The Wonderful 101: Remastered

The Wonderful 101: Remastered

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[PSA] Help me create a complete bug list, this is what I've got so far:
EDIT: 13/06/2020 update with a lot of new bugs.

Hello! I'm trying to do a complete bug list, maybe Platinum will read this one day...
Those are the one that I've got and remember combined to other bugs signaled by the Wonderful 101 community.
If you have any other bug to report tell me in the comments and I'll update the list.
I’ve divided the bugs in three categories: “Technical Issues”, “Gameplay Issues” and “Visual Issues”



---Technical Issues---


- The game is capped at 59fps and goes worse the more you play. The only solution right now is to use the Silent Patch (the issue is explained very well in the link below):
https://cookieplmonster.github.io/2020/05/16/silentpatch-wonderful-101/

- On resolutions higher than 1080p the game has various camera bugs (like the one on the first boss of Operation 001-C) and effects misbehavior (like the depth of field and targeting crosshair).

- Ultrawide resolutions doesn’t work: https://postimg.cc/kRM3Y7pY

- The game crash on desktop when you retry a lot of times from the latest checkpoint. The crashes happen especially if you fail and try again a Kahkoo-Regah challenge.

- The game can crash on desktop during the credits on any difficulty, but especially on 101% Hard.

- Sometime the game can’t be seen running on the Windows 10 Application Bar if you go on Desktop (like by pressing Alt+Tab).

- All of the three camera options have the X and Y axis options swapped. I mean that when you change the “X axis” orientation the game change the “Y axis” orientation instead and viceversa.

- If you manage to get a bottlecap that unlock a secret character during a gameplay segment in which someone talks while you play (eg: Blue telling you about Vijounne in 004-B, Shirogane telling you about Vorkken breaking out in 008-A), the game hangs for a while and then crashes.

- When you are pressing the "Alt" key during draw mode with mouse, there are some circumstance that right after you draw the shape, the weapon will be automatically summoned without pressing the unite morph button.

This is how you trigger this bug:
1) You draw the shape, but quit draw mode without actually summon the weapon. Let's name the shape you draw as "A Shape"
2) You press "Alt" key again
3) You can use unite morph to summon the “A Shape” weapon or use cancel button to cancel the “A Shape”
4) Whatever you choose your move, the next shape you draw (“B Shape”) will be automatically summoned, without you press the unite morph button

Video of the bug:
https://www.youtube.com/watch?v=TkEtUZRQr1A

- On Operation 004-A (Mission 5) can happen that you get stuck on a black screen right before Wonder-White cutscene get triggered (you have to kill the game with Alt+F4).

- On Operation 005-C it can happen that almost no sound effects can be heard during this escape scene: https://postimg.cc/zbk7VXJd

- On Operation 007-B (101% Hard mode) can happen that the game crash prior to the results screen. It only happen on the hardest difficulty (101% Hard), no issues on other difficulties. For some users this can’t be solved and it prevent to finish the game at this difficulty.

- On Operation 009-C you can hear the music in “radio style” during gameplay in the same way you hear it when you are in the pause menu. The only way to solve it seems to go in the pause menu and go back in game. Maybe the bug is triggered by skipping the cutscenes.


---Gameplay Issues---


- Sometimes Team Unite Morphs (the one that you create with Y button -Xbox One controller configuration-) doesn't trigger and the summoned weapon get stuck on the character: https://postimg.cc/GBFJ5hsc

- Gedie Dough Goo (the spiky big robots) ignore hero time and bomb slow down effects after you rip off one of their armor pieces. They also misbehave when doing air combos: If you send a multi-unite hero to continue air juggles, they'll immediately warp to the floor.

- Sometimes the hook you trigger with Wonder-Pink miss the target and you can have an “armor rip-off” animation instead: https://www.youtube.com/watch?v=upmVja8thao

- If you have a secret character selected like Poseman or Wonder-Future, the game will select Red instead after a cutscene, a checkpoint restart or exit a Kahkoo-Regah.
Here you can see how Wonder-Future is selected but still the game force a switch to Red: https://postimg.cc/1fjfzfxy
Here a video with Poseman selected and the game forcing to use Red instead:
https://www.youtube.com/watch?v=O_0UznUoxVA

- Sometimes the You-Hough (little floating ufo) AI stop working and they just stay on the air without doing anything: https://postimg.cc/xX5NFkH2

- If you keep your score active the entire time without dropping it and an event begins (likely a QTE section) before your score is registered, you will lose the points you were earning before once the event finish.
Here you can see a clip of the issue (he earns only 1 point at the end of the QTE): https://clips.twitch.tv/ZanySuaveBunnyThisIsSparta

- Sometime there are rare moments where you are able to draw a shape after getting hit and it cancel the falling animation.

