Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

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Pentakor 16 ABR 2022 a las 3:21 p. m.
2
Realistic engine sounds
I think the game is missing a very important factor for mechanics lovers, and that is the sound of the engines, both in poor condition and when they are fully tuned.

I would be willing to pay for a DLC that adds real sounds from each engine.
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Mostrando 16-30 de 33 comentarios
MadDawg2552 14 OCT 2022 a las 10:00 p. m. 
Why do people blame Unity for the sound? All it does is play a sound file from your computer. Blame the sound developer.
Nillowski 16 OCT 2022 a las 12:20 p. m. 
Publicado originalmente por Dromeda:
I am actively working on a realistic engine sound mod as we speak. Modeling every aspect of the engines from rough running, bad tunes, good tunes, broken parts, performance vs stock parts, cam timing differences, cylinder fire sequence differences, high compression vs low compression, turbos, superchargers, intake/exhaust length & shape, etc... For example a Boxer engine will sound just like an actual Boxer engine because of how it's built, same for different sized and shaped I4's, v4's?, v6's, v8's, v10's, v12's, and so on. I will be open to any and all input/suggestions, requests, modifications. I want this to not only be enjoyable for myself, but for everyone else who cringes at the current in-game sounds haha :-D

Wow, that sounds great! Please let us know here when the MOD is ready. Thank you so much for doing this!
Dromeda 18 OCT 2022 a las 9:13 a. m. 
Wow guys thanks for the feedback i was not expecting so many responses and was wondering if i should even continue the initial development considering the effort its going to take to complete. I will admit i am not the best at coding (i completely understand how to read it, but writing proper code is another thing i need to work on) so any help will always be appreciated and credited. I also have extensive audio engineering experience which helps with implementing the sound design into unity with middleware so im open to teaming up and combining our experiences when it comes to creating this mod if anyone else is up for it!
Alshain 19 OCT 2022 a las 8:49 p. m. 
FWIW, the EV DLC has incredibly realistic engine sounds.
jjeff1955 20 OCT 2022 a las 9:51 p. m. 
Publicado originalmente por MadDawg2552:
Why do people blame Unity for the sound? All it does is play a sound file from your computer. Blame the sound developer.
+1
Unity is not the limiting factor.
Dromeda 21 OCT 2022 a las 12:04 a. m. 
Publicado originalmente por jjeff1955:
Publicado originalmente por MadDawg2552:
Why do people blame Unity for the sound? All it does is play a sound file from your computer. Blame the sound developer.
+1
Unity is not the limiting factor.
Another +1
As an Audio Engineer/Sound Designer myself I was very curious as to why they let certain sounds through QC, that V6 in the Jaguar just sounds awful. I own a car with a supercharged V6 and Full Exhaust system and it sounds incredible, I would've at least got the source sounds from something like that, ya know? Luckily there are ways to replicate these sounds but then it's up to the sound designer to have enough attention to detail to recognize all of the intricate elements that make up the fundamental sound of said engine, the number of cylinders, cams, intake/exhaust ports, the diameter of those ports, the air rushing sounds, the explosions inside the cylinders, metal moving, spinning parts, vibrations, etc... A lot more work but much better results.
QuebecGamer20 21 OCT 2022 a las 10:17 p. m. 
This is nice, but if you ask me, there is a LOT of stuff that would be easy to implement and yet is completely missing. The big thing for me is that there are barely any wires, hoses or pipes, and that's the main reason engine bays look so empty. I'd also like to see more detail, parts like transmissions and engine heads could easily be broken down into more parts, and some stuff is just dumb, like the exhaust going UNDER the exhaust.

