VenusBlood FRONTIER International

VenusBlood FRONTIER International

Hentaika Feb 18, 2020 @ 10:52am
Tips + Preparation for the endings + NG+ info + Commanders
Since a lot of questions are often repeated, I will make this into a topic where I tell the important tips one would profit from knowing at the start of the game.

For now I will tell you all you need to know about endings and make a party building introduction + mention a few more things instead:

Since I was not expecting for the post to get so big - for the ease of navigating you can search(press ctrl+f and write 1), 2) or whatever section you need):
1) - introduction
2) - introduction pt.2
3) - medallion unlocks
4) - party builds
5) - buildings
6) - endings
7) - recommended route order + difficulties(for a mix of gameplay and difficulty progression enjoyment)
8) - unlockable commander units and their forms/upgrades.
9) - new game/new game+ details

Introduction

1) Before all my tips: I suggest you patch the game to last version available via JAST patch(google it), this will fix some bugs that will inevitably happen otherwise. You are good as long as version on bottom left of the menu matches the version you downloaded.

Also a LOT of good tips also can be read in partial guide in steam(actually you can think of my post as 'finish touches' to the 'partial guide', which in unison ends up being essentially 'full guide', with barely anything missing), but it does miss a few things, hence it being partial and why I made this topic.

Still huge respect to the author of the guide!

https://steamcommunity.com/sharedfiles/filedetails/?id=1991584921

Another good material to use is affection guide, which is more complete than the one in partial guide, you can find it here:

https://vndb.org/t13420

There is only 1 error I found in this guide - one of the fena events, the option 'not in the least' also gives +1 fena affection.


2) At some point you will surely want to read tutorial and learn skill effects(unless you use the tips for party early/mid game party build and only plan 1 playthrough, those can carry you through the normal and hard easily.. if you plan to go onto the hardest difficulties, you will need to know even more than tutorial tells you, since it misses quite a few details.


3) Medallions:
Medallions are served for hiring units and giving them extra titles to further improve them.
Once you unlock medallion - it's permanently unlocked and is added into possible 'drop pool'(yes, the medallion that drops is always random but they can't drop without you actually unlocking them)
I won't get too in depth into them here, there is yet another good guide on steam for it, which is medallion guide.

BUT - I will add the requirements to unlock the medallions, since they are partially incorrect in most of the places I saw them, including the guide:

Tier 1-3: unlocked automatically from get go.
Tier 4: Soul - Conquest >=15 OR Reign+Conquest >=25
Champion - Reign >=15 OR Reign+Conquest >=25
Tier 5: King - Conquest >= 25 OR Reign+Conquest >= 40
Apostle - Reign >= 25 OR Reign+Conquest >= 40
Tier 6: God - Reign+Conquest >= 65
Tail - Reign+Conquest >= 90 OR complete all 3 endings(don't need to be in same save file, which means simply unlocking the scenes is enough.. so you can technically do it easily in 2 playthroughs, which is reign + conquest.. just watch normal ending before reloading and proceeding into reign or conquest) once you view all 3 endings - go to extras page 9 and view the 'secret event' - 'goddesses behind the scenes'.
This will unlock the tail medallion on any save file you have. I HIGHLY RECOMMEND doing it this way, since otherwise you need to waste a whole playthrough nearly without affinities.

Tier 7:
Berserk: Unlock Reign/Conquest/Normal ending scenes(only 1 of each core endings, for reign it doesn't matter which one)
Complete battle royale once.(I suggest doing that on nidhogg to unlock all commander units as extra reward, it's also a good preparation to berserk difficulty)

Once you are done with that - berserk difficulty will unlock(an extra difficulty layer on top of usual difficulty)
You also unlock fate mode(an extra option that will appear after you start NG+ with 'fixed' character bonus) - fate mode lets you swap between goddess forms at will before you start game(even those you never unlocked) but does NOT allow you to change their titles(extra skills).. those forms will stay no matter what during the entire playthrough.

Complete game in any way with any standard difficulty(hard/very hard/nidhogg) + any berserk difficulty layer(1-4) + fate mode and you will finally unlock the berserk medallion.
This medallion is only used for summoning units(mostly undead) and has NO extra titles from it.

4) Party builds:
I will separate it into early, mid game and post game(NG+ higher difficulties)

1. Early game - approx a little over half of first playthrough.
If you have trouble: use the party setups from the partial guide in steam, they all work good enough for early game and some are even fine for mid game.
The good thing about them - it might be too fast for you to absorb all information game requires immediately, but as long as you use those parties - you will understand some of the mechanics game has and why those parties were suggested.

NB: The important thing is to recruit units when they have 'pink smiley face' for extra stats.. it depends on the day/night and the element of the day you are on. It's logically most 'positive units' have better mood in the day(no need to even bother check those at night - they won't ever have pink face) and most 'negative aka demons/undead' having pink smiley face at night.. The elements themselves can be a bit weird to further confuse you - so just keep checking in correct time of the day and you will have your unit with pink smily face within 5-6 turns for sure.

For extra medallions at super early game you want medallions that either:
Boost the type that this party relies on(each party in that guide can use certain type..)
NB: TYPE IS BASED ON ICONS and NOT the race you create. So as long as the unit has purple skull thingy - he is demon, no matter where you got him. If unit has black skull - he is undead. This stands for all types.
Most of the boosts of same type come from the green medallions though, so not that cheap and you might want to add

Another extremely good super early medallions:
Spear > Dragonstrike(+16 atk).. this is literally to be used on nearly all units you hire in super early game... does become much less useful rather soon, but for early game it is hard carry.
Abnormal > Slow multihit - this gives 1 extra attack at the cost of drastically lowering speed. Very good title to use for attackers who have 1-15 speed by default and are likely to attack last anyway.
Demon > Silversmith - it's a filler if you don't know what else to add and have some extra fillers, gives a chance to get a silver ore, which is more coins, that you can use.

Overall try to make do with those - you don't have much currency to waste early on as you will have your hands full just creating units.

Make sure to always fight main battle with treasure hunting team when you can handle it once you make it. Select an easier main battle if you need to.

2. Mid game - closer to the end part of the first playthrough:
Assuming you used early parties suggested without too much understanding of how/why they work(although you probably started to have at least suspicions of how they work), now(chapter 5-6+ of the game) is the time to actually start understanding the mechanics of the game to some extent.

