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The biggest issue I can think of is that, the base English mod IS a mod (duh).
if you want to apply another EN-translated mod, depending on the mod itself, there might be cases where these two mods have the same IDs that point to the same item, skill, etc. It may or may not cause a problem for the game to run smoothly.
Some quality-of-life mods, cheat mods, character-image replacing mods, or mods that adds new skills, items, or Dao might be able to get away with this, as they likely will use new IDs for the skills and such, but if a mod was made intend to modify existing skills or items, there is a chance it might be a problem.
There are two English mods aside from the base English mod in the workshop, one modifies an existing pill and another modifies an existing skill. You can try those and see if they have a clash with the base English mod.
You might need this mod (in Chinese) here that checks if there's a clash of identical IDs from different mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=2957854921
Far as I know, the "story" are stored in and triggered through Lua and Ndata in the mod folder. So if you look in the mod folder, find these two, you can find where the actual story text.
Once again, thanks for pointing out where the story files are located. I wouldn't have been able to find them on my own.
no problem, glad I can help.