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It's not at all broken in terms of xp output as well, sheep give much less XP than many other options do. I think that's more than enough encouragement for most players to not start afk-ing sheep. It'd be much faster to just sit around quick respawning enemies with auto retaliate on gaining combat XP alongside defense XP. If a player decides they don't want to do that, then that's their choice.
This is just estimation I recorded sheep attacking me and found the amount of time between the start of one attack animation and the start of the next attack. I found that sheep attack about once every 1.75 seconds (about 2057 hits per hour). On hit I received 3 XP, so I would receive about 6171 XP an hour from a single sheep assuming only blocked hits (for some reason I received less XP for taking damage, so I'll just assume it's all 3 XP a hit). I find that 4-5 sheep is the max my armored character can handle before the damage overcomes regeneration. With 5 sheep attacking ~31,000 XP an hour
Gaining XP with the above rate you could make it from 1-20 Defense in less than an hour
20 to 30 Defense (~85,000 XP) in ~2.7 hours
30 to 40 Defense (~271,000 XP) in ~8.7 hours
40 to 50 Defense (~639,000 XP) in ~20.6 hours
50 to 60 Defense (~1,300,000 XP) in ~41.9 hours (1.75 Days)
60 to 70 Defense (~2,350,000 XP) in ~75 hours (3.1 Days)
70 to 100 Defense (~19,200,000 XP) in ~619 hours (25.8 Days)
At the point most people could begin afk-ing sheep they'd likely be around 10-15 defense already, They'd have to spend hours at sheep to see any real benefit (entire days at the later levels). If someone wants to do that, I see absolutely no problem with it, they can have fun how they want.
I'd only do it if i do not need any particular drops other wise bossing and gathering is pretty good for defence XP. Also remember everything is multi combat and find the highest level enemy you can sustain.
Bulwark cliff it's a new area level 50+ to 150 mobs
You want full greywall gear really to go there, you can get by with lesser gear and heal a lot just to unlock the town and it's portals shops etc
BIG step up from anything you face on the normal map the quest to go there is unlocked after taking down the bandit fort in the haywind series of quests
Consider it the last quest before end game
People do the bandit fort too soon and there's no point as if they struggle there all it does is unlock a area where the mobs are at least 30 levels higher and lot more for some
Thanks. Useful tips you given for sure.