Basically what I will tell now is the CORE of parties at this point in the game:
Every party must at this point have - 1 defender, 1 healer, the rest of the units are DPS, be it through support means or through raw power.
Defender must be on slot 1(top left), weakest character(lowest def and HP) on slot 6(bottom right)
Defender must have: defence tactics, forward guard, defense only, self heal(highly recommended)

Important medallions at this point(non tanks, tanks should get all of the above first):
< medallions on non tanks go towards type boost.
> medallions attack tactics OR if it's one of your main attackers - additional attacks(dual wielding, mach, tripestrike)

Now I can also suggest 1 super strong party to use as main party that is easy to make as it's mostly hero girls, this one will carry you easily through 1st playthrough even on hard with nearly 0 losses:
Rigret slot 1(needs big oni gauntlets shield for forward guard), Thor slot 2, Odin OR Hel slot 3(both are ultra good and have the best tactics), Tyrca slot 4, Galeritter or Odin/Hel slot 5(galeritter is good enough in this party that you don't really need to waste both odin and hel in this party, but it's up to you), high priestess slot 6(she is your bait for forward guard and a healer)

3. NG+ party
Mostly the super high difficulties if you are keen on doing those. Not too different from midgame.. the core of the party(1 healer, 1 defender, 4 DPS related) remains same, BUT, a lot of extra skills are nearly must have:

Every party must have:
3.1 At least wide/pierce null(or cross null, which is those 2 combined)... ALL null is also highly recommended(does not replace wide/pierce null)
1 unit must have this only, does not matter which.
3.2 Absolute cure(or at the very least poison cure+cursed cure, as those are 2 worst conditions and amount of absolute cures is limited)
3.3 Defender must now have slayer defence on top of usual stuff.
Defender now also has multiple strategies.. 1 is the usual forward guard and super squishy bait on slot 6.
Another one is have Ranged Null+Flank Null - this means that the enemy won't be able to actually target squishiest char they want on backrow and will attack whoever is in front instead(so place the squishiest character directly behind main tank and he will get targeted instead WITHOUT a need for forward guard)
3.4 Some amount of spell barrier(to negate the end turn damage from enemy field/blast attacks a little)
3.5 The attacker characters:
All of them want preferably ALL attack, but obviously that is impossible(there are only a few all attackers in game), hence you can settle for cross or at least wide/pierce separately in worst case scenario.

As for damage types itself, there are 2 core builds, which are.
Critical chance/lethal criticals(max crit chance is 75%, crit chance depends on difference of your and enemy speed values(exact formula is: 3* sqrt(attacker speed) - sqrt(defender speed)), but crit via speed cap is 50%, for the remaining at least 25% you need to get crit boost through a skill)
At least a bit lethal critical is a must if you plan to use crits at all.
Dimensional attack is really nice if you can get it on top of that.

Helmet split/dimensional attack is the other build to essentially nearly fully negate defence of enemy..
Helmet split stacks until 75 and is better the more you have it.

Both of the builds need at least a few extra attacks(easiest way is to add them via extra titles, or some weapons, kind of depends on what kind of weapon the character uses)

Remember that extra attacks(and honestly attacking altogether) is only worth it if you can deal at least some impactful damage, if the girl is not that strong - using her as type or squad booster instead might bring more use.

3.6 Another good thing you might find hard to add(at this point you still don't have all units) but helps is 'troop carrier', it negates ALL penalties from the terrain, including night penalty and you still keep all 'good sides' of terrain, hence it's basically a very good stat boost.

4. Berserk difficulty parties.
Once you are past simple nidhogg - enemies start to outstat you massively, so the way you have to handle them changes a lot.
You still want all the nulls/absolute cures and such that were mentioned in NG+ party, so I will only write what actually changed.

Tank only has 1 setup again - forward guard one. Tank is to be put in slot 2 and 'bait' character(character with much lower def and HP combination than others) into slot 1
On top of his usual survival toolkit - tank now needs hardy physique(it stacks until 90) - you want approx 60-70 of it at least for nidhogg berserk 4(max difficulty).. preferably more.

Main team and encounter teams are a bit different. For main team battles you want a good tactic hero(usually it's the xmas rigret, which is her 'marriage form' variant) and a more 'defensive setup', meaning healer and as sturdy tank as possible at the cost of less damage.(you get many turns anyway as your main team - so damage is less of a problem)

Encounter teams, which you don't use as main have to be done differently - you don't need healer on them since battle usually only lasts 1 turn.

There is now also only 1 attacker setup:
ALL attackers must have Ranged attack or Dimensional attack(remember that ranged doesn't work at night on non night units, but dimensional attack works fine at night as well).. and helmet split(this caps on 75) dimensional attack itself acts as helmet split 75(but stacks with helmet split for a total of 90% defence penetration) not to die from counterattacks.

Enemies all have insane defence, hence all your units need to penetrate at least 75% of the enemy defence, preferably more. Lethal criticals can still help if you have some crit rate on units(lethal criticals negate 25% defence and stack with other defence penetrations even at max values)
Added attacks are more important on average than aoe type attacks(it's nice if the characters have aoe type attacks, but having more attacks that pierce defence is more important)

Def Pierce exact value examples:
Helmet Split 75 OR Dimensional Slash = 75% defence pierce, if enemy had 1000 def, you will attack him as if he had 250.
Helmet Split 75 OR Dimensional Slash AND Lethal critical = 81,25% def pierce, if enemy had 1000 def, you will attack him as if he had 188
Helmet Split 75 AND Dimensional Slash = 93,75% def pierce, if enemy had 1000 def you will attack as if he had 63.
Helmet Split 75 AND Dimensional Slash AND Lethal critical = approx 95,3% def pierce, if enemy had 1000 def you will attack him as if he had 47...

And keep in mind that attack is based on attack - def, hence each def pierce % is massively more important than previous.
For example if you 75% pierce enemy who has 1k def with a unit who has 250 attack - you will do negligible damage...
But if you pierce 90% def, which is only 15% def pierce increase - your damage will increase dramatically.

Be aware that nothing can pierce 'hardy physique', it's a 'true' damage reduction, so enemies with 90 hardy physique will be extremely though no matter what and will need your strongest units to deal decent damage.

It's nearly a must to add a 'troop carrier' into each 'attacker' party - not only this negates all penalties terrain has but also keeps the good sides of the terrain, amazing stat booster.

There is also a 'field setup' that you can make. Field means basically taking as many characters as you can who focus solely on field/blast end of turn damage and defensive abilities/healing. Meaning you survive without taking much damage while dealing solid damage to enemy.

