Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Crimson Wilderness was an experiment to see what would happen if an avatar was created with personality data, but no memory data.
These created avatars with no memory data exhibited mindsets similar to infants, and within the virtual world where there is no death they grew to develop violent tendencies, so when left alone they eventually developed into what you see in the Crimson Wilderness. With that curiosity satiated, the Wilderness was locked off to prevent the copies from escaping and subsist of constant combat, dying and reviving.
Godo is the result of this process, using Silverstein's personality data.
While it is not stated to be Clyne's experiment, only saying it was "The Master" who made the copies, there is one of the data logs Clyne made where he does mention this infantlike behavior from avatars with no memory data, so it's safe to say it was his experiment.