Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

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Did they stop the develepment of the game?
like wtf ,where is new content?
Originally posted by Evanor:
We are currently working on a very large DLC, which is Drag Racing. We also plan to make big changes regarding the rules for adding new content to the workshop. We will also be adding Mazda Remastered DLC soon. You can find the latest information about our work on our discord. You are cordially invited!

https://discord.com/invite/MQf6CcT
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Showing 1-11 of 11 comments
Captain Masterson Jul 12, 2022 @ 11:28pm 
Probably too busy policing the workshop honestly.
Smoke79 Jul 13, 2022 @ 5:26pm 
Originally posted by Captain Masterson:
Probably too busy policing the workshop honestly.
Right!! the Devs are a lot more involved with this version of the game, seeing how the modders made CMS18 so popular after they were pretty much through with the development and making DLC's for CMS18 and it was more popular after the development was over with, with all the added "mods" but they are pretty tight with CMS21 right now, I'm guessing until all the DLC's are made, I bet they have more new players playing than Ppl that already have the game, it gets pretty boring waiting for new content to be added I have over 1000 hrs of play time with CMS18 but with CMS21 maybe 100 hrs at the most right now after almost a year!

ps: I actually have close to 600 hrs in CMS21 didn't think I played that much! LOL! I have 1900+ hrs in CMS18 that's over a thousand but a lot closer to 2000!
Last edited by Smoke79; Jul 14, 2022 @ 2:06am
The author of this thread has indicated that this post answers the original topic.
Evanor Jul 14, 2022 @ 12:24am 
We are currently working on a very large DLC, which is Drag Racing. We also plan to make big changes regarding the rules for adding new content to the workshop. We will also be adding Mazda Remastered DLC soon. You can find the latest information about our work on our discord. You are cordially invited!

https://discord.com/invite/MQf6CcT
wombatvvv Jul 14, 2022 @ 6:41am 
Originally posted by Evanor:
We are currently working on a very large DLC, which is Drag Racing. We also plan to make big changes regarding the rules for adding new content to the workshop. We will also be adding Mazda Remastered DLC soon. You can find the latest information about our work on our discord. You are cordially invited!

https://discord.com/invite/MQf6CcT

Awesome! That sounds fantastic.

I actually put the idea for drag-racing in my post in the "suggestions" thread as the top thing. :) I didn't mean actual racing, just a drag-strip track. But racing would be even cooler.

This is great news. :)

I really hope the drag-racing records the car's quarter-mile time as well as the 0-100kph statistic on the car's "statistic info sheet" thingy (where you can click to see the factory vs measured horse-power, etc.)

BTW, I don't mean to be pushy, but it's nice to know the RedDot team actually read these forums. My list of suggestions (many of them really small tweaks) is here. I put a lot of time & thought into it.
Last edited by wombatvvv; Jul 14, 2022 @ 6:44am
Apostoliskf98 Jul 14, 2022 @ 8:19am 
Originally posted by Evanor:
We are currently working on a very large DLC, which is Drag Racing. We also plan to make big changes regarding the rules for adding new content to the workshop. We will also be adding Mazda Remastered DLC soon. You can find the latest information about our work on our discord. You are cordially invited!

https://discord.com/invite/MQf6CcT
excellent news! Can we have also Wheeler Dealer DLC from 18 also?
Jᴧgᴧ Jul 14, 2022 @ 11:41pm 
Not one new EV since the first were introduced. They may not have stopped developing, but they've lost my interest completely.

Every time I see a patch note in the News feed, or a bundle sale, or a new V(insert X here) DLC with new gas guzzling cars, I vote it down. Every time they add new features to the game (we've had a few of them) or new EVs, I thumb them up. Consequently, it's been something like 9 out of 10 newsfeed items downvoted.

Hopefully the feedback is noted. We don't need several dozen more old cars with V(insert X here) cars - we need new game features, and more EVs guys.
Meitzi Jul 15, 2022 @ 1:05am 
Language files already have "drag race, select opponent etc.." so with this clues I THINK it will likely have races with opponents.
wombatvvv Jul 15, 2022 @ 2:23am 
Originally posted by Jᴧgᴧ:
Not one new EV since the first were introduced. They may not have stopped developing, but they've lost my interest completely.