Troop carrier ain't really needed in field parties, since you don't really need the.stats, only HP and field number matters for field damage.

Fields are nice to soften encounters that attackers can't instantly win (for example you can use field > attacker, field > attacker setup order) - this will near guarantee kill most parties.

Certain enemy setups to keep in check are those that have 100 evade(this guarantees that enemy dodges any ranged attack and dimensional attack is ranged by default) - for those setups you need to either remove ranged from your units or use field/blast setup.

Also vs your field setups - enemies with 100 spell barrier will be immune, so be aware of those too.

5) Buildings:
This section is mostly only really needed for those who do not want to start with extra resource semi cheat thing.
You mostly want gold early game but as you get more and more gold you can slowly replace it with other stuff, most importantly resources for crafting medallions.
Always try to gather for the most expensive buildings, and start by upgrading the worst possible territories you have for maximum gain.
Mountains - there are only 5 or 6 in the game, dragon dens are a must there, no competition.
Forests - monster mansion, no real competition, but early on it's fine to keep the 1k/4k forests and focus on other buildings.
Watering Hole - temples early on(high priority to gather for those early), but don't replace harbors you get... later on there ain't much you can do with watering holes in a better way, so it doesn't matter too much.
Cities - brothels(early on) and castles(as you start to get more gold than you need).. obviously never replace castles.
Plains - colosseum early, no real need to replace fortresses and markets either. Nothing too important later on in this slot.

PS: buildings do NOT stay after NG+ - so don't bother changing them very late into the game, instead just save the cash.

6) Endings:
We are finally onto the most cryptic section.
I will tell all you need to know about the endings, how to get them, how to prepare for them and even mention some missable(as in you can miss them if you don't know they are there, not actually missable as you can always get them in a next playthrough at least) scenes.

Basically there are 3 core routes(and 5 endings total in those 3 routes) and A LOT of extra endings(approx 15 or so) which are mostly choosing girl/harem and such, which comes along as bonus to endings.

Some extra endings are exclusive to certain routes, so be aware, I will also mention what endings I suggest making in what route.

BEFORE WE TALK ABOUT THE ENDINGS(!!!!):
If you plan to play more than one playthrough - don't bother much with perfect save thing(you are also highly likely to miss true ending and it will be a lot of awkward reloading, not worth it, trust me) below and just stick to playing how you want OR
You can also check step 7 of my guide for the recommended routes order I suggest to get all scenes within 3 playthroughs with minimum reloading, that's the one I highly recommend you do if you are fine with beating game thrice(two times out of those 3 will be rather unique and 3rd one will involve true ending, so it seems like logical progression)
Be aware that if you don't want to reload AT ALL tho - you would need to beat game like.. 17 times or something. Highly not recommended obviously. Luckily reloads are rather fast and don't require too much effort in the 3 playthrough suggestion.


Core routes are:
Normal/Reign/Conquest(if both reign and conquest end up >= 20(but <30) by the end of chapter 7- you can choose ANY ending out of those 3) + 1 super secret ending(more on that in spoiler tags below)
For reign/conquest ending to work at all you need >= 20 of it.
If you have conquest >= 30 - you are locked into conquest route with no choice given.
Reign route has 2 endings, so there are technically 2 'core' endings, more about that in spoiler tags below.

Now for those who want to achieve as much as possible in 1 playthrough(replaying only bare minimum) you want to:
1. Reach chapter 7, with all demon girls joining you(this requires getting them to 2 affection during their chapters, HIGHLY suggested to select Jorm in mingle 20 Fena event, as she is the only one who would otherwise need more than 10 mingle to get 2nd affection point to keep her..also to get Jorm at all you need to select attack on golem corp during the chapter with her) 1 enemy remaining to kill to advance to chapter 8.
At this point you can safely skip turns and enemy will do nothing at all anyway.

2. Your reign/conquest must both be 20 or more.(I suggest keeping them as close as possible if you want to get all core endings, as on reign route there is technically 2 'endings', 1 of which require more conquest than reign, and 1 requires more reign than conquest)
ALSO: having more than 30 conquest locks you into conquest route, so be careful.

3. Your girl affinities and train/mingle values should be:
Fena 8(only for sister end, her true secret end requires 12, more on that in the core endings section - reaching 12 is pretty hard so I recommend doing that in separate playthrough), mingle 99

The 3 demon girls should be at 6 affection, mingle 99

Goddesses are most complicated, but in a nutshell you want them at mingle 98(NOT 99)
As for train values:
Freya/rigret/odin 38, Thor 48, Tyrca 58 are the safe numbers, the next event corrupts them.
Counting all those values - the affection you want to end up in when you are at those values are 4 on every goddess. 4 means that you can get the +form unlock, which requires 7, since mingle 99 event gives +3 affection. Also all endings require 6 and for all of them you either go for mingle 99, where you end up from 4 to 7 OR you go corruption route, which has +2 affection from event scenes during corruption ending you up in 6, meaning 4 is 'universal value' from which you can go into either route with maximum efficiency.


Goddesses get +3 affection when you reach 99 mingle without corrupting them and 'awaken' BUT you can't corrupt them after that.
Corrupting goddesses leads to even more training events(and 2 more possible affection points leading to the 6 affection that you would need)
Making them all mad(odin excluded, I think) is yet another possible ending.

Basically if you follow those guidelines - you should have a save file in chapter 7 that is compatible with pretty much all or nearly all scenes.. obviously you make more save files after this 'core save file' specifically you make 1 later in chapter 8 of reign route near the end to view each girl ending right before you choose the girl to get ending... and in chapter 8 with good planning you can also save and view all exclusive endings there with a little effort.

But this is the core save file you will start from when you need to completely change the way you go - reign/chaos/normal and uncorrupted/corrupted/mad are all accessable to you.

With the save file ready, let us now continue to endings and how to get them:

Core endings:

Once you are at one of the last cutscenes in chapter 7 - you are presented with up to 3 choices and minimum of 1 choice(each choice is one of the route starts)

Out of those routes - normal is 1 ending, reign has 3 endings(more in spoilers) and conquest has 1 ending)

The choices are:

Hand over the heart - Normal ending. This ending outright ENDS THE GAME right there. No extra endings are available and you are directed to NG+ immediately afterwards.

I can't give you the heart - Reign route.
This route continues into chapter 8 where you can unlock extra endings.

