Door in the Woods

Door in the Woods

No save states?
I've been reading some of the reviews and it seems like there's no way to exit the game by saving a save state? Is this accurate?

I get not wanting a save and reload feature, but if you can functionally create a "save state" by leaving the game open for hours and hours on end, why not just include a save state feature that deletes the old save state upon loading into the game?

And someone mentioned that there's no exit game option tied to the escape key menu?! That can't be true, right?
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Showing 1-15 of 37 comments
Deadly Habit Dec 5, 2019 @ 9:57pm 
So basically you can't exit a play session without dying or committing suicide, so say you get a phone call and called away from the game/computer, you either need to leave it running or die/commit suicide before exiting with some sanity to retain your experiences.
Mr. Stimpson Dec 5, 2019 @ 10:02pm 
Damn, that's unfortunate. I like to keep these games up for a while while I do other stuff, but I also play mostly at night and the computer goes off when I hit the sack. Guess I'll skip this for now and watch for updates.

It's too bad, too. The visual style looks damn near exactly what I've been going with traditional ascii. Would have loved to fiddle with it.
[UGUF] Merkules Dec 5, 2019 @ 10:04pm 
Originally posted by Deadly Habit:
So basically you can't exit a play session without dying or committing suicide, so say you get a phone call and called away from the game/computer, you either need to leave it running or die/commit suicide before exiting with some sanity to retain your experiences.

That is asinine, but if the dev feels that strongly about these choices, then I have no choice but to pass on this game.
Mr. Stimpson Dec 5, 2019 @ 10:16pm 
Originally posted by UGUF Merkules:
Originally posted by Deadly Habit:
So basically you can't exit a play session without dying or committing suicide, so say you get a phone call and called away from the game/computer, you either need to leave it running or die/commit suicide before exiting with some sanity to retain your experiences.

That is asinine, but if the dev feels that strongly about these choices, then I have no choice but to pass on this game.

Why do you say they feel strongly about it? Have they said they're completely against even considering this in the future?
SoM Dec 5, 2019 @ 11:18pm 
Originally posted by Mr. Stimpson:
Originally posted by UGUF Merkules:

That is asinine, but if the dev feels that strongly about these choices, then I have no choice but to pass on this game.

Why do you say they feel strongly about it? Have they said they're completely against even considering this in the future?

He did say "if".
ein Dec 5, 2019 @ 11:48pm 
The thing to do is make another Windows account, play it on there, then ctrl+alt+del and switch user when you want to pause the game. You shouldn't have to do this, but if in fact the game is unpausable on purpose here is how you put an end to those sorts of decisions, by ruining them.
M0S5Y.ctn Dec 6, 2019 @ 12:08am 
Originally posted by Mr. Stimpson:
Originally posted by UGUF Merkules:

That is asinine, but if the dev feels that strongly about these choices, then I have no choice but to pass on this game.

Why do you say they feel strongly about it? Have they said they're completely against even considering this in the future?

From the tone of the responses they gave on a twitch chat where this question was raised, it does sound like they consider it an integral part of the game experience, meaning it likely won't change.
TheLone_Wolf <3 Dec 6, 2019 @ 12:42am 
Just ALT+TAB out of the game and keep it runnin :D
Deadly Habit Dec 6, 2019 @ 12:48am 
Originally posted by Mr. Stimpson:
Damn, that's unfortunate. I like to keep these games up for a while while I do other stuff, but I also play mostly at night and the computer goes off when I hit the sack. Guess I'll skip this for now and watch for updates.

It's too bad, too. The visual style looks damn near exactly what I've been going with traditional ascii. Would have loved to fiddle with it.
Yeah personally not a fan, I get what he's going for with the design, just don't like it personally. I'm someone who likes to do sessions of ToME and other roguelikes that can get really long and like being able to just leave mid session if need be and come right back later on while still having permadeath on. Unfortunately real life tends to butt in during my gaming sessions too much.
Marcus_BigHouse Dec 6, 2019 @ 9:12am 
I think the devs wanted the "quick single gameplay" experience. But for some who manage to survive for hours and want to keep the gameplay, that's unfortunate. I`m one of those people who still not bought the game because of that [missing] feature.

I think the devs could include a "rudimentar" save system while maintaining their premise, by following this:
1) Death is still final and period, I think everybody agrees with that.
2) Saves wouldnt be anywhere neither anytime the player wanted. It should be very occasionally and at specific places, just like the "ink ribbon" in Resident Evil 1. You need an item that could be used to save the game at specific locations.
3) As someone already stated: delete on load! It means after loading a game, your save will be deleted, forcing you to need to find another "ink ribbon" and a place to use it to save again.

I believe that would be a perfect solution to keep the hardcore experience the devs want the game to have, and the community who needs a way to maintain the gameplay.

I would really appreciate if a dev read this and say what he(they) think about it. A simples "yes" or "no" or "we`ll think about it" would be enough. I mean, that`s the reason I`m here writing about a game that I don`t even own yet.
Last edited by Marcus_BigHouse; Dec 6, 2019 @ 9:16am
Laurisol Dec 6, 2019 @ 9:44am 
I second this, it's a terrible design choice that adds nothing.
teedoubleuGAMES  [developer] Dec 6, 2019 @ 9:48am 
This game is designed to be experienced in short, intense sessions. Both thematically and from the design standpoint death of your character is the focal point of the whole game. This is literally a game about committing suicide. It's not supposed to be another CDDA or any traditional roguelike for that matter. It is an unforgiving experience that is supposed to evoke feelings of dread and unyielding pressure.

I do not plan on adding any saving mechanic besides the one already implemented (Blank Paper).
Marcus_BigHouse Dec 6, 2019 @ 9:51am 
Thank you for the answer! I'm still thinking about getting the game though.
Laurisol Dec 6, 2019 @ 10:08am 
Originally posted by teedoubleuGAMES:
It is an unforgiving experience that is supposed to evoke feelings of dread and unyielding pressure.

Wait, I have my financial life for that!
NeonTerminus Dec 6, 2019 @ 2:43pm 
Originally posted by teedoubleuGAMES:
This game is designed to be experienced in short, intense sessions. Both thematically and from the design standpoint death of your character is the focal point of the whole game. This is literally a game about committing suicide. It's not supposed to be another CDDA or any traditional roguelike for that matter. It is an unforgiving experience that is supposed to evoke feelings of dread and unyielding pressure.

I do not plan on adding any saving mechanic besides the one already implemented (Blank Paper).

So. It's an awful game that makes you want to kill yourself? Why should anyone play it then? Saying it's badly designed on purpose still means its badly designed and pretending there is some hidden meaning in that seems really dumb.
Last edited by NeonTerminus; Dec 6, 2019 @ 2:46pm
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