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Another game similar to this one is called 'Wrench" and goes into a 'little' more detail. So, you might check that out too. This one is my favorite for how the controls work and User Interface working on things. But, it's just about a fun waste of time.
As somebody who basically knew almost nothing about the insides of vehicles I'm enjoying this game quite a lot
However, many parts of various cars are all same-y looking like Brake pads/Calipers and stuff. That can't be like that in real life, right?
Well... yes and no. In real life, a spark plug is a spark plug is a spark plug... all cars take basically the same looking plugs. Same can be said about brake pads and drum brake shoes. The main difference will usually be in their sizes. So, yes... a lot of parts look VERY similar across multiple cars. This doesn't include exotic cars and some oddball vehicles that may have a lot of very custom parts. And, there are some aftermarket performance parts that can look quite different. But, in general, parts are pretty similar. This game kind of generalizes most all the parts though and in real life you'd notice a little bit more differences in some parts across different makes and models. But, it's a game.
I have that house flipper but, was not real impressed with it. I was hoping for a bit more control over the design and layout of the houses. I read that the farm dlc added some mechanics to open up a little more control over that but, haven't played it yet... just picked up that DLC not long ago. I generally go for building games where you start block by block from ground up but, House Flipper is a much simplified version of that.
I know PCs, I know how to assemble them, I know all the parts, not a huge expert in this field but I get around just fine. At least, I'd like to think so.
I did not enjoy PC building simulator. Just something doesn't feel right. Maybe the absence of music I like, which I happen to like a lot in CMS21 (green radio), maybe the atmosphere is not there, dunno, something just didn't click with me and here I am, enjoying CMS21, when in reality I know almost nothing about cars
How does that even work lol
https://steamcommunity.com/sharedfiles/filedetails/?id=3270122763
1 of the big things I notice with all the good simulator games I like -- house flipper, car mechanic simulator, pc building simulator, what not -- is that all they really do is simulator 1 specific thing.. there's not really a world to get immersed / lost in .. there's never any NPC's to interact with, and there's soo many other cool things you do with the core aspect that they just don't let you do.. example .. pc building simulator .. all you do is build pc's .. you can't even do give aways .. or contests .. sponsor streamers / youtubers .. etc etc .. for a pc building store / repair store .. however they wanna say it .. you also never really do any IT work.. you can't really fix pc parts and become like louis rossman.. you can't really build a bunch of pcs and host a lan gaming event for example .. you can't train apprentices .. you cant expand your store.. you can't sell individual pc components .. you can't own multiple stores .. there isn't really much on the business side of things either.. there's nothing to really do with your money / save up for .. like a cool car .. or a cool house .. furniture for your house.. there's no world to explore or get lost in .. no bars to get drunk at .. no kfc to get fat at .. there's no npcs .. hell even deliveries .. they just appear in the corner of your shop .. you don't need to worry about delivery days / storage none of it .. like its very basic but it has so much potential to be amazing. i think also like car mechanic simulator .. its on the more casual side of things ( probably for the best - imagine having to cable manage in the game .. or worry about too much pressure or not enough pressure when mounting cpu etc etc )
I love house flipper, but it is limited in the core design. I'm thankful for that but also not. I'm terrible at designing things and building things.. but at the same time ... wish there was more too it . like 1 thing that always made me wonder .. why are walls never damaged ? no holes in them? why are roofs always in perfect condition?? why are stairs never damaged?? floors never damaged?? walls never damaged? for a game about flipping " houses " it feels more like an interior designer game.. like you don't really " fix up " the houses and furnish them to sell for profit .. you usually just clean up trash and throw some furniture in there.. also not having a world really hurts this game in my opinion.. how cool would it be to drive around the city and see the houses you fixed up and sold as your on your way to the next house. there's also really nothing to do other then " flip " houses. The game is good don't get me wrong, but it could be truly amazing.. so much potential.. imagine you could rent out the houses you flip instead of having to sell them .. imagine you could host neighbourhood BBQ's or something.. Imagine you could host a party.. imagine you could make a real estate company that buys run down / abandoned houses and fixes them up to rent / sell.. like there's sooo much you could with the idea of it .. but all we get is interior designers lol
They're just getting started with House Flipper 2 I noticed with the Xmas update they added broken windows to the game! and we can resize more items I'm excited to see what DLC's they'll be adding in the future!
Totally agree with all that. House Flipper is more like Interior Design Flipper. Maybe with #2 they'll add more of those type features... make it more of a true 'house' fixer upper game. Same can be said about this game in regards to fixing cars... it is pretty simplified. But, that's also a good thing. While I'd like a bit more depth, I wouldn't want it to be too close to realistic... or it would get pretty tedious. There are some aspects that could be expanded upon though... like part groups--similar to how shocks are a part group. But, mainly adding the things that would make modding easier... like more suspension types and exhaust parts... keeping engines and gearboxes as separate entities so we could mix n match for making 4x4's--especially the older years with the old engines.