VERY IMPORTANT: This route has 2 endings, 1 is if you reign is > conquest and another one is if you reign is < than conquest.


Utterly defy Surt - Conquest route. This route also goes into chapter 8 and has it's own unique extra endings.

Super secret ending:
On reign path you need to have fena with 12 affection.. if that's the case for you - you will get the TRUEst of the endings.
You need to get Rigret(+1 in corrupted) and/or Tyrca(+2 in corrupted) corrupted to reach 12 affections point on Fena(max points is 14 though, so you can technically skip corrupting Rigret OR Tyrca, but it's always better to be careful/have it in consideration if you fail certain choice by mistake)
This ending is actually epilogue and gets added on top of other endings, hence you can combine it with essentially anything reign route related.
It is actually the one that was chosen as route towards the next game, which is venusblood ragnarok, a sequel set in some time in the future.



'Extra endings':

Those are gotten on top of the(before) the actual ending, you get those usually slightly before the game actually finishes.
In most cases you can usually only get 1 per playthrough, but you can just use same save files to view multiple without replaying too much/anything at all.

There are 14 extras in total:
10 are quite simple - every goddess has 2, 1 is corrupted version and 1 is not corrupted version.
1 is 3 demon sisters ending,
1 is 4 mad goddesses + true odin.
1 is fena + menia ending
1 is full harem ending

Now let us move on to what extra endings you can get on what routes and what are the requirements for those, starting with reign path, as reign has bare minimum in terms of possible extras and easier to explain.

Reign route possible extra endings:

Goddess corrupted/uncorrupted endings(10 in total):

NB: Both Odin endings are EXCLUSIVE to reign route(!!!)
How to get: 6 affection with goddess(+her being corrupted OR at 99 mingle before getting corrupted) and pick her when given choice near the end of chapter 8.

Be aware that you need to save the game on the choice of endings(or slightly before that if you went all the way with setup for both corrupted and uncorrupted scenes)
BUT be aware you have to take over last 3 territories after that to actually see the ending, so it's not exactly a fast process, especially if you are on harder difficulties.

You get 1 of the 2 scenes for 1 goddess - good or bad one.(can easily get all 10 of them with the conditions for 'perfect save file' I mentioned above)..
Just save on chapter 8 before you need to select the girl and first just finish 98>99 mingle for each of the 5 girls.
Finish their endings. Then reload from before you made them to 99 mingle and go corrupt them instead(between corruption and mad goddess there are +2 affection points, so you only need 4 affection before you corrupt them)
OR if you plan to do multiple playthroughs - since 'reign route' has 2 endings, 1 with higher conquest and 1 with higher reign, you can do reign + 'good' girls and conquer + corrupted girls to finish it without bothering too much to change up things, letting you focus on 1 thing at a time.

3 demon sisters ending, I highly recommended to finish this one on reign route(you will understand why when I start explaining the conquest route extras.. that's the only other extra ending available in reign route.
Also I recommend that you watch girl endings first, since they unlock nothing aside of scenes and watch this ending last, since if you fixed inherit after this ending into NG+ - all your sisters will get 2 extra skills.
How to get:
All 3 demon sisters at 6 affection, simple as that.(this can be easily got in chapter 7 before full commitment to any route at all)


Now onto the more complex Conquest route extra endings:

Before we begin - I think in conquest route you can get absolutely all extra endings aside of odin personal ones(not 100% sure), BUT it's much harder to do so due to how it works, so I highly recommend you do all extra endings that are possible in reign route - during the reign route(as it's super easy to do so with a bit preparation and minimum reloading) and instead focus on only 3 conquest route exclusive extra endings.

The way conquest extra endings work is.. they are picked for you and you don't choose them. Yup, you heard that right, on top of fulfilling conditions you also have to worry about NOT fulfilling conditions for other endings.
Luckily the 3 exclusive endings are the highest priority ones, hence why I said do reign ones on reign.

The priority is:
Mad gods + true odin ending > Fena + menia ending > Full Harem ending(this means that if you fulfill the mad god ending requirements, you can't get fena/full harem)

Now let''s deal with them 1 by 1:

VERY IMPORTANT(!!!!!!!!): turning goddesses into the mad goddesses can only be done in chapter 8 BUT the events are disabled for goddesses on chapter 8, so you won't be able to corrupt them there, hence you must finish the corrupt events in chapter 7.
Finish all corrupt events before proceeding into conquer route.
Be aware that you are not forced to turn them into mad goddesses, 1 of the 2 options lets them stay in evil form.

So basically before going chaos route, if you want to get all endings with least effort on top of what you already did with 'core save file': you want to reach 90 train for tyrca, 80 for thor and 70 for freya/rigret. (Odin can't be turned mad for obvious reasons, still corrupt her and get her to 6 affection though) And exhaust their event pools.
Once you are done with that - start chapter 8.

With this preparation done:
Harem ending: simply do no events at all and play on(assuming the conditions are fulfilled), this way you don't fulfill conditions for other endings.
Fena + Menia ending: simply view fena's event tentacle grotto, this will overwrite harem ending.
Mad god ending: turn all 4 goddesses into mad goddesses via event, this overwrites all other endings. It might look like you corrupt them by default, but you don't, mad form is only got through event at the train values I mentioned. As long as you don't do that event(or make a non mad goddess choice in those events) - you will stay at simply corrupted goddesses.

Basically save before you conquer last territory and proceed to fulfill conditions from that save file to watch all 3 exclusive endings.


Mad gods + true odin:
All 4 goddesses are 'mad'(actually in mad form, it's different from corruption)

Fena + Menia:
Fena at 8 affection and view event tentacle grotto in chapter 8(viewable immediately, but prevents full harem ending if you want to see that - ignore the event)

Full harem ending:
All girls(4 goddess + odin + 3 sisters + fena) are at 6 affection+(odin is not 100% but do make her corrupted 6 just in case before starting chapter 8), goddesses are corrupted(important!) but not mad.
Be aware that you can't corrupt goddesses during chapter 8, you need to come prepared from chapter 7.