P.S. stuff that was added to CMS 2021 could've honestly been a DLC or maybe even a free update to CMS 2018. The game looks the same, plays the same, heck there's barely any extra content. If this was almost any other developer I know, this stuff would be a free update, not a WHOLE 30$ GAME.
Dromeda 23 OCT 2022 a las 11:10 a. m. 
Publicado originalmente por QuebecGamer20:
This is nice, but if you ask me, there is a LOT of stuff that would be easy to implement and yet is completely missing. The big thing for me is that there are barely any wires, hoses or pipes, and that's the main reason engine bays look so empty. I'd also like to see more detail, parts like transmissions and engine heads could easily be broken down into more parts, and some stuff is just dumb, like the exhaust going UNDER the exhaust.

P.S. stuff that was added to CMS 2021 could've honestly been a DLC or maybe even a free update to CMS 2018. The game looks the same, plays the same, heck there's barely any extra content. If this was almost any other developer I know, this stuff would be a free update, not a WHOLE 30$ GAME.

I absolutely agree, a lot of things in CMS are a bit redundant and over simplified. I'd love to see more complexity, especially in any newer version or DLC. I would love to see things like faulty PCV valves that affect engine performance, more tuning options (something like the engine/car builder in Automation), fluid lines such as coolant/oil/fuel, Spark plug gap (manually, not a click and its gaped type thing, it would fall under the tuning category), more intake piping, BETTER ENGINE SOUNDS, tone changes with different sized exhaust diameters, intake sounds depending the type of filter system such as stock vs cold air intake, etc... These, and more, are all things that can be implemented, but dependent on the competence of the developers to take the extra few steps to create something better and not just settling. If its more experience they need, I'll do it for free just to make the game that much more enjoyable.
marcelsteffan3 13 NOV 2022 a las 2:01 a. m. 
Publicado originalmente por Dromeda:
I am actively working on a realistic engine sound mod as we speak. Modeling every aspect of the engines from rough running, bad tunes, good tunes, broken parts, performance vs stock parts, cam timing differences, cylinder fire sequence differences, high compression vs low compression, turbos, superchargers, intake/exhaust length & shape, etc... For example a Boxer engine will sound just like an actual Boxer engine because of how it's built, same for different sized and shaped I4's, v4's?, v6's, v8's, v10's, v12's, and so on. I will be open to any and all input/suggestions, requests, modifications. I want this to not only be enjoyable for myself, but for everyone else who cringes at the current in-game sounds haha :-D
Nice bro but how can i access it?
dj 24 DIC 2022 a las 3:08 p. m. 
Publicado originalmente por Dromeda:
I am actively working on a realistic engine sound mod as we speak. Modeling every aspect of the engines from rough running, bad tunes, good tunes, broken parts, performance vs stock parts, cam timing differences, cylinder fire sequence differences, high compression vs low compression, turbos, superchargers, intake/exhaust length & shape, etc... For example a Boxer engine will sound just like an actual Boxer engine because of how it's built, same for different sized and shaped I4's, v4's?, v6's, v8's, v10's, v12's, and so on. I will be open to any and all input/suggestions, requests, modifications. I want this to not only be enjoyable for myself, but for everyone else who cringes at the current in-game sounds haha :-D
Currently praying that this is still being worked on. I would pay money to have a mod really change the sounds in the game, honestly. Just hoping one day, rather than it being a mod, they take some inspiration from BeamNG.Drive and other detailed car games and actually put their best work towards the sound. It's what really kills my motivation to play this game. I build this car for hours back to back and I have to hear a horrible vacuum cleaner.

Please keep us posted on what your progress is with this mod!
Pentakor 12 ENE 2023 a las 1:52 p. m. 
New dlc's continue to come out but there are still no improvements in engine sounds. With the "Drag Racing" DLC, it would have been the perfect opportunity, but unfortunately it was wasted.
FV 12 ENE 2023 a las 4:10 p. m. 
They don't give a rats ass about what we want, they just want to remaster dlc's and sell them again.

I stopped buying dlc's when they released the "Mazda dlc", because they didn't added the 4 rotor engine after i commented on the suggestion thread. They just needed to create a longer crankshaft, add 2 more rotor housings and 2 more rotors. How hard could it be?

