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It's too bad, too. The visual style looks damn near exactly what I've been going with traditional ascii. Would have loved to fiddle with it.
That is asinine, but if the dev feels that strongly about these choices, then I have no choice but to pass on this game.
Why do you say they feel strongly about it? Have they said they're completely against even considering this in the future?
He did say "if".
From the tone of the responses they gave on a twitch chat where this question was raised, it does sound like they consider it an integral part of the game experience, meaning it likely won't change.
I think the devs could include a "rudimentar" save system while maintaining their premise, by following this:
1) Death is still final and period, I think everybody agrees with that.
2) Saves wouldnt be anywhere neither anytime the player wanted. It should be very occasionally and at specific places, just like the "ink ribbon" in Resident Evil 1. You need an item that could be used to save the game at specific locations.
3) As someone already stated: delete on load! It means after loading a game, your save will be deleted, forcing you to need to find another "ink ribbon" and a place to use it to save again.
I believe that would be a perfect solution to keep the hardcore experience the devs want the game to have, and the community who needs a way to maintain the gameplay.
I would really appreciate if a dev read this and say what he(they) think about it. A simples "yes" or "no" or "we`ll think about it" would be enough. I mean, that`s the reason I`m here writing about a game that I don`t even own yet.
I do not plan on adding any saving mechanic besides the one already implemented (Blank Paper).
Wait, I have my financial life for that!
So. It's an awful game that makes you want to kill yourself? Why should anyone play it then? Saying it's badly designed on purpose still means its badly designed and pretending there is some hidden meaning in that seems really dumb.