Extra scenes
Not exactly 'endings', but those are worth noting, as it's easy to miss 2-4 out of those 6 scenes (you will 100% get at least 2 in the process of doing your usual stuff, but likely miss at least some as well, hence it's good to know those scenes exist)

Those scenes are:
Tyrca Uncorrupted + Rigret Corrupted
Tyrca Corrupted + Rigret Uncorrupted
Tyrca Corrupted + Rigret Corrupted

Thor Uncorrupted + Freya Corrupted
Thor Corrupted + Freya Uncorrupted
Thor Corrupted + Freya Corrupted

To get them - simply fulfill those conditions and skip a turn, next turn this event will be forced on both of those girls, just view it through call.
The best way to get those scenes in as little time as possible:
Prepare both girls in the pair to be corrupted on next turn. Save. Now corrupt ONE of them, skip turn, view event. Now reload the save you made. Corrupt the other one > skip turn > view the 2nd event. Now simply corrupt the 2nd one and get the 3rd and final scene with both of them corrupted after turn skip, congratulations, you got all 3 with only 1 reload :)

Those are actual scenes, but game also has many more things to discover that you are unlikely to discover normally..
Different state of goddesses during story, the order of them.. the amount of reign/conquer during different routes all affect story in some way... some affect more, some affect less, but there is a lot of unique dialog that you are likely to miss unless you play A LOT of times.
So if getting all scenes in a single playthrough is not for you - mix things up and do it differently each time to get something new most of the time, not big difference usually, but it's still something :)

7) Recommended routes and difficulties:
Basically you can enjoy the game in any way obviously. BUT if you are more of a 'completionist', I highly suggest a mix of efficient playthrough while not entriely 1 save clear beating the whole thing(it requires ♥♥♥♥ tonn harder preparation and actually makes you enjoy game less IMO)

This part of the guide does not replace 'ending' part of guide(previous section), it's just a guidelines of how to efficiently combine 3 playthroughs to get all scenes with minimum reloading. I will suggest routes and explain some stuff but more in depth information is in the ending section.

Basically the way I recommend to play through is doing 3 playthroughs at either normal > hard > very hard(for casual gameplay. if you found normal too easy you can skip directly into very hard as well) difficulties or hard > very hard > nidhogg(if you want some good challenge)

1. 1st playthrough you would focus entirely on conquest route(but reach the chapter 7 end with about equal conquest and reign with over 20 in both but under 30 in both as well to be able to see normal ending) - reasons for it are: you get to inherit good early game stuff with much less frustrating reloading(reign route will be much more annoying in terms of reloading/replaying)

So what you do is reach chapter 7 and continue until there is just 1 enemy left there on last city in auditorium. After that you do the preparation.
For this route you will need: 8 affection with Fena, 6 with all other girls, all girls at 40 mingle and fully corrupted via train after that (their corrupt train value + 30 more train points after their corruption for viewing all events)
This route is also good for unlocking tyrca+rigret and freya+thor scenes(check extra scenes at the bottom of ending section)
Once that is done: proceed to kill last enemy > proceed with scenes until you get a choice of ending, save there. Watch normal ending first. Reload back and choose conquest route.
Once in conquest route chapter 8 - simply beat everything until there is only 1 enemy left. DO NOT WATCH ANY EVENT.
Save after that.
Now you want to view all 3 exclusive endings with last one being fena x menia one, since you need to inherit that one into NG+(using fixed inherit) to get their skills carried over.

To do so: simply beat last enemy(harem end) > reload > turn all gods mad via events(mad goddess end) and beat last enemy > reload > watch tentacle grotto fena event and beat last enemy > proceed to NG+.

2. For 2nd playthrough I recommend reign playthrough with reign > conquest and unlocking scenes for all 'good' goddess forms + 3 demon sister ending. This allows minimum attention and reloading(which is still a lot as you will find out)

The affections you need for this one are:
All girls aside of fena at 6(with goddess preferably at 7) affection(fena can be 0, so you can use that for more reign/conquest points), mingle 99, train must be low enough not to fully corrupt girl. At mingle 99 you get +3 affection points, so 4 on them is enough to reach 7 which will give them 'awakening form' on top of the extra skill gain.(and 3 new units on top of that)

Basically same idea as previous run - reach chapter 7 last enemy and prepare for those conditions.
Since you probably only chose reign this time - you will probably be autoforced into the reign route.
Now proceed with the chapter 8 of reign route(NB: reaper has 2 scenes, 1 for each reply, save/load)
Eventually you reach a point where game will let you choose the ending you want. Assuming you have all that I mentioned you will have 6 choices.(1 for each goddess + three sisters)
You want to do three sisters one last to inherit their extra skills.
That's where it gets annoying - unlike conquest route you will have to save on this ending choice and afterwards capture 4 more cities + final boss battle. For EACH girl.
So yeah.. do just that and finish on 3 sister ending and proceed to NG+ yet again.

PS: once you beat this ending - you have technically beat all 3 core endings(normal/reign/conquer), since simply watching normal is enough for it to count as completed, hence why there was no need to inherit it and you could continue with conqueror route instead.
Either way - why I mention this is the fact that you have now unlocked an extra scenes that is not automatically played for you. To see it you need(and by need I mean MUST) go into extras on main menu, go to page 9 and view the 'behind the scenes' thing.
Once you do - you will unlock tail medallion.
Be aware that you can do this immediately after you watch the ending of 1 of the girls, this way when you are on your last reload(during 3 sister ending) - you can buy tail medallions for all your resources and then when starting NG+ select to start with 500k of each resource, that will help you to get the cool new units easier.

3. That's the last story playthrough and you will unlock absolutely everything scene wise once you finish that. On this route you want to be EXTREMELY CAREFUL.as you can easily fail a lot of conditions as they are ultra precise.

The endings you will unlock are: reign with conquest > reign, Fena true ending, 5 remaining goddess endings(corrupted versions)

The requirements are: Fena 12(!!!!!) all 5 goddesses fully corrupted(for more affection through extra scenes) at 6 affection.
To reach this you have to take ALL(well, MOST, but still) Fena options in all dialogues possible (there are 14 total) You need to be especially careful with Tyrca events as well, since if you pick all Fena choice on her - you will end up with exactly 6 affection her, you can't afford to fail a single point to reach 6 affection on Tyrca. Another Fena point also comes from post corruption Rigret. So yeah, be very careful about affection points in this playthrough, preferably mostly take only them.
On top of all that you want to conquest > reign, so be very careful about balancing those 2 to reach 20+ reign and as close to that number of conquer as possible. Once you reach 20 reign - you can stop taking reign and go full conquer(assuming you don't go over 30 conquer before entering reign route, which will lock you into conquer route)

For finding the affection gains and such use the information here, this is the only place with all event results that is nearly 100% accurate(it's missing 1 Fena point, which is at the 'not in the least option':
https://vndb.org/t13420

Basically do your usual thing - reach chapter 7, prepare, enter the route.
Continue chapter 8 until ending choices. Save. Now unlock the last scenes 1 by 1.
Congratulations, you did it!

