Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

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astrofelix59 Jul 28, 2022 @ 8:31am
RIP race track
For several weeks I have been running test on a bunch of Typhoons (12) seeing which engine I like best, all stock config with slicks being the only change, Series 1 being a second or two faster than their vanilla counterparts, ranging from 1:21 to 1:26 best times in the group and the mean average about 1:27, starting lap average 1:31. I know them well.
As of yesterday, I can't get any of them around in under 1:44. just losing it on every corner, only way to drive is just coast around corners and only power on when the wheels are square.
Even at low speeds the slightest twitch in the tail, just a couple of degrees off centre will send you spinning with an obstinance like "well we started this thing we're riding it all the way round", once it triggers it's like a cut scene you have absolutely no control of. (something I had control of last week)
Today running 3 i4 Elise's @ 129 hp testing different tires, little to no difference in traction between them, all will lose it at the slightest twitch, can barely make racerboy, in a car that was good for 1:30ish last week and could be thrown around a lot more at the low speeds it goes.
Tried a dozen different cars yesterday most stock, FWD fair better but can still do 180's where they shouldn't, AWD steering becomes difficult and more prone to fishtailing. Also tried a range of tire widths for some of the cars, even with drive wheels at 4x the width it had no difference to handling.
Pretty much any car over 200hp actively tried to turn back at every corner, less than 200hp would turn back given half a chance. The super charged Typhoon was off chasing squirrels before the first turn, same car that got me a 1:21 a couple of weeks ago.
I am by no means a great driver, I have good and bad days, this is different. All the cars are hitting their usual top speeds and gear changes, but can't handle the slightest twitch under power. Any tuning is a waste of time, stock counterparts did better every time, just by staying pointing the right direction for more of the track.
What little traction we had is lost, certainly has made me lose all interest in the Dragstrp DLC
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Showing 1-15 of 15 comments
robert.norgren Jul 28, 2022 @ 11:32am 
Has the steering sensitivity been reset by the patch?
astrofelix59 Jul 28, 2022 @ 12:04pm 
Originally posted by robert.norgren:
Has the steering sensitivity been reset by the patch?
The steering maybe a bit better but so hard to tell when the back is all over the place, however I have been practising a lot lately so it could be just muscle memory kicking in.
On controller, sensitivity at 30% quite twitchy with slicks, less with the other tires. AWD want 50%
Red Dot Games  [developer] Jul 28, 2022 @ 1:38pm 
Are you having this issues since new patch?
Hanuman Jul 28, 2022 @ 2:28pm 
I have seen Astro's screen shots and done much more limited tests myself, but his results are highly convincing, especially seeing how repeatable and close his lap times are over many runs;

Since patch:

1) Road surface seems to have less friction on the race track. Spinning out has become such a problem that you are no longer racing for best times, you are "racing to avoid spinning out"...that's not really fun.

2) Cars are slower. This is quite obvious. At the speed track, top speeds are much lower
I can base this on screen shots taken over the last couple weeks and do the same thing now and see a big difference.

3) I suddenly see much less difference between different tunes; this morning I bought a stock I4 Elise, did 3 laps, tuned it to 10% added brakes/tires, 3 laps, 20% tune 3 laps, the largest time difference was 8 seconds. So by fine tuning to 20% (above that you are now ice skating anyways) I was able to shave less then 10% from my already slow lap time. I am a slow racer, so this would be even more frustrating if you are good.