- Multiplayer is currently screwed if you play with more than one player. If two or more players start to air combo an enemy, the camera will push them off into a corner.
Coop combos are hard to do as a result. Video example in the link below:
https://twitter.com/SetnaroX/status/1261870256789893127

- On the Prologue (Mission 5 - Hard / 101% Hard) the big scorpion (Dahkarts) can fell in this hole multiple times: https://postimg.cc/DWfqgxKP

- On Operation 001-A, after you complete the Kahkoo-Regah, if you lower the bridge and retry, the next time you walk on the bridge the team is on a falling state while standing on the bridge. If you get hurt while this is active you get knocked down for a while, almost softlocking:
https://www.youtube.com/watch?&v=Qn-jSxvsh6o
Another way to cause this bug it to lower the bridge, then complete the Kahkoo-Regah and then enter the bridge. At that point you start the fight and get stuck on it:
https://www.youtube.com/watch?v=GwORVV-qs5A

- On Operation 001-B you can skip mission 7 and get stuck if you do KR after Mission 6.
Another similar bug is that after the Kahkoo Regah, the game will tell that the player is on Mission 6, after that the Mission 8 will not activate at all. You have to restart the operation to fix the problem. Clip of the bug in the link below:
https://clips.twitch.tv/MushySneakyOrcaBibleThump

- On Operation 003-A, if you go to the right of the Kahkoo-Regah portal ( https://postimg.cc/Sjr1KVRy ), you get stuck on this camera position of the previous area ( https://postimg.cc/Yv4dbH39 ) and you have to restart from the latest checkpoint to proceed.

- On Operation 003-A (Mission 4) can happen that the You-Hough (little floating ufos) spawn under the breakable floor and you can only use the Unite Tombstone ability to kill them and complete the mission: https://postimg.cc/xc01T9J6

- On Operation 003-B (Mission 2 - Hard mode) can happen that you get stuck in the arena and can’t proceed after killing all enemies: https://postimg.cc/bGp2d0sh

- On Operation 003-B can happen that you get stuck on this section as soon you complete the Mission 2: https://postimg.cc/5HtQcxqF
You have to jump down from the plane and respawn to let the game continue working.

- On Operation 003-C, the Orgon enemy can move to the other side of the fence where you can’t reach it. At that point or it get stuck on the far right of the screen ( https://postimg.cc/yJsdH1hy ) and never come back, or in the best case scenario he spawn back to the player position: https://postimg.cc/JtGhmdXv

- On Operation 005-A (Mission 3) can happen that the last cube of the Koh-Tumeekey is invisible and you can’t complete the fight.

- On Operation 007-A (Secret Mission 7) can happen that once you kill the Nyerk, he spawn again with one inch of health and you have to kill him again: https://postimg.cc/CdkVymVH

- On Operation 008-B (Mission 1) can happen that when entering the baseball stadium for the tank mission, the prompt never appears, spikes aren't falling and you can't unite build. You have to restart the operation to fix the problem.

- On Operation 008-B (Mission 2) can happen that if you ignore the Diedough-Goo that spawn on the climbable wall, he will keep attacking and shooting you during Mission 2: https://postimg.cc/34WD7nXB

- On Operation 009-B (Kahkoo Regah 17 Hard / 101% Hard), can happen that the Die-Rixen start to jump all over the place in the arena ( https://postimg.cc/QF6PVMLq ) when it should stay on the center of the arena and go back and forward.

- On Operation 009-B (Mission 4) is extremely hard and twitchy to control the boomerang. Maybe isn’t a bug but it would be much better to have analog controls instead of digital in this section:
https://postimg.cc/BPPkMxKM

- On Operation 009-B, during this phase of the boss fight, can happen that the boss start moving OVER the arena when it should stay around the arena. This odd behavior make it hard to hit him:
https://postimg.cc/H8QRL4HJ

- On the Epilogue (Mission 4) can happen that, if you remove the armor to the Gedie Dough Goo (the spiky big robots) and he fell out of the bus during combat (like while juggling him in the air), after that he will spawn back on the bus with the armor.
You can see him being in “rage” mode (he had few health left before falling out of the bus) while having the armor on in this screen: https://postimg.cc/sB3JLV5S

- On the Epilogue (Mission 5) can happen that the Gedie Dough Goo (the spiky big robots) keep spawning even after killing him ( https://postimg.cc/Thp5y3Yp ). I had to kill him three times to move on in this case.

- On the Epilogue (Credits) the time requirements for get Pure Platinum on Credits fights are extremely low, much lower than the original WiiU version and it’s almost impossible to get a Pure Platinum time on some of this sections (especially on harder difficulties).