4. Not actually 'scene' related, but now that you have done everything that 'story' has to offer you might(or might not) want to finish all gameplay has to offer.
For that you first need to beat battle royale(I suggest doing it on nidhogg to unlock 2 units at once and being done with it)

Beating it will also unlock the 'fate choice', which allows you to pick any forms for the goddesses(you can't change extra titles with it tho)

Since it's your last 'ending' you also unlock berserk medallion(used for hiring units only) and berserk difficulty(an extra layer of difficulties, up to berserk 4)

Berserk difficulty of up to 3 has unique rewards if you beat it on nidhogg in any game mode (berserk 1 is commander unit and berserk 2/3 being upgraded form of loki/hved)
Berserk 4 does not seem to reward anything aside of being challenging.

For reward purposes you can do absolutely any berserk completion, hence 'normal ending' is the fastest if your goal is rewards from it.


8) Unlockable Commander units and Commander unit upgrades.

Commander unit unlocks:

Menia - Conqueror and Reign routes.(any will do)
Ymir - Normal ending (need to only see scene, does not need to be cleared on that save file, so can just view it and proceed with whatever other actual route)
Surt - Conqueror finish
Farba - Reign finish
Disir - Reign, might need to have all 3 demon sisters and have certain affection with them(unsure exactly)
Sinmara - very hard battle royale mode(you can clear nidhogg instead)
True odin - nidhogg battle royale mode
Young surt - berserk 1 clear on nidhogg

Commander unit upgrades:

Goddesses: all(aside of odin) have 3 forms - good/corrupted/mad.(odin has no mad form)
On top of that - thor/rigret/odin have 'marriage' form.
On top of that all there is a +form(awakening) for all good/corrupted goddesses aside of freya, which somewhat boosts their default skills in good/corrupted forms.
On top of even that there are 2 extra skills to pick for good/corrupted forms. out of pool of of 6 choices.
Good an corrupted forms also have different tactics, be aware.

Mad forms instead have MASSIVELY bigger stats, a full premade set of 8 skills(usually massively powerful), but no + version of those forms, no tactics at all(!!!) and the lvl cap is 140 instead of 150.
Mad forms for 4 goddesses are limited to chapter 8 of conquest. Odin delusion actually unlocks her + awakening(despite delusion itself not being +version technically)

'Marriage' form is actually a separate unit, which you can use along with the usual versions. They have rather weird 8 skill setups but are otherwise quite strong stat wise and more commander units is always good.

The exact requirements for those:
Good form - default goddess version.
Corrupted form - train until corrupted(60 for tyrca, 50 for thor, 40 for odin/freya/rigret)
Mad form - corrupt and fully train goddesses(train until they stop getting scenes) in chapter 7, then proceed to 'conquer route' and make them into mad version via the final 'train' event there.
Marriage form - only available for thor/rigret/odin, unlocks along with + form(below)
+version awakening(Freya has none):
Tyrca - chapter 8 reign route, affection 7, mingle 99, good form, reign >=20
Thor - chapter 5-7, affection 7, mingle 99, good form, reign >=20
Rigret - chapter 5-7 affection 7, mingle 99, good form, reign >=20
Odin - chapter 5-7, affection 7, mingle 99, good form, reign >=20


3 demon sisters:
Jorm has +form when at 99 mingle.(other sisters don't have + form)
All 3 sisters have 2 extra skills if you reach their 3 demon sister ending(I highly recommend doing that ending on the reign route, as it's much less of a hassle there)
You actually have to finish the route and then fixed inherit those, not enough simply watch it.

Garm - gets 2 extra skills in conqueror route.(not sure if he has something in reign route, but I think not)

Fena - has 2 sets of 2 extra skills.
One of the sets is gotten when finishing conqueror with two sister ending(actually have to finish with that ending and pick fixed char inherit, simply viewing it is not enough)

Also Fena unlocks her 2nd extra skill set with 9 affection in reign route and upgrades to 'true power' along with upgrade to that 9 affection form, which requires 12 affection(you can also just jump straight to 12 affection form) in the 'super secret' ending(check ending guide).

Menia - 2 extra skills with conqueror two sister ending(have to inherit it)

Berserk upgrades:
'Loki' form upgrade: berserk 2 on nidhogg
'Hved' form upgrade: berserk 3 on nidhogg


9) New Game/New Game+ settings:
Even though there ain't too much to explain - this can still get confusing, especially for players who didn't finish game even once and are starting for first time, I find it weird that no one so far adequately explains how it works, so I will do it instead.

What stays/what does not stay upon NG+:
ALWAYS STAYS: Loyalty/triumph with units, previously unlocked medallions stay unlocked, the amount you had is kept as well. All items/materials stay.
Some 'extra' heroes that are not otherwise obtained through story stay no matter what.
OPTIONAL STAYS: All 4 resource types - you can instead start with a 'cheat' that turns your resources into 500k each instead of whatever you had previously(can be both good and bad)
All commander units with their form that you ended up with on prev playthrough('fixed bonus' option)

What does NOT stay:
Chaos/Reign/Affection values - you always start with only fena in affection menu(even if you kept all other girls) and all affections/chaos/reign values at 0.
Building changes - all changes you made to territories are reverted to default upon NG+.


Standard play/battle royale are pretty self explanatory.
You obviously want to standard play at least the first playthrough(and probably a few more) before going battle royale if you want some pure gameplay fun.


Extra mode(NG+):
New Dark Army/Inheritance - exclusive to NG+
It's on inheritance by default and I honestly don't suggest new dark army button ever unless you want to experience a hybrid of starting with lvl 1 but many items/currency... just pick higher difficulty if you want challenge and stay at same levels.
The only thing this changes is lvl - all other things are inherited(absolutely everything that I mentioned above), so yeah, just pick inheritance.