To a lot of players this might not mean much. But the thrill for many is to take cars, tune them, and see the fruits of their labor on the track. Ultimately, the car only serves its purpose if it can be driven, without that, its just a hunk of virtual steel.
Last edited by Hanuman; Jul 28, 2022 @ 2:46pm
Red Dot Games  [developer] Jul 28, 2022 @ 3:03pm 
We will look into it ASAP, thanks for reporting!
Hanuman Jul 28, 2022 @ 3:28pm 
:ScrewdriverDrink::jorji: thanks for responding :D
astrofelix59 Jul 28, 2022 @ 8:38pm 
First noticed problem with Mazda patch, day as normal, build a porsche, take for drive, it's spinning out, I think that's normal it's a porsche they all do that. Then I move on to RX3, just got from auction, throw all the tuning in (it's small) figure won't hurt, out to the track completely unmanageable, go back, build stock engine back to track, same thing. try fatter tires, nothing. Very confused I start pulling out all my favourites and testing.
Next day went to salon bought 3 new Elise's (superb handling normally) with different tires, complete nurfed times. Ran them stock, and with 10% tune/gearbox, also tried a couple of others I had, a maxed tune i4 and 2 V6 mods all three have gotten me sub 1:20 times, now can barely make racerboy.
I have lots of screenshots.
I scienced it the best I could.
astrofelix59 Jul 28, 2022 @ 10:27pm 
Originally posted by Red Dot Games:
We will look into it ASAP, thanks for reporting!
Other things noticed, [ ] gear shift disabled not that I use it as on controller, and the little bit of zoom when switching to 3rd person orbit view. neither of great concern, though I would love to have that gear shift available on controller.
Thanks for responding.
Meitzi Jul 28, 2022 @ 11:50pm 
Originally posted by astrofelix59:
Originally posted by Red Dot Games:
We will look into it ASAP, thanks for reporting!
Other things noticed, [ ] gear shift disabled not that I use it as on controller, and the little bit of zoom when switching to 3rd person orbit view. neither of great concern, though I would love to have that gear shift available on controller.
Thanks for responding.
Drag races will have manual gear shifting. So I hope that will come other places too same time.

Drag Racing DLC info:
  • Adds ECU&Carburetor Tuning
  • Drag race lenghts:
    1/8 Mile
    1/4 Mile
    1/2 Mile
    1 Mile
  • Race types:
    Practice
    Quick Race
    Single Race
    Championships
    (+bets )
  • Automatic / manual gear shifting.
  • disqualification for race. (false start, driving across line)
astrofelix59 Jul 29, 2022 @ 12:14am 
Confused about race types in a single player game, time trials easy, but championships and bets, if against AI you would think that would warrant a bigger announcement. I was pretty much expecting a longer runway with a clock.
Moot point if traction is out of control
Last edited by astrofelix59; Jul 29, 2022 @ 12:16am
Red Dot Games  [developer] Jul 29, 2022 @ 3:09am 
OK we found out this bug in car physics. There will be fix in 1.0.24.hf1
astrofelix59 Jul 29, 2022 @ 3:18am 
Originally posted by Red Dot Games:
OK we found out this bug in car physics. There will be fix in 1.0.24.hf1
Thank you for getting on to it so quickly. Glad it could be found.
Red Dot Games  [developer] Jul 29, 2022 @ 3:41am 
It is out now
astrofelix59 Jul 29, 2022 @ 5:48am 
Originally posted by Red Dot Games:
It is out now
tested, while still easy to lose control, steering and response is much better and can in most instances be recovered. Not doing a full 180 flip around.
Steering feels more subtle with a more analogue feeling in the stick, not needing to be in full lock on big bank, suspension feels tighter but that could be the cars I'm driving
Will have to develop a new driving technique and do away with tuning and slicks, negligible difference between sport and slick B on other wise identical cars. Can not push the stock Typhoons very hard at all, no where near where they were a week back, at least they don't spin out at the slightest touch. Will work on new lines and see what comes up.
Overall slower track good for low HP stock cars.
Hanuman Jul 29, 2022 @ 6:11am 
I just ran some laps. Seems like the latest patch fixed the issue. Track runs incredible again. Cars still feel a bit slower, but that is a good thing. Feels more realistic.


Update: testing some Emden Jagers on the track, I can also confirm that once again tuning seems to work properly. I am seeing significant changes in speed/lap time when up-tuning. I also once again am seeing that over-tuning is penalized and car will not respond well to be to highly tuned.

Thanks for addressing this so well.
Last edited by Hanuman; Jul 29, 2022 @ 2:23pm
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Date Posted: Jul 28, 2022 @ 8:31am
Posts: 15