Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

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Repairing vs buying new
My apologies if this has been covered before, I didn't see it.

are the prices/profit for jobs fixed? For example, if I have a car that just needs rotors, will the price/profit adjust based on whether I buy new rotors or resurface the ones already on the car?
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Showing 1-6 of 6 comments
astrofelix59 Jul 8, 2023 @ 1:03pm 
Pay out is ~2.6 X based on % value, new or repaired 100% is the same and is new shop price before discount. Use a part above "repair below X%" but not 100% payout is less. Brake rotors cost nothing to lathe. win win.
All repairable parts used save you 50% or better (one ping repair) on the cost of the part, less spent more profit. Parts from job just the repair cost, parts from junkyard, small cost as well as repair, but only to the 50% max cost. Bigger jobs savings can easily put an extra thousand in your pocket.
Only items on Job List will be paid for, up to you if you spend a bit of profit, matching calipers or cylinders or whatever else with a few credit repairs.
Buying new saves a bit of time, might get an extra job or two in for a given session, repairing balances by making a little more profit with less jobs.
Great money in panel repair jobs. Scan and use all diagnostic tools for faster XP, use on repair and discount skills first.
Hope that helps, come back when you get to "tuning Jobs".
Kel The Red Jul 14, 2023 @ 2:54pm 
Thank you for the response, it's exactly what I was looking for!
astrofelix59 Jul 14, 2023 @ 10:25pm 
If you are getting into junkyard life, collect parts but don't repair until you need them for a build, less money tied up in warehouse.
You can cull warehouse for cash or just overstocked, you can do the repairs but best as a batch, some parts will be break even, others in the batch will make up for them. (with one ping repair)

Warehouse is like a bank, thinking as return on investment.
Not repaired, you get back ~18% return on what you paid (discount), selling as is no fuss.
Repaired to sell ~ 50-75% return.
Used in build ~500-700% return on the part (depending on the build) plus the +50% saving you make over buying new part.

Have almost filled my second big shed's worth of cars, better than 75% of my builds are Max profit junkyard builds, only buying the consumables, rings, bushes, plugs, etc.

Random tip: Batteries can be charged from 1% (frame is the only other part that can be welded from 1%)
Continue thread if you want more, happy to help.
astrofelix59 Jul 14, 2023 @ 10:28pm 
Thanks for the treasure, very kind of you.
Vellari Jul 15, 2023 @ 1:50am 
True, warehouse = investment.

Personally, don't bother warehousing everything, just pricier things like engine blocks/heads/etc, gearboxes, sometimes body parts (particularly for mod cars).
astrofelix59 Jul 15, 2023 @ 4:46am 
Originally posted by Vellari:
True, warehouse = investment.

Personally, don't bother warehousing everything, just pricier things like engine blocks/heads/etc, gearboxes, sometimes body parts (particularly for mod cars).

Ah yes, Invest in the future, for me I have at least a row of every repairable part, every penny saved on a build, pays for another for car in the big shed.
Early game the pricier things payed for the trip, repair and sell anything worth over 2k in shop, be 30k richer than before going to junk yard, making a third of haul that I kept technically free parts. Now flipping 100% body's keeping all other parts and adding nothing else, more than pays for any haul of parts, with minimal effort.
Can't let the bank drop without offset or justification to keep the angry ancestors from screaming at me, they won't let me pass a bargain or pay over EMV, if it's not in the green just for bringing it home, it better show profit with a wash and weld, or get the car to the science dept. before the ancestors or worse the accounts dept. start raising hell.
Science dept. runs a different set of books, needs a bit of discreet funding from time to time but is where all the fun track cars hang out. Hard to put a price on research but it has brought in 1.5 million at the drag races.
As the ancestors say; "only two ways to lose money, fluff a repair or poor impulse control, the rest is PROFIT"
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Date Posted: Jul 8, 2023 @ 5:54am
Posts: 6