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Long answer: However, when doing customer jobs, you can get away with lower quality parts. That's where it 'could' come in handy... not repairing the parts all the way--just enough to meet the customer's job requirement. Ofc, that only applies to parts on the customer car that are too damaged to repair--or else, you'd just repair the original part. So... yeah, doesn't really save you money--a few bucks maybe. It's probably more for 'role-play' purpose to do it that way--buying parts from junkyard. The only parts I buy from Junkyard is performance gearboxes and some common engine blocks--both of which 'can' save you some money versus buying new. There's an exception here n there, like some car body part that costs quite a bit maybe worth picking up from junkyard to fix and sell. But, the fix cost usually scales with the overall value so, you still don't make much out of it.
Basically every trip you should be able to cover the cost of everything you keep plus repairs.
An average run for me: spend 20k, repairs 15k, sell two thirds of the haul for +60k = profit and free parts. (exotics in the mix)
Buy to repair/sell things that cost over 2k in shop, blocks, gearboxes, etc. keep the rest, keep a few blocks etc to use in builds. Every part you use saves money right down to the clips.
Panels panels panels
High end cars most of the value is in the panels, the running gear costs the same in a 50k or a +500k car, great money to be made in panels. If you're running Mclaren mod then you can make buckets just repairing/selling panels.
Buying wrecks, never pay over EMV unless you are sure it can be made with the detail or at a pinch the weld. Don't start in the red.
Give them the wash and weld, replace all panels (only repaired ones) throw in a repaired block, sell it, never buy new parts for flips. Keeping other parts to use in 100% cars.
Takes about 10 trips with flips for every 100% car.
Remember Junkyard is for the future, not right now.
In terms of investment:
Unrepaired = 15-18% return (with discount"skill")
Repaired = 50-100% return ( but with a chance of break-even only)
Used in Build = ~500% return on investment.
Spent 1.5 years in junkyard, two full sheds of Junkyard only builds, downside takes a lot of time but is satisfying, lots of money can be made whichever way you play, buying everything new means you do 5 times as many cars in the same time, so it balances out.
(average vanilla build)
No, unfortunately, two is the limit for some reason. Maybe they did this for performance reasons? CMS 2018 did have 'some' performance issues. Still though, I managed to run 2018 version pretty well anyway with a middle of the road Gaming PC.