- On Epilogue (Credits) during the escape from the robot and the lava, if you are holding the wonderliner before the scene start, the game will slow the time thinking you are trying to draw a wonder line.



---Visual Issues---


- Sometimes no visual effects appear when you trigger the Hero Time (like the clock at the center of the screen) but the time still get slowed down.

- Sometimes the model of the wonder hero is invisible: https://www.youtube.com/watch?v=m6lNnoenTMA

- On Operation 001-A, after you complete the Kahkoo-Regah, if you go back where Mission 8 has taken place you can see a floating text sign in the air: https://postimg.cc/21GWVnBb

- On Operation 005-C, once you land on the big robot arm and you have to open the mouth with Wonder-White, the color of the button prompt circle is the same as the selected character and not white how it should be.
Example with Wonder-Black: https://postimg.cc/XrVWkFmK
Example with Wonder-Red: https://postimg.cc/4KxYbBSg

- On Operation 007-B, using the Attack Liner on Vaaiki will trigger a pink effect on full screen that doesn’t let you see what’s happening: https://postimg.cc/xNnDMF6G

- On Operation 007-B it can manifest a visual bug on one of the latest cutscenes of the chapter where Chewgi isn't positioned properly and the Wonderful Team models are swapped with Chewgi soldiers: https://postimg.cc/0r8Zhmfh
This is how it's supposed to look like: https://postimg.cc/GBrvjcfv

- On Operation 007-B can happen that the missiles lock-on hud can get stuck on Vaaiki boss during one of the latest cutscenes: https://postimg.cc/rzFXPx4P

- On Operation 007-B, once you enter the green bubble of the boss and you exit, the hud will be bugged and will show both the battery meter then the missiles bar of the ship: https://postimg.cc/7fYMJ1k8
The same bug happen even if you die and continue prior to enter the bubble and It will stay like that even during the escape scene: https://postimg.cc/Q93c81bz

- On Operation 009-A (Mission 1), if you die during this shooting section, once you respawn the hud will be bugged and will show the battery meter under the missiles bar: https://postimg.cc/9R2NnwyC

- On Operation 009-B (Mission 1), if you die during this shooting section, once you respawn the hud will be bugged and will show the battery meter under the missiles bar: https://postimg.cc/TLcHM2cm

- On Operation 009-B (Mission 1) can happen that the crosshair tied to the right analog stick disappear and It’s almost impossible to aim and shoot missiles correctly: https://postimg.cc/rdPvZwQp
Last edited by SixelAlexiS; Apr 1, 2022 @ 6:07am
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Showing 1-15 of 24 comments
veritasunae May 11, 2020 @ 7:04am 
I ended up soft locking after Mission 13, I think, in the first non-tutorial level. Defeated the two large tank enemies but then the barriers didn't go down even though I couldn't see any enemies, either on my screen or on my radar.

Edit: I was streaming, so I do have visual proof. From what I gather, a helmet is meant to spawn? But nothing happened for me.
Last edited by veritasunae; May 11, 2020 @ 7:28am
JPtheROBOT May 11, 2020 @ 12:19pm 
I'll chime in that I also had a crash to desktop during the credit roll fights. For me it wasn't the very beginning, it was the one just before the last one, it crashed loading the results.

It worked the second time around but it still felt like the game was stuttering or finicky loading those results, I'm not sure if it's a memory thing or what (or maybe that's just how that sequence is intended to be paced out).
Eche May 11, 2020 @ 6:54pm 
I have a bug related to using multiple monitors that are in different modes (landscape vs. portrait):

I have three monitors and two of them are in portrait mode (for work) and the third is in landscape mode, which is where I do my gaming. The Wonderful 101 in-game options menu detects all three monitors and gives me the option to change between them, but when I actually make the change the game doesn't actually move to the correct monitor.

I think that part of the problem is related to the resolution settings. The monitors that are in portrait mode have reversed resolution settings (i.e. 1200X1900 instead of 1900X1200). When I change the display to the correct monitor (the one in landscape) I can't change the display resolution to the resolution that I want because I'm only getting the portrait mode resolution display options.

I really want to play, so I hope you guys can get this fixed. Thanks. :)
GuiltyBlaze May 11, 2020 @ 8:43pm 
I play in 2560 x 1440p and I noticed some graphical artifacts on the character models, on their pendants, Luka's facial expressions and in the environment. Not sure what causes it.

