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I find the engine stand is really not useful that for customer jobs, for the reason you state. I use it for my own restore/rebuilds only. I don't believe there is a trick to solve it.
Depends on the job and how much it's paying, if reasonable I may just change all the rings or plugs they are fairly cheap, if need to change 3 or 4, then the payout just those parts will cover the cost of the rest, with just a small dent in profit.
I slammed the last 20 story missions in a weekend, for them I wasn't trying to maximise profit, if job need one tie rod, bush, brake pad, etc. it got all, just for the balance. The moto of the shop, a safe customer is a repeat customer. A few near the end I went above and beyond, still made a little profit, as long as bank was higher than when I started, I was happy. All up made over 100k net on those jobs, might have squeezed another 10K sticking to the list.
Next day I fixed a junker and made more profit than all the missions combined.
Right! I like for my customers vehicles to be nice and shiny when they leave the shop so if I have a 10K job I'll use the welder and repair the body parts or throw in a paint job so the vehicle looks like new Lol!
Right! I like for my customers vehicles to be nice and shiny when they leave the shop so if I have a 10K job I'll use the welder and repair the body parts or throw in a paint job so the vehicle looks like new Lol![/quote]
I play an "Olden times service and value" game, all jobs got wash, detail, battery and brake lathe, payout determined how much further I would go. (a few days out of nearly two years, I've given F U service, just to keep it real)
A couple of the story missions at the end, "kid crashes dads car while he's away" so anything I could repair got done list or not, all new consumables, cars average condition was 90%ish to begin with, didn't cost much extra still made profit, left things like fluid reservoirs just so it wasn't all brand spanking new.
Latter Dad shows up, impressed with kids honesty and responsibility wants to give kids car a spruce up and some tuning (cool Dad), got it to .01% of upper range, would have maxed it for the kid at no charge if allowed but I threw in 3.5% brake discs and a few other things. Faster, safer and doubled cars value, if that doesn't build customer loyalty nothing will.
A reputation system, 2-3X as many missions, interlinked with repeat customers would make that side of the game a little more interesting, really the two above were the only ones I had Fun with, the rest were just get it done because they are there.
On a side note, being over level 200 when doing the last 20 story missions, the payout from all the chests is really high, technically making payouts from the jobs 4-5X as much, plus ~50k each in blues and greens.
Ironically I could not stop thinking about a "Satisfaction" score that would be SO fun in the next version.
Example:
- As it is right now, if you forgot a bushing, the game will stop you to deliver the car. But with this feature, the customer would leave ... but would come back later, asking for a "FREE" fix, with other possible parts broken and the satisfaction score would go down.
- That kind of thing would make the game harder and more challenging. Would would double check to make sure everything is fine before delivery.
- The score would get affected by if you deliver the car clean, all aligned ...
- Would get affected by free part ...
... and so on. You get the idea.
The ole idea would be to put a satisfaction score (per customer) as well as a general reputation one. High and low score could trigger gifts, missions or even equipment.
The game is fun, but it is easy. This could make it super challenging.
I didnt know it exist at first, so Im totally comfortable to work engine quite nicely when its inside car. You only need use lifter couple of times.