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ps: I actually have close to 600 hrs in CMS21 didn't think I played that much! LOL! I have 1900+ hrs in CMS18 that's over a thousand but a lot closer to 2000!
https://discord.com/invite/MQf6CcT
Awesome! That sounds fantastic.
I actually put the idea for drag-racing in my post in the "suggestions" thread as the top thing. :) I didn't mean actual racing, just a drag-strip track. But racing would be even cooler.
This is great news. :)
I really hope the drag-racing records the car's quarter-mile time as well as the 0-100kph statistic on the car's "statistic info sheet" thingy (where you can click to see the factory vs measured horse-power, etc.)
BTW, I don't mean to be pushy, but it's nice to know the RedDot team actually read these forums. My list of suggestions (many of them really small tweaks) is here. I put a lot of time & thought into it.
Every time I see a patch note in the News feed, or a bundle sale, or a new V(insert X here) DLC with new gas guzzling cars, I vote it down. Every time they add new features to the game (we've had a few of them) or new EVs, I thumb them up. Consequently, it's been something like 9 out of 10 newsfeed items downvoted.
Hopefully the feedback is noted. We don't need several dozen more old cars with V(insert X here) cars - we need new game features, and more EVs guys.
I like EVs, they're obviously the future in real-life.
But also in real-life, there's very few small-town mechanics who can pull an EV apart and put it back together. I've glad they included EVs in the game as a nod to progress and the times, but really a mechanic simulator of this type is built around "old gas-guzzling" cars. Including EVs is great, but I'm sure they have to severely dumb-down the mechanics of working on them.
The same is true for all the super-cars in the game. Sure, they're popular, but they feel a bit out-of-place to me in this game. Like what small-town mechanic finds a wrecked Lamborgini in the junkyard and can put it back together, and not only put it back together, but put it back together so that it's even better & hotter than when it came out of the factory?
I'm happy they included these things, and all-the-power to those who enjoy them. But I think it's fair to keep-in-mind the roots of the game. Complaining about having old cars in a game where the point to some extent, is to restore old cars is not really fair imo.
Old cars are simple. They can make it "more realistic".
It might be harsh (especially with patch notes), but I think it's necessary to at least try and draw attention to the dev team's direction. Basically they're taking different visual models, applying rigging/systems to them for the game's framework, and selling it as a DLC. That's fine and all, but it's just "one more dungeon with the same assets and a different layout", to coin a phrase. In my mind, not really worth the additional money to do "one more slightly different car" in the same way I did the last ~200 or so.
Diversifying gameplay is what needs to happen for CMS to stay interesting and hold player's attention. EVs were one way they started to do that, then the whole EV thing seemed to die off after a few cars had been added. There have been some more additions (like hardpoints on vehicles, turrets on top for example), but they don't really add gameplay, just more diversity to the look of the end product.
They added the ability for players to make maps (to the workshop), but I stopped playing shortly after and hadn't seen it really going anywhere for the first 3-4 weeks. Not sure if anyone really ran with it, or took it seriously.
On the topic of gameplay: continuing to add more cars with the same kinds of fuel-burning engines in them is just more meat for the grinder, not different kinds of meat, or side dishes, or desserts, etc. They're adding in a drag racing strip (?) soon I think, which is great and all, but we already had a time trials track and a racing track with curves. They're entertaining the first few times you use them, but ultimately not a real diversification on gameplay.
So.. "have they stopped development"? Not really, but I see them as putting in the vast majority of their time on more gas-guzzling models with the same overall gameplay, and only a tiny bit on diversifying our existing gameplay so it's broader or deeper. If the game is to survive & thrive, that's where I see time as needing to be sunk.
Is there a release date? Doesn't need to be exact, just let us know if it'll come in a week or a month. or something.
By the way, on the Mazda DLC, please allow us to swap the 2 rotor engine for the 4/6/8 rotors.
Thanks.
Well, every man has the right to their own opinion and I don't deny you yours, although I don't much agree with it. It's all subjective stuff.
In my opinion, they should fix & polish and expand the stuff we already have before branching off into a whole new world. And I have a large & carefully considered post on exactly what that would detail in the suggestions thread.
A drag-racing track is almost essential in my books. 0-100kmph and quarter-mile times are standard fare on every performance (and sometimes otherwise) vehicle stat-sheet. EVs obviously excel in that area too and their 0-100 times are a selling point.
Problem with EVs is they're just too complicated, unknown and different to do them justice in a game like this. They gave them a nod, which is great, but they need to dumb-down the complexity of their systems to force-fit them into this style of game. Even the old "petrol guzzlers" are dumbed-down a lot compared to real-life, but at-least they can stay in the ballpark of realism.
A mechanic-simulator game full of EVs might be fun, but it would also be dumbed down to the point it's basically pure fantasy. In reality you need to be a computer engineer to know how they work and it's just not really the stuff of a nuts'n'bolts mechanic game.
Great inventions in real life, but they don't really fit in this style of game in my opinion. If they could do them justice and keep the illusion of realism, sure. But I doubt that's possible.