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It's basically a rip-off of My Summer Car , and CMS , and Trailerpark Mechanic.. the game needs way more work and it'll be worth a buy in about a year or so.
Okay, you're venting, fine, we all do it, at least you're honest enough to admit it.
Taking a step back though, why do you think your suggestions will make much of a difference to the game? Pretty much all of the things you suggest will soon feel repetitive once you've done them enough times. You'll just be bored again.
What would possibly be more interesting is if parts wore out over time, so every lap on the race track causes the parts to wear out, requiring you to replace them. Every crash you have, requires you to repair the damage.
It would be really nice if the driving physics were properly affected by failed components, bu I suspect that would take much more effort to implement.
Anyway, there's tons of things you could do to add some "goals", why not find a car with a specific mileage (it'll take a fair bit of hunting, but it's not too dissimilar to a customer phoning for a specific car). Or maybe you could build a collection of cars with all the parts at the same value, e.g. one car with everything at 50% condition, the same model at 75%, etc. What's the lowest minimal condition required to be able to start and drive a car, build it and find out.
Yes this would be great implementations to the game! I hope more content and more tuning comes along the road. Also some sort of drag race or 1/4 mile timing!
I don't know members , i'm not dogging the game , i'm just bored and wishing for stuff that'll never be.
I guess i posted it because i'm interested in the community and what they do to make this game fresh.
I mean the game is about a garage and there is no compitition , or any real reason to do anything.. I mean you build a car , then you sell it , then you build a car , then you sell it. idk
I think the problem lies in the fact you have played CMS18.
I played 18 for 270 hrs and 21 for 117 hrs so far. I'm at that "bored" stage too now. There isn't enough new features to keep the interest going. 21 is pretty much the same game as 18. Working on Brakes, Suspension and Engines is exactly the same.
Some aspects of 18 was even better like the car park system. The parking system now is woeful (only able to display 1 car at a time)
Future DLC will only be new added car brands. Cant see any new features getting added any time soon if at all.
Perfect , but it's even worse, with the new parking garage, there's no point in collect, restore and store the cars. I just lost interest, not buiyng DLC and not interest in workshop anymore.
The modders made the game very good with stuff the Devs had nether the time, money or inclination to do.
If this was allowed in this game the lack of real new content goes away and it costs them nothing.
But as noted earlier, the suggested improvements only speed up portions of the game, yet give you nothing to do with the finished car. And the finished car is less now than in the previous CMS, where you could at least park them in garage and see them all at once.
What I would love is something like the old Nitto racing game. Most of the elements are already there. We can purchase custom gear boxes. We can modify engines, gears, and tires. There is even a track (which I wish was longer). Even if racing others is a bit difficult to implement; people could track gear ratios, times, and other information offline for competition. You can have a sense of accomplishment building the quickest or fastest Bolt Rollett with an I6. All we need is the speed track to have a timing feature.
There are no penalties. You can't screw up in this game. The game won't allow it. There is one and only one big mistake you can make, and it is the number one complaint in the discussion board. You can mishandle your expenses and run out of money. Even then, the penalty is to play slower until you figure out not to expand too fast too early. The only other penalty is trying to repair and losing to the odds. Even there, the cost/benefit is good enough to make money.
Penalties aren't necessary. My previous post suggests game play that is rewarding with little downside. And I play CMS not to find stress but to relax. However, even on Expert mode, you can hardly screw up. Thus, another way the game could be a bit more exciting is to add in the ability to make significant mistakes. Not just a small fine for an oil spill, but a major time and money penalty for testing a car on the Dyno without oil in the engine. Forgot to add oil again? This time instead of a friendly reminder; you got to repair that damage out of your own pocket. Forgot to put in brake fluid or power steering fluid? Good luck with that wall on the race track. Do it to a patrons car? Woah boy.
This doesn't have to be part of everyone's game play. Just make it a harder level of play. Have a "supervisor" mode that's like now, but after level 20, no more friendly reminders.
I was hoping that the game would let you think you have completed without be 100% so that you do fry ECU's or relays, engines (no oil or missing rockers, caps etc) on both your own and 'job' cars.
Also having the ability to repair most items makes it even easier to progress.
One thought is that the parts are two cheap overall and for the more rarer cars should be hard to find or expensive. It should also be that you dont always sell the car or that if you can the price varies on demand...(like in real world)
It has frustrated me on 21 that we still have parts specific to engines rather than have specific parts that are used on different engines. ie a V6 throttle on a I4B should just be a Throttle model G105 etc and there is a brochure to lookup engine for part (like in real world)
Other things would be
having staff to do stuff that you pay a regular wage for, and also stuff things up.
having a automated stock value for components that are auto ordered as sick of buying rubber bushings.
and buying an update kit (refrerb) or a improvement pack (ie suspension) or a short block etc