Every time I see a patch note in the News feed, or a bundle sale, or a new V(insert X here) DLC with new gas guzzling cars, I vote it down. Every time they add new features to the game (we've had a few of them) or new EVs, I thumb them up. Consequently, it's been something like 9 out of 10 newsfeed items downvoted.

Hopefully the feedback is noted. We don't need several dozen more old cars with V(insert X here) cars - we need new game features, and more EVs guys.
Pretty harsh to down vote stuff because it doesn't fit with your personal preferences.

I like EVs, they're obviously the future in real-life.

But also in real-life, there's very few small-town mechanics who can pull an EV apart and put it back together. I've glad they included EVs in the game as a nod to progress and the times, but really a mechanic simulator of this type is built around "old gas-guzzling" cars. Including EVs is great, but I'm sure they have to severely dumb-down the mechanics of working on them.

The same is true for all the super-cars in the game. Sure, they're popular, but they feel a bit out-of-place to me in this game. Like what small-town mechanic finds a wrecked Lamborgini in the junkyard and can put it back together, and not only put it back together, but put it back together so that it's even better & hotter than when it came out of the factory?

I'm happy they included these things, and all-the-power to those who enjoy them. But I think it's fair to keep-in-mind the roots of the game. Complaining about having old cars in a game where the point to some extent, is to restore old cars is not really fair imo.

Old cars are simple. They can make it "more realistic".
Last edited by wombatvvv; Jul 15, 2022 @ 2:31am
Jᴧgᴧ Jul 15, 2022 @ 2:23pm 
Originally posted by wombatvvv:
Pretty harsh to down vote stuff because it doesn't fit with your personal preferences.

I like EVs, they're obviously the future in real-life.

But also in real-life, there's very few small-town mechanics who can pull an EV apart and put it back together. I've glad they included EVs in the game as a nod to progress and the times, but really a mechanic simulator of this type is built around "old gas-guzzling" cars. Including EVs is great, but I'm sure they have to severely dumb-down the mechanics of working on them.

The same is true for all the super-cars in the game. Sure, they're popular, but they feel a bit out-of-place to me in this game. Like what small-town mechanic finds a wrecked Lamborgini in the junkyard and can put it back together, and not only put it back together, but put it back together so that it's even better & hotter than when it came out of the factory?

I'm happy they included these things, and all-the-power to those who enjoy them. But I think it's fair to keep-in-mind the roots of the game. Complaining about having old cars in a game where the point to some extent, is to restore old cars is not really fair imo.

Old cars are simple. They can make it "more realistic".

It might be harsh (especially with patch notes), but I think it's necessary to at least try and draw attention to the dev team's direction. Basically they're taking different visual models, applying rigging/systems to them for the game's framework, and selling it as a DLC. That's fine and all, but it's just "one more dungeon with the same assets and a different layout", to coin a phrase. In my mind, not really worth the additional money to do "one more slightly different car" in the same way I did the last ~200 or so.

Diversifying gameplay is what needs to happen for CMS to stay interesting and hold player's attention. EVs were one way they started to do that, then the whole EV thing seemed to die off after a few cars had been added. There have been some more additions (like hardpoints on vehicles, turrets on top for example), but they don't really add gameplay, just more diversity to the look of the end product.

They added the ability for players to make maps (to the workshop), but I stopped playing shortly after and hadn't seen it really going anywhere for the first 3-4 weeks. Not sure if anyone really ran with it, or took it seriously.

On the topic of gameplay: continuing to add more cars with the same kinds of fuel-burning engines in them is just more meat for the grinder, not different kinds of meat, or side dishes, or desserts, etc. They're adding in a drag racing strip (?) soon I think, which is great and all, but we already had a time trials track and a racing track with curves. They're entertaining the first few times you use them, but ultimately not a real diversification on gameplay.

So.. "have they stopped development"? Not really, but I see them as putting in the vast majority of their time on more gas-guzzling models with the same overall gameplay, and only a tiny bit on diversifying our existing gameplay so it's broader or deeper. If the game is to survive & thrive, that's where I see time as needing to be sunk.
FV Jul 15, 2022 @ 3:15pm 
Originally posted by Evanor:
We are currently working on a very large DLC, which is Drag Racing. We also plan to make big changes regarding the rules for adding new content to the workshop. We will also be adding Mazda Remastered DLC soon. You can find the latest information about our work on our discord. You are cordially invited!

https://discord.com/invite/MQf6CcT

Is there a release date? Doesn't need to be exact, just let us know if it'll come in a week or a month. or something.
By the way, on the Mazda DLC, please allow us to swap the 2 rotor engine for the 4/6/8 rotors.

