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Thats why i drag race with my Jaguar F-Type. Has the best acceleration for its tuning without having to adjust much. Also i don't think payouts change at all no matter what size track you use.
Hope this helps!
For the high octane cars they have the grunt to pull from down low so less gears are better, you lose precious hundredths of seconds with each change.
A.I. are stuck with default ratios, so tweaking the gearbox you should be able to beat them, when all else matches. Usually takes me 10 or more runs tweaking the gears before I get it right or close to.
Primary concern is getting the right "final ratio" so you can stick the launch. Getting halfway down the track before the other guy is better than having +20MPH higher top speed.
For rear wheel drive best to run the cheapest skinniest tires on the front, helps keep car straight and apply more traction to the rear wheels.
Go to "Workshop" and get Ford Mustang RTR Hoonicorn V4 or Lancer Evo Time Attack both by DeadBob 777. AWD traction goodness and buckets of grunt.
Evo runs less than 7 seconds on the quarter and less than 18 on the mile. (also less than 1:10 lap on Race Track, though not with the same gear ratios)
Personally I find B class and low A class cars to be more fun and a challenge down to the wire, where a gear change can make or break a race.
I looked up gear ratios and everything online but they never seem to match up to my own stuff (probably due to updates and stuff) but I try to match it and even tho some stuff does work with the Hammerdal and Revolucion it doesnt even matter, I usually have larger tires in the rears 22" on both the Revolucion and Hammerdal because they have sooo much power that a standard 20" isn't enough. and I don't have mods/workshop stuff kinda kept my first play-through vanilla it is just silly how busted it seems once getting the "best cars in the game" as the AI just wipes the floor with you with the Hammerdal's that is usually tuned higher then what I could do at the moment since i dont have enough scrap to get a full 3 star parts car.
The Carrera GT seems pretty balanced out with the drag races as I would probably only lose if I miss shift or something and the roster is other GTs, knock off Ferrari's and some Zondas with maybe a Hammerdal that is much lower tuned, which is honestly pretty fair but the others doesnt even matter with perfect shifts.
My weak point is figuring out gear ratios/final gear and stuff i can't understand them at all no matter how much research or trying I do. Especially on the race track the cars has so much power that they just slide like they are on ice that i gotta put large slick tires on the rear and even then it can still slide around like it is on ice and no matter how i change the gears it seems to make it worse then default.
But I appreciate the advice n stuff and the recommendations to the workshop stuff I was bumed that there was no Mitsubishi cars like the Evos.
The Carrera is going to feel a bit easier as it's AWD, so more traction for the launch and the V10 has some go. It's not so good on the Race Track as AWD has a inherent under-steer problem, so it struggles with the tight corners at speed.
Jag F type is also AWD, so same deal.
Yea i need to change up my Carrerra wheels for the race track probably I put 22"s on the rear and 20"s on my Zonda Revolucion and it did pretty well on the race track because stock was a nightmare on the handling. It is just the drag races that is annoying when using them because the AI will just destroy you round 1 with over 120%+ tunes of the Hammerdals just gets off putting on using those cars for the drag strip tbh and seem only to be there to flip for huge profits at that point.
Profit ... wait til you get into the mod world, Ferrari 250 GTO sells for around 40 million but you're going to need 5 million in the bank just to pick up a 1% health frame with barely any usable parts. Some I have show 30-35% NET profit, I don't sell them just collect them, as something to do with my huge bank account.
Yea i figured the gear ratios would be different for tracks but seem like the game wants large slick tires at higher horse power and torque because race tires would literally act like it is on ice, and I was surprised that the Zonda's, Carrera GT and some other super/hyper cars didnt sell for millions in vanilla game play TBH so I can imagine that prices for mods/workshop vehicles is a bit more realistic then the actual game.
It is a decent game with some quirks over all but name me a game that doesn't have quirks lol.
I tested it using default gears and with some custom gears i have faster 0-50, 0-100.100-150 and 100-200....still got beat.
I even dropped the AI tuning down to 145.08% vs my 156.13% tuning just to see what would happen and it still beats me. Pretty sure AI Hammerdal Strale S just cheats reeeallllly hard.
Had a couple of quick runs but will need to do more to it over the weekend, still need a lot of work on the ratios.
Got TRS up to +167.51% with aftermarket mods will need to remove them to bring it back to stock !56%. (I get carried away)
Running low 8's on the quarter and low 18's on the mile, with a bit of a slow launch so I don't lose traction, only just beating matched car by ~.300's on the marks past the 1000 point. Crossing the mile at 298 mph/479kph, a little bit faster on all points than opponent.
Q 8.008@208 Vs 8.428@202
M 18.384@298 Vs 19.071@286
I like it close but I still like to win.
When I nail the launch ratio should get down to 7.5 on the Q at least. Anyway more later when I've done the rebuild, and will pass on ratios and specs.