Custom options(semi cheats):
Wealth Bonus - does NOT work like it says it does. It does not ADD 500k of each of the 4 'resource' but instead it TURNS your resources into 500k of each.. so if you had more - you actually lose them.
This is available in new game. To be honest - it's probably worth taking for resources to be less of a hassle. 500k ain't much end game and you can(and probably will) skip a lot of turns and get a tonn of resources in the process for free anyway to reach higher affections with girls... 500k of non gold is a lot, but for gold - I actually finished my first playthrough with over 3 million gold WITHOUT this cheat.. and you don't really need it anywhere in the first few playthroughs)
Resource system in this game is extremely poorly made, so I would say this cheat does not make anything imbalanced but instead saves you from one small headache in the early game, since you can just improve buildings outright and start developing strategies outright instead of doing same after skipping turns instead.

Fixed Bonus - NG+ only, you carry over ALL heroes at their state during the end of the game.
I HIGHLY RECOMMEND you turn this on.
This does NOT prevent you from getting their other forms - you simply can play with your old strategies and don't need to make crap teams without girls.
Basically this is kind of another 'semi cheat' bonus. Those girls that you use are essentially 'not existing in the game' and your game continues with your real affections instead, but for gameplay purposes they are there.
IF you fulfill certain conditions that force them to change form - they WILL change it. So this option does NOT prevent you from doing anything AND allows you to keep your favorite teams going instead of trying to do semi garbage teams until you are back to your main ones. Again, just turn difficulty higher if you feel like it's too easy, no real reason to punish yourself with having to make bad strategies.

Atheist - tactics are not available for you AND the enemy.
Another 'semi cheat' - basically tactics are abilities you use focus for. They are pretty big deal and quite gamechanging, especially on first playthrough.
Turning this on in first playthrough is actually making game harder(if you want to push hard difficulty to it's limit), since almost no enemies will ever do tactics at normal/hard.
On harder difficulties it's more arguable, but you would probably use extremely strong tactic team as your main team anyway.
The only reason for atheist is if you want a main team without tactics for whatever reason.

Difficulties :
Easy - literally just playing for story and outright ignoring gameplay. Gameplay is complex and story is not too bad. An option for those who want to outright ignore gameplay as it has nothing to do with story anyway. There is even an instant win button for you to click, you don't even need to edit teams or anything.

Normal - a good first playthrough option to start at for people who are not up to reading 10s of pages of game mechanics in tutorial to start remotely comprehending gameplay from get go.
You can still make some bad choices here and there and still end up fine by simply using strong units and commander type units even if you don't make them synergize each other well.

Hard - slightly harder, but nothing too crazy, maximum difficulty of 1st playthrough. This difficulty offers very good challenge AND requires either understanding the gameplay pretty intimately and quickly or using suggested party setups.
Failing to make a somewhat good synergy party will result in you losing over and over. Eventually you can force your way with a strong commander unit party even if you do badly though.
This is also not too bad of a difficulty for 2nd playthrough if you finished normal and were thinking you are still not too good with game mechanics and need to learn more.

Very Hard - recommended 2nd playthrough difficulty, especially if you choose to get all the commander units from previous game from get go, hence your strategies can be used to max capacity from get go.
All enemy units get + 20 levels(meaning minimum you will see is lvl 21) AND their formations change(instead of low quality units for most of the game - enemy will start having good quality units from rather early on, this is MORE challenging than actual level advantage, as the unit stats on those are pretty huge compared to what the low difficulties offered)
Enemies also start using equips/extra titles, but nothing too strong/out of ordinary.

Nidhogg - recommended on 3rd playthrough if you think you 'mastered' the gameplay or when you have already done so many playthroughs(that's probably around 3 playthroughs, 4th is already too easy for very hard usually) that very hard is just not challenging anymore.
All enemy unit get +50 levels(meaning minimum of 51) and their formations change yet again, even 1st chapter enemies will have full parties of decent quality lvl 51 units and this will escalate quickly as chapters go on.
Enemies now often use 'semi cheat equip/extra titles' - semi cheat because they sometimes use equips that wouldn't be possible for that unit, which makes them even more overpowered.

Starting moon day barely matters - each 'cycle' takes a total of 16 turns(8 days/8 nights) and then it starts all over.
The only thing that matters with this is that you want to recruit units when their face is 'smiling pink' and those smiley faces depend on day/night and the element of the day.. there are usually ~3 turns each cycle out of 16 when they have the pink smiley face.

Fate mode:
Battle royale on hard or higher difficulty (might also need each route, but not 100% sure about that)
If you choose fixed inheritance of characters - you now can change into any(even the ones you might not have unlocked) form of goddesses in which they will stay in during the playthrough.

Berserk difficulty layers:
You need to beat all 3 routes once(just need to see scene and get ending recorded, so it's okay to view normal ending and continue with another route)
Also you need to beat battle royale on hard or nidhogg.(recommended nidhogg for extra unit)
Once that's done - at the end of 'fate mode' selections you can choose a berserk difficulty.
You can only berserk on hard/very hard/nidhogg.

Berserk has up to 4 layers of difficulty(essentially enemies gain even more levels and scale even faster) and it has 3 rewards to unlock for berserk 1-3 on nidhogg and any kind of playthrough(so any route or battle royale)
Beating berserk 3 nidhogg will also unlock the rewards from 1 and 2.
Last edited by Hentaika; Oct 18, 2024 @ 6:36am
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Showing 1-15 of 41 comments
GobfyHSheaw Feb 21, 2020 @ 11:49am 
8 girls(4 goddess + 3 sisters + fena) = 6 affection why i do not get Full harem ending ?
if i go to c rute, i will come to three demon ending
Last edited by GobfyHSheaw; Feb 21, 2020 @ 12:05pm
Hentaika Feb 21, 2020 @ 5:43pm 
Are you sure your goddesses are corrupted?
Because they must be, as mentioned in my reqs. And you can't corrupt them in chapter 8, you have to prepare for that step in chapter 7.
Best way to prepare yourself for unlocking all 3 endings exclusive to conquest route is:
Fully corrupt 4 goddesses and exhaust corrupted event pool with them in chapter 7.
Have fena at 8 affection and all other girls at 6.
Then press on to chapter 8 conquest route, do NOT view any events you see on 4 goddesses and fena.
Then simply beat all except last enemy in conquer route. Save. Then it's just 3 replays: 1) Harem - simply beat the last enemy.
2) Reload, now Two sisters - view the tentacle grotto event on fena and beat last enemy.
3) Reload, now view all 4 goddesses events and turn them into mad goddeses and enjoy the final ending.
Last edited by Hentaika; Feb 21, 2020 @ 5:48pm
GobfyHSheaw Feb 22, 2020 @ 8:27am 
i get fena route and odin and maid god route but i don't have that route. ok . i will try
Last edited by GobfyHSheaw; Feb 22, 2020 @ 8:27am
PsychoStars Feb 22, 2020 @ 10:10pm 
Hello, first of all, I want to thank you very much, I've been starting the game for a while, and I'm missing some information about the game, and some of the ways to do it, but there's very little information, but suddenly I came across your topic, and that helped me a lot, both for the medallions and for the different ends of the game.