Thanks.
wombatvvv Jul 15, 2022 @ 4:38pm 
Originally posted by Jᴧgᴧ:
Originally posted by wombatvvv:
Pretty harsh to down vote stuff because it doesn't fit with your personal preferences.

I like EVs, they're obviously the future in real-life.

But also in real-life, there's very few small-town mechanics who can pull an EV apart and put it back together. I've glad they included EVs in the game as a nod to progress and the times, but really a mechanic simulator of this type is built around "old gas-guzzling" cars. Including EVs is great, but I'm sure they have to severely dumb-down the mechanics of working on them.

The same is true for all the super-cars in the game. Sure, they're popular, but they feel a bit out-of-place to me in this game. Like what small-town mechanic finds a wrecked Lamborgini in the junkyard and can put it back together, and not only put it back together, but put it back together so that it's even better & hotter than when it came out of the factory?

I'm happy they included these things, and all-the-power to those who enjoy them. But I think it's fair to keep-in-mind the roots of the game. Complaining about having old cars in a game where the point to some extent, is to restore old cars is not really fair imo.

Old cars are simple. They can make it "more realistic".

It might be harsh (especially with patch notes), but I think it's necessary to at least try and draw attention to the dev team's direction. Basically they're taking different visual models, applying rigging/systems to them for the game's framework, and selling it as a DLC. That's fine and all, but it's just "one more dungeon with the same assets and a different layout", to coin a phrase. In my mind, not really worth the additional money to do "one more slightly different car" in the same way I did the last ~200 or so.

Diversifying gameplay is what needs to happen for CMS to stay interesting and hold player's attention. EVs were one way they started to do that, then the whole EV thing seemed to die off after a few cars had been added. There have been some more additions (like hardpoints on vehicles, turrets on top for example), but they don't really add gameplay, just more diversity to the look of the end product.

They added the ability for players to make maps (to the workshop), but I stopped playing shortly after and hadn't seen it really going anywhere for the first 3-4 weeks. Not sure if anyone really ran with it, or took it seriously.

On the topic of gameplay: continuing to add more cars with the same kinds of fuel-burning engines in them is just more meat for the grinder, not different kinds of meat, or side dishes, or desserts, etc. They're adding in a drag racing strip (?) soon I think, which is great and all, but we already had a time trials track and a racing track with curves. They're entertaining the first few times you use them, but ultimately not a real diversification on gameplay.

So.. "have they stopped development"? Not really, but I see them as putting in the vast majority of their time on more gas-guzzling models with the same overall gameplay, and only a tiny bit on diversifying our existing gameplay so it's broader or deeper. If the game is to survive & thrive, that's where I see time as needing to be sunk.

Well, every man has the right to their own opinion and I don't deny you yours, although I don't much agree with it. It's all subjective stuff.

In my opinion, they should fix & polish and expand the stuff we already have before branching off into a whole new world. And I have a large & carefully considered post on exactly what that would detail in the suggestions thread.

A drag-racing track is almost essential in my books. 0-100kmph and quarter-mile times are standard fare on every performance (and sometimes otherwise) vehicle stat-sheet. EVs obviously excel in that area too and their 0-100 times are a selling point.

Problem with EVs is they're just too complicated, unknown and different to do them justice in a game like this. They gave them a nod, which is great, but they need to dumb-down the complexity of their systems to force-fit them into this style of game. Even the old "petrol guzzlers" are dumbed-down a lot compared to real-life, but at-least they can stay in the ballpark of realism.

A mechanic-simulator game full of EVs might be fun, but it would also be dumbed down to the point it's basically pure fantasy. In reality you need to be a computer engineer to know how they work and it's just not really the stuff of a nuts'n'bolts mechanic game.

Great inventions in real life, but they don't really fit in this style of game in my opinion. If they could do them justice and keep the illusion of realism, sure. But I doubt that's possible.
Last edited by wombatvvv; Jul 15, 2022 @ 4:40pm
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Date Posted: Jul 10, 2022 @ 3:02pm
Posts: 11