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It has everything to do with the cars power as well, the tuning percentage increase it asks for is the percentage the horsepower has increased. If they ask for a tuning increase of 10-15% then the car will have a 10-15% HP increase when finished e.g a 100hp car would have 110-115hp when finished.
Just keep removing tuning parts for regular parts, and keep running the dyno till you complete the objective.
That's true, however with the ECU tuning it would be so much more "realistic". As in most tunes in real life the cheap solution is to modify the ECU a little to give a little more power. And since we are usually not required to increase the power by 30-50%, which would actually require switching to tune parts instead of the factory ones, I don't see the point of not having the possibility to use ECU tunes on customer cars. Makes no sense, in real life there's the possibility, and they use it. Way more often than parts switching. So I don't get the decision behind this from the devs.
If anyone knows a MOD that can go around this nonsense setting please let us know! I personall really need it because purchasing parts for 5-15% power increase is bull***t imo.
So, as a heavy duty mechanic I'll explain this a bit. The "cheap" solution by modifying parameters set in the ECM is possible, however, it is not recommended on stock vehicles. The problem with adding power to stock parts is you're increasing the stress on those parts, which leads to premature wear and possible failure. For example: If you increase your fuel delivery for more power, you run the risk of burning through the piston crowns, getting pre-ignition (on direct injection diesels), etc.
So, as a simulator the devs likely made the decision to better reflect what you would do professionally. That being said, I live in an area that has some of the best trade schools in the world, so service standards are high. Does it get done, absolutely. But replacing stock parts for performance parts BEFORE you do an ECM tune is the proper way to do it.
Average performance parts are around 170-180 credits per 1% gain, exhaust, power steering, alternators, etc, with air filters being the best value.
Superchargers, gearboxes and ECU's are very expensive per 1% gain and generally cost more than the job pays.
Other portions of the job (panels, repairs) may cover some losses on the tuning.
You can use scrap upgrades to increase gain and get away with using one part less, though depending how you get your blues you may not be saving money. Also it doesn't need to be "balanced", if one piston, sparkplug, whatever out of eight gets you over the minimum % then it works.
Game rules.