I've made a lot of progress on it and I have some information that I hope you'll find interesting, yesterday I finished the royal battle mode, in NG mode. And now that I've continued with my data, on the campaign I started a little while ago, I've unlocked the true form of Odin, as well as Sinmara.

Here, I hope this will help to complete your topic which is great!

(Just in case, I've done the 3 possible endings of the game, conquest or I've defeated sinmara with the goddesses in nice form, with Thor's wedding, the normal end, and the end with the reign, or I've turned the goddesses into berserk mode, and defeated the true form of Odin)
Hentaika Feb 23, 2020 @ 5:43am 
Originally posted by PsychoStars:
Hello, first of all, I want to thank you very much, I've been starting the game for a while, and I'm missing some information about the game, and some of the ways to do it, but there's very little information, but suddenly I came across your topic, and that helped me a lot, both for the medallions and for the different ends of the game.

I've made a lot of progress on it and I have some information that I hope you'll find interesting, yesterday I finished the royal battle mode, in NG mode. And now that I've continued with my data, on the campaign I started a little while ago, I've unlocked the true form of Odin, as well as Sinmara.

Here, I hope this will help to complete your topic which is great!

(Just in case, I've done the 3 possible endings of the game, conquest or I've defeated sinmara with the goddesses in nice form, with Thor's wedding, the normal end, and the end with the reign, or I've turned the goddesses into berserk mode, and defeated the true form of Odin)

Hello, I have been spending last 2 days delving into battle royale and berserk modes, hence I got some info regarding them.

Will also edit party setup to add an extra recommendations for the actual berserk mode, since it changes how you should tank and such

There will be a 'berserk' section where commander upgrades are and some new commanders added to the pool of unlockables.

The unlockable commander unit list is now 100% complete as is essentially the whole guide I planned.
I need to make a few edits to fix some minor stuff, but I consider it mostly completed.

Also will edit the remaining info that was wrong, specifically the 'true TRUE' ending requiring 12 fena affection and not 9.
9 unlocks her 1st true form but 12 unlocks true TRUE form and the ending.
Last edited by Hentaika; Feb 23, 2020 @ 3:52pm
GobfyHSheaw Feb 25, 2020 @ 1:25pm 
fena max =14 A
from:fena 6 odin 1 thor 1 tyrca 2+2(corrupted) reget 1(corrupted) feya 1
Last edited by GobfyHSheaw; Feb 25, 2020 @ 1:27pm
Hentaika Feb 25, 2020 @ 3:16pm 
Originally posted by GobfyHSheaw:
fena max =14 A
from:fena 6 odin 1 thor 1 tyrca 2+2(corrupted) reget 1(corrupted) feya 1

That's certainly wrong, just recalc'd and she can actually get 13 A.. but not 14.. and certainly now how you wrote it.
Fena events have 9
Tyrca has 2 on corrutped
Rigret Has 1 on corrupted
Odin has 1

So yeah, if you are very careful - you can skip on corrupting Rigret.
Last edited by Hentaika; Feb 25, 2020 @ 3:21pm
hopefuldeath Feb 25, 2020 @ 3:24pm 
Nah it's 14. You can also just corrupt Rigret and not corrupt Tyrca for 12. It's actually what I did.
Last edited by hopefuldeath; Feb 25, 2020 @ 3:25pm
Hentaika Feb 25, 2020 @ 3:26pm 
Originally posted by hopefuldeath:
Nah it's 14. You can also just corrupt Rigret and not corrupt Tyrca for 12. It's actually what I did.
100% positive about the events I mentioned, so which one am I missing then? Oo
I assume thor from his post, but which event of hers gives fena affection then? Oo
hopefuldeath Feb 25, 2020 @ 3:37pm 
Well the one you're counting as Odin is just the event that happens automatically 6 turns after completing Odin's chapter. Every Goddess chapter has one of these events and they all involve Fena. All of them but Rigret's has an opportunity for +1 to Fena. Seems like you counted most of these as Fena but counted 1 as Odin which is kind of confusing.

Fena has 5 points from Mingle events, 2 from automatic story progression events(one 3 turns into chapter 2 where you talk to Vzed, one in Freya's chapter where you choose to follow Garm or not) and 4 from the events that trigger 6 turns after completing a Goddess chapter(Tyrca, Freya, Odin, and Thor) for a total of 11.

The other 3 come from corrupting Rigret(1) or Tyrca(2)
Hentaika Feb 25, 2020 @ 3:56pm 
Oh, I found the 14th I missed, in this list https://vndb.org/t13420 it's missing on 'not in the least' option of Fena.

Dam, that means there is no guide at all which is 100% correct... partial one misses tyrca events and misses 1 other point.. well, that was one reason I started making guide myself as most info floating around is wrong, sadly I am not planning to make a full 100% correct guide, since so much stuff is already done by others..

Either way, edited the fact that 14 points are possible in.
Only a bit more info regarding berserk(sadly still waiting for confirmation to put that info, since I missed the chance to test info I need) is needed and the work is complete unless someone finds something that is wrong.
Last edited by Hentaika; Feb 25, 2020 @ 4:03pm
GobfyHSheaw Feb 29, 2020 @ 10:01pm 
some monter like true seiryu, divine sinner ,spiritual seraph. how i get them?
Last edited by GobfyHSheaw; Feb 29, 2020 @ 11:13pm
Hentaika Mar 1, 2020 @ 8:35am 
You don't - those were added as enemies for the 'backer' version of the game(aka the one you are playing now), as backer units are extremely overpowered, hence they absolutely crushed all other units game originally had to offer and something needed to be done.
verves2 Mar 31, 2020 @ 6:47pm 
You should post this as a guide so people can read it there instead of finding it in the discussion.
Hentaika Mar 31, 2020 @ 9:55pm 
I bought the game on JAST, so I can't really do that.

Also originally I did not plan on making something this big, it's just that most people abandoned their guides halfway, hence I had to broaden mine.
Last edited by Hentaika; Mar 31, 2020 @ 10:10pm
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