Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

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TheSmilingDoom 2023 年 3 月 27 日 上午 10:57
Hinata Moon Mk 1 Special Edition OTs
I just came across this new version and was hyped to rebuild it. I was also pretty amazed how ridiculously powerful it is with an I4 SOHC 4x4 (363hp from an engine that usually has 115 - wow).

I was even more amazed what happened when I swapped in an I4 BFM - over 860hp stock.
Sadly, this and all other engine swap options do not work out, since the car is a 4x4, and the only other engine that has a 4x4 gearbox, the I4 DOHC 4x4, is not availbale as a swap - would be my option of choice if available.

Would be nice if it gets corrected, would love to try it out. As of now, a rear wheel drive shaft that just hovers in the air is a big showstopper for me.
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目前顯示第 1-9 則留言,共 9
Beatnik59 2023 年 3 月 27 日 上午 11:05 
I hear the Mk 1s are far more collectible than the Mk 2s. Toad and Rack rated the Hinata Moon Mk 1 as car of the year back in the day.
Fritz 2023 年 3 月 27 日 上午 11:05 
So they made an official GSX?
You know you can easily add any engine you want in the editor, or just open the config txt file and add it there, it's very easy.
Way back in the day I had a Mk 1 RS and then a Mk 0 TSI AWD ... miss that one so much.
最後修改者:Fritz; 2023 年 3 月 27 日 上午 11:44
TheSmilingDoom 2023 年 3 月 27 日 下午 12:07 
引用自 Fritz
You know you can easily add any engine you want in the editor, or just open the config txt file and add it there, it's very easy.

So far, I didn't have any reason to mess around with it, so no, I didn't know that.
I just tried it out, however, problem solved. Great, thanks a lot!
TheSmilingDoom 2023 年 3 月 28 日 上午 8:55 
So, I built one with an I4 DOHC 4x4 after editing the swap options, maxed it out with all 3 star tuning parts and stage 3 ECU - the result is a completely bonkers 1946hp. That thing needs wider wheel arches, normal sized slicks don't really do it anymore, despite AWD.

On a side note, the car is a hackjob at the moment, in addition to the swap options the fusebox sits upside down somewhere in the driver's seat and the car has two intercoolers, one of them rather unsightly on display in the front intake section.
Dear folks at Red Dot, a final lookover surely wouldn't have hurt before releasing it.
最後修改者:TheSmilingDoom; 2023 年 3 月 28 日 上午 8:57
Tuckster04 2024 年 4 月 15 日 下午 2:20 
引用自 TheSmilingDoom
So, I built one with an I4 DOHC 4x4 after editing the swap options, maxed it out with all 3 star tuning parts and stage 3 ECU - the result is a completely bonkers 1946hp. That thing needs wider wheel arches, normal sized slicks don't really do it anymore, despite AWD.

On a side note, the car is a hackjob at the moment, in addition to the swap options the fusebox sits upside down somewhere in the driver's seat and the car has two intercoolers, one of them rather unsightly on display in the front intake section.
Dear folks at Red Dot, a final lookover surely wouldn't have hurt before releasing it.


The most I've been able to get out of it is 1859 hp with every ecu bar maxed except for the second from the left which remains at 3 as it can't go any higher without plunging the other bars into the negatives.
Mardoin69 2024 年 4 月 16 日 上午 9:13 
It's not the Dev's fault if you modify a car's 'SwapOptions' and it comes out messed up looking. YOU need to fix that since YOU are the one that modified the original car config. You do that by using 'Car Editor.' In there, you can realign things and make everything fit in the way it's supposed to. But, first of all, you shouldn't have messed with the orginal car config file. You should have copied it (and pasted the copy) then changing the name of the file to append whichever number comes next in the sequence.

For example, if you have in the cars folder a 'config.txt, config1.txt, and config2.txt' then you'd rename your copy to 'config3.txt' Next, you'd open it and add a descriptor in the 'Suffix' line so it might look something like 'Suffix=GT' or whatever you want. Now, when you load up the car in car editor, you can use the drop down list to select the sub-model 'GT' which you just created. Then edit it to your hearts content. This way, if you end up having to use Steam's 'Verify Files' option, you don't lose all your hard work. It won't mess with that new 'config3.txt' file. Note* You also want to create the 'bodyconfig3.txt' to go along with the new config3 using same copy/paste. But, that one doesn't need any special identifier's in it cuz it's always just matched with it's corresponding 'config' file.
TheSmilingDoom 2024 年 4 月 16 日 下午 12:53 
Nice necro, dude. Except you should probably know what you're talking about before making accusations and pissing into someone's direction. I used the word "rebuild" in an in-game context, because I found one in the scrapyard. I didn't modify any files. This car was selected by the developers from community creations, and put in the game by them. What I was saying is that they should at least do a little quality control before giving it that honor.
TheSmilingDoom 2024 年 4 月 16 日 下午 1:01 
引用自 Tuckster04
The most I've been able to get out of it is 1859 hp with every ecu bar maxed except for the second from the left which remains at 3 as it can't go any higher without plunging the other bars into the negatives.

Then you haven't fully understood how that minigame works yet, you can always get 5 full bars.
Mardoin69 2024 年 4 月 16 日 下午 9:49 
You must mean, I misunderstood what you meant. Cuz, I can agree there. Thought you were talking about changing engine swap options. And, didn't look at the initial thread date... just got down to last response... which was yesterday--not my 'necro.' So, from my interpretation of what you were saying, I was suggesting a way to go about fixing the issue--not piszing on anyone's parade there buddy. Just trying to be helpful.
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張貼日期: 2023 年 3 月 27 日 上午 10:57
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