I've also ran into a bug where your player character turns invisible, but your team still follows you around.
Maelxich May 12, 2020 @ 9:32am 
If you hold the right trigger, that is the one that lets you see their eyes through their masks during the mission you obtain wonder yellow his mouth does not move here is a video to prove it, if the time stamp does not work its 17:15 when I noticed it.

https://youtu.be/M_Jr_y-gpz4?t=1035
Samarius May 13, 2020 @ 6:36am 
Originally posted by AAAAA:
On Operation 007-B during the mini-shmup section where you chase the bioweapon through a tunnel, I was only able to aim and fire in the very top left corner of the screen in a small box. It persisted through using a continue.
This is an issue with high resolutions.
https://steamcommunity.com/app/1190400/discussions/0/2248929785825098254/
Switching to 1080p should fix this. Same thing with the second phase in 001-C, where the camera drifts to the bottom right.
hatsune miku dad May 13, 2020 @ 2:43pm 
On Mission 007-B after the boss is dead, mashing thru too fast or skipping the cutscenes is causing me a black screen and immediate game crash. No problems when I let the cutscenes run on their own.
alfredosmh May 14, 2020 @ 7:42pm 
On Mission012 when I get hit on the bridge by an enemy my character goes to the floor and doesn't get up anymore, even if I have plenty of life and energy, and when I'm down the enemys act like I doens't exist and go away. When this happens I have to exit the game to end this bug, but when I try again this happens over again.
Last edited by alfredosmh; May 14, 2020 @ 7:45pm
Tiptap May 14, 2020 @ 7:55pm 
I've encountered a bug with Multi Unite where the Unite doesn't do anything.

Activated the Multi Unite, but the guy just stands there.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096792145

A second Multi Unite works.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096792026

What happens when the character is recalled.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096791844

What happens when the character is used in another Morph.
https://steamcommunity.com/sharedfiles/filedetails/?id=2096791739
Setnaro X Jun 1, 2020 @ 8:47am 
You can send this list to PlatinumGames' contact sheets. They posted it on their twitter and said they're listening to all complaints: https://twitter.com/platinumgames/status/1265099525665873920?s=19

As for my list. I got 3 major problems.

•Gedie Dough Goo (the spiky big robots) ignore hero time and bomb slow down effects after you rip off one of their armor pieces. They also misbehave when doing air combos. If you send a multi-unite hero to continue air juggles, they'll immediately warp to the floor.

•Multiplayer is currently screwed if you play with more than one player. If two or more players start to air combo an enemy, the camera will push them off into a corner. COOP COMBOS ARE HARD TO DO AS A RESULT: https://twitter.com/SetnaroX/status/1261870256789893127?s=19

•There is a strange input buffering happening in this game where sometimes switching to another weapon will have you inadvertently perform cyclone and stinger even if you didn't mean to. It's hard to determine what is actually causing it but I think it's when you target an enemy after doing a climb attack lock on. Currently the only workaround to this is to simply hold down your weapon button after switching to a weapon for about one second. This will override whatever input is buffered. This kinda hurts the game for those who want to do advanced stylish combos and also hurts those unaware as to why they are doing moves they didn't mean to do.
Last edited by Setnaro X; Jun 1, 2020 @ 8:50am
Dan Jun 2, 2020 @ 10:46pm 
https://steamcommunity.com/app/1190400/discussions/0/2248931052736172742/

The Operation 007-B boss fight Vaaiki keeps crashing prior to the results screen for myself and others. Its only happening to me on the hardest difficulty, cleared it on Normal and Hard. Its preventing me from 100%ing the game.
Majestano Jun 3, 2020 @ 8:24pm 
Operation 007-B boss fight Vaaiki can have the targeting reticule stuck in the top left corner when playing above 1080p.
Catbus Jun 4, 2020 @ 7:30pm 
Resolutions above 3840x2160 don't seem to be selectable. (People with 5K or 8K screens might play this game, or anyone with a 1440p screen that wants to supersample from 5K)

Depth of field blur and bloom begin to break/look odd outside of 1920x1080.

Various camera issues others have mentioned.

Audio balancing seems odd/quiet? Just seems a bit different from how it sounded on Wii U.

Some PS4 button prompts would be nice, since there's a PS4 port and DualShock 4 is getting to be a popular PC controller.

Please add a way to skip the unlimited form cutscenes at the start of boss battles.
Last edited by Catbus; Jun 7, 2020 @ 1:00am
SixelAlexiS Jun 10, 2020 @ 5:12am 
Ok, I've made an HUGE update on bugs that I've encountered.
BTW my list is almost only for bugs not suggestion. I think we will be VERY lucky if they bother fix the game, but changing stuff it's probably out of question so I don't even bother make a list like that since they had plenty of time to do changes for the Remastered and they haven't made that anyway.
Catbus Jun 11, 2020 @ 10:34am 
Thank you for doing this work.
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