Have fun
Yeeeaaa i figured i'd try on free build mode pretty much and yeeeaaa even maxed out I lose pretty hard and I am getting perfect shifts. They seem to hit the NoS button or something like half way through the race or something, I dont think AI is using default either as I went with default gearing and you would think that it would be neck and neck all the way through but nope the AI gets a hella speed boost and just blows me outta the water. Soo I feel like i debunked the "they use default" or if they do the game just cheats and gives them a speed boost they shouldn't have. I put 235/35/20" on the front and 335/25/22" in the back for wheels (i know i got the back right i may have gotten the front wrong off the top of my head). But yeeeaaaa.... I am at a huuuuge loss even when I got ahead they would just get an unatural burst of speed really silly. Even lowered the tune by like 10% and the 145% seemed waaayyyy faster then the 156% tuned version XD Like I dont mind close as well but the AI seems straight up unfair as it is never "close" with my testings
So I tested a fully upgraded Zonda Revolucion 130%+ tune in my freebuild save as well and it isn't even close the Hammerdal strale S is a haaaard counter to the Revolucion, it has to be a much lower tune to win anything higher (which it will be) the Revolucion will get smoked every time.
Tested out the Hammerdal Strale S Thoor with 148.72% tune (maxed) and managed to beat the 156.13% tuned Hammerdal Strale S as well as the 148.72% Thoor version Ai's. Still crazy tbh
If you stray to far from spec wheel diameter, I think it confuses the background numbers, I know if you go to small the wheels float above the Dyno rollers, to large the wheels clip into the rollers. This maybe the issue, will crunch some numbers and see what I come up with.
Really to make changes to wheel diameter it's best to make a new config.
What sort of times are you getting for the hammerdale, will worry about the pagani when I'm done with hammer.
I honestly forgot off the top of my head but with the regular Hammerdal Strale S I know I was a few 10ths of a seconds faster when it comes to the 0-50,0-100,100-150, and 100-200, which is surprising when I was being beaten. with the hammerdal strale S Thoor (148.72% tune) I used 245/30/20" front, 325/25/21" rear and went with a 6th gear instead of 5 and can actually beat a full tune Hammerdal strale S standard. The only thing that gave the Thoor issues was another maxed out Thoor. So maybe I will try dropping the wheel sizes of my standard Hammerdal to what the Thoor has and go from there. (still find it annoying tho that the whole line up is nothing but those when you use the hammerdal's or the zonda tho)
I changed my standard Hammerdal to the same wheel sizes as my Thoor 245/30/20" front, 325/25/21" rear as well as the same 6 speed gear ratio as my Thoor just to see. I raced a 158.13% tuned AI hammerdale strale S and still lost multiple times but had a suuuuuper close race where I thought i was going to win but it beat me by a literal nose.
Best run stats-
Mine
R/T 0.015s
60- 2.187s
330- 4.076s
1/8 mile- 5.765s@243KMH
1000-7.133s
1/4 mile- 8.280s@316KMH
1/2 mile- 12.303s@390KMH
1 mile- 19.075s@445KMH
0-50KMH- 1.142s
0-100KMH- 2.384s
100-150KMH- 1.100s
100-200KMH- 2.098s
AI
R/T 0.083s
60- 2.299s
330- 4.195s
1/8 mile- 5.916s@245KMH
1000- 7.319s
1/4 mile- 8.432s@325KMH
1/2 mile- 12.439s@400KMH
1 mile- 19.058s@469KMH
0-50KMH- 1.182s
0-100KMH- 2.452s
100-150KMH- 1.202s
100-200KMH- 2.317s
Only working with TRS ATM, stripped the over tuned back to 0 tuning, standard gear box.
Did 5 runs, took 2 to workout the gear changes won the next 3, last being best times but all were close,
Q 9.628 @ 152 Vs 9.745@152
M24.168@207 Vs 24.270@206 (MPH)
with all the other check points just ahead of AI
With gearbox and clutch tuning 3.14% against 3.20% tuning or A762 Vs A787
3 runs, first had really bad RT, and pretty much lost every check point by a bit less than that RT.
Best
Q9.602@153 Vs 9.703@153
M24.054@207 Vs 24.138@207
Next 4.13% Vs 4.2% won all 3 both Q&M (all check points)
best
Q9.532@155 Vs 9.583@154
M23.819@209 Vs 23.936@208
Pretty much maybe a cars length ahead all 3 races all check points.
These were all in "Warm-up, Practice", tried 1v1 to see if different, closest match up was A795 Vs A775 (both Hammer TRS)
Again won all 3, with similar times and very close.
--------------------------------------------------------------------------
Then a run at 158.41% Vs 156.13% (I missed a couple of the tuning extras)
Q8.219@200 Vs 8.338@202
M18.982@273 Vs 18.965@290 AI got ahead (just) about the 3/4 mile.
Gearbox tweak to add a bit more top speed.
Q8.273@200 Vs 8.558@201
M18.885@284 Vs 19.168@289 (I was getting a bit tired, looks like AI was too) still managed to beat prior Mile.
Anyway have now brought the car down to matched 156.13% will get to some times a bit later on that. Will be doing a few more different ratio trials, It was working but could be better, last run was with 6 gears too, lower top speed was 4 gears and these were quick guesses without much testing.
All in all I think Drag Strip is working as intended. I can't put this car in the "Championship Races" I have to many Mods at same HP that will just cream it no matter what I do.
I wish I could remember who posted this tidbit a few years ago. Been so long that I can't remember who posted it, but credit to them, whoever they were. It helped me, especially playing with a controller. Something else to try to dial in on the strip and the tracks. Might work for ya; might not.
Cheers to the beers.
Cheers Buddy.
BTW, New Iggor single out, damn cool.