That "Drag dlc" was ridiculous. 12€ for a dlc for a game that's worth 20€, are they crazy?

I'm not spending another cent on this game, i'll just wait for the CMS 2024 and hope it'll be a big improvement over this one, otherwise i'm not buying it.

These are all the suggestions I've made in the last year, and none of them have been made:
- Multiplayer for racing, task sharing on the garage and auction
- Teach us how to reprogram ECU and tune Carburetors instead of that lame mini game.
- More engine swaps for all cars. 4/6/8 Rotor engines, LS3, custom made engine blocks like on dragster cars,4 turbos V8/V12
- Add CNC machines on the back to rectify and port engine heads
- Nitro
- Straight Exhaust
- Drag springs, coilovers, ride height adjustment
- Weight reduction. If your going to drag race, you should remove all the door panels, passenger seat, backseat, smaller fuel tank.
- Break swap
- Cables
- Gaskets
- Hoses
- Performance break pads
- Fix seats, steering wheel, windows and headlights
- Interior detailing
- Better driving
- Better engine sound
- Open the gas station as an investment for passive income.
- Ending those annoying mini game to repair and scrap parts
- Having special missions to make crazy modifications to the cars like on "Monster Garage" video game
- Not having dumb missions, like having to replace a broken caliper on the front right, a break pad on the front left, a disc on the rear right and a wheel bearing on the rear left. How the hell does that happens? Come on.
Última edición por FV; 12 ENE 2023 a las 4:15 p. m.
Plushy Rei 18 MAY 2024 a las 4:15 p. m. 
Publicado originalmente por Dromeda:
I am actively working on a realistic engine sound mod as we speak. Modeling every aspect of the engines from rough running, bad tunes, good tunes, broken parts, performance vs stock parts, cam timing differences, cylinder fire sequence differences, high compression vs low compression, turbos, superchargers, intake/exhaust length & shape, etc... For example a Boxer engine will sound just like an actual Boxer engine because of how it's built, same for different sized and shaped I4's, v4's?, v6's, v8's, v10's, v12's, and so on. I will be open to any and all input/suggestions, requests, modifications. I want this to not only be enjoyable for myself, but for everyone else who cringes at the current in-game sounds haha :-D
any updates on that? The Sounds are a major part in any game and they left the engines, the main part in this game basicly, sound like a dying cat. And are you implementing the dlc cars too? Thank you very much in advance
Tongues 19 MAY 2024 a las 7:01 a. m. 
ITT: people who don't know anything about game development (or cars, even). While CMS I think is due for some serious updates and improvements a lot of what people are proposing lack sensible scope. Modding is not the same as updating a game you paid for. There are quality control concerns (and while yes, most things IRL are held together by shoestrings and game dev is often no exception) it does NOT get any leeway over a free mod.

Also lol boxer engines don't sound like boxers because of their engine configuration. It's because they use unequal length headers (headers are called exhaust manifolds in game) that create different sound profiles via the pulses from combustion events traveling down the chamber. You can make an i4 'burble' if you put a header that has unequal runner lengths and all modern Subarus use equal (or mostly equal) length headers these days so they will sound no different than any other similar 4 cylinder.
Última edición por Tongues; 19 MAY 2024 a las 7:02 a. m.
Mardoin69 19 MAY 2024 a las 7:14 a. m. 
@Dromeda
Hope you're still working on this. Also, as I was working in Car Editor and checking config files, I seen in the code lines where certain engine sounds could be applied based on the games currently available engine sounds. What I don't know is, what are the codes available currently? For example, in one of the configs is code line "Sound= R4" in the [6 Eng] section. Have you extracted a list of available sound codes that could be used in the configs to modify our cars? Btw, would also be interested in your sound mod. You could even put up an option to donate for the mod when you host it on Nexus... if you wanted to ofc.
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Publicado el: 16 ABR 2022 a las 3:21 p. m.
Mensajes: 33