner. COOP COMBOS ARE HARD TO DO AS A RESULT: https://twitter.com/SetnaroX/status/1261870256789893127?s=19
•There is a strange input buffering happening in this game where sometimes switching to another weapon will have you inadvertently perform cyclone and stinger even if you didn't mean to. It's hard to determine what is actually causing it but I think it's when you target an enemy after doing a climb attack lock on. Currently the only workaround to this is to simply hold down your weapon button after switching to a weapon for about one second. This will override whatever input is buffered. This kinda hurts the game for those who want to do advanced stylish combos and also hurts those unaware as to why they are doing moves they didn't mean to do.
The Operation 007-B boss fight Vaaiki keeps crashing prior to the results screen for myself and others. Its only happening to me on the hardest difficulty, cleared it on Normal and Hard. Its preventing me from 100%ing the game.
Depth of field blur and bloom begin to break/look odd outside of 1920x1080.
Various camera issues others have mentioned.
Audio balancing seems odd/quiet? Just seems a bit different from how it sounded on Wii U.
Some PS4 button prompts would be nice, since there's a PS4 port and DualShock 4 is getting to be a popular PC controller.
Please add a way to skip the unlimited form cutscenes at the start of boss battles.
BTW my list is almost only for bugs not suggestion. I think we will be VERY lucky if they bother fix the game, but changing stuff it's probably out of question so I don't even bother make a list like that since they had plenty of time to do changes for the Remastered and they haven't made that anyway.