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Having a pencil and paper handy to jot down a few numbers helps at first and after a while you start remembering with out having to jot them down.
The alternative is to give good old fashion service and just replace all the cheap things like, caps, rings, plugs and bushes, losing 5-10% of net profit but you'll get done faster so make more per hour.
Edit: Just to point out...
that mod is on Nexus and you'll need to install 'MelonLoader' but, you want to uncheck the box for it to just install latest version (default) and instead pick version 0.5.7...
There were some other recommendations of installing other mods listed in the QoL's mod page but, those aren't necessary. Anyway, be sure to read through all the instructions for both 'melonLoader' and 'Qol" mod.
However, I don't think this is something that should be fixed by a mod or by pen and paper. This is just simply poor game design and I would rather it be fixed by the devs.
I just took apart a v8 hemi. It had bad piston rings, bad spark plugs, bad push rods, bad ignition coils.... the tedium of having to install parts in the sockets for these, one by one, then check the status, then uninstall them has frankly turned me off of the game.
I was considering purchasing a bout $100 worth of missing DLC. But I won't be doing that until this problem is fixed.
Although I will admit that I'd considered just replacing all of those cheap items. If it's 5-10% I could deal with that, and then use the spares to build out some cheap flip cars.
Maybe that's the way
That suggestion of keeping used parts for flips is actually something I did... for a while... just to save some dough. Gets to be tedium though by the time you have a Million in the bank. I just sell them off for scrap price anymore. Anything worth only a dollar gets salvaged for Blue Creds.
Thanks man. I'll look up that mod.
For the game the help you are requesting, to highlight the correct spot to replace is available, so it's not "poor game design" it's just turned off in EXPERT mode.
The pencil and paper is a lot faster than replacing one by one and checking job list progress.
IRL things like rings, push rods etc. would/should be all replaced to avoid unbalanced wear.
By the 5th story mission profit is enough to not worry about penny pinching, and once you start doing junkyard builds money starts rolling in.
I think you will find the repair minimum % only applies to repairable parts, the consumables need to be new in job orders.
You can use lower health parts in your own builds, however car won't be counted in "cars sold" stat they need to be 100% across the board. (they will be counted in "money made")
The game hardly has any money sinks, it's pretty simple and nothing like any real manufacturing job.
From a gamer's perspective I think that is what the game is trying to simulate, it just doesn't simulate it very well. If the game wants a 100% part in that slot, that is all that will work.
That's why I don't mind putting the part back exactly where it goes, as long as it isn't tedious to do so.
That's why I would like for faulty parts to be highlighted once you have visually/physically inspected them.