Chrono Ark

Chrono Ark

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Aldath May 25, 2024 @ 7:43pm
I need help for the true final boss
I just can't defeat this MOFO.
I can consistently clear Crimson Wilds, get the treasures there, and make it to the end with most of my items, just to be completely drained of resources by Azar and then nothing for the Master Program.
I've so far tried Pain Debuff Team (Ms Chain. Ilya, Charon, Joey) and Self Harm Team (Charon, Huzz, Momori, and I had to pick Ironheart as nothing else better was available).
Only with the Self Harm team I've made it until the Master had 15 HP left, but he ends up wiping the team out because he's a big DPS to break his white gauge as often as possible check and I have no idea if he still has a second form.
It hasn't helped I've barely had any luck with rare/core skills, so I'm at a loss on what to do.
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Showing 1-10 of 10 comments
windypanda1 May 25, 2024 @ 8:26pm 
you need more damage, at least 125 damage tio break the stance every turn.
Platapoop May 25, 2024 @ 8:38pm 
There is a Ironheart dunkmaster guide on steam that helped me. I beat the true final boss with blood mist 4 first try with it, so that should tell you how OP that comp can get (unless blood mist means easier game?). I would slot the barrier -> aoe attack as your fixed skill.
Last edited by Platapoop; May 25, 2024 @ 8:39pm
Schrödinger May 25, 2024 @ 11:42pm 
He's pretty straightforward compared to (fake)Azar. Just bring a good tank. The AoE big damage can be countered by "can only attack X character" buffs. The stasis doesn't do much if you stacked defense on a tank and has pill items. Other than these its just breaking his stance bar at least once per turn.
thateclipse May 26, 2024 @ 1:15am 
I noticed that you're struggling with Azar, which in turn leaves you tapped out for the Master fight. I have yet to win against the Master if I have a hard time with Azar. What about Azar is giving you issues?
waku waku May 26, 2024 @ 2:54am 
I've also tried the pain debuff team and self harm team, and my conclusion was - just don't. Because that's also what I lost with to Master both times. Even a random 2 tank team involving Johan/Lian/Ms.Chain/Leryn somehow cleared it better in comparsion.
yttriumite May 26, 2024 @ 3:56am 
Originally posted by waku waku:
I've also tried the pain debuff team and self harm team, and my conclusion was - just don't. Because that's also what I lost with to Master both times. Even a random 2 tank team involving Johan/Lian/Ms.Chain/Leryn somehow cleared it better in comparsion.
Usually my pain teams have the opposite experience and have really decisive victories. 2-3x Fire Ground is really important though, and Joey's deck should still be mainly heals (with a stun dart or two). Pain comps have a ton of great relic and equipment support so you can high/low roll that pretty hard too.
Last edited by yttriumite; May 26, 2024 @ 4:07am
Aldath May 26, 2024 @ 6:58am 
Originally posted by thateclipse:
I noticed that you're struggling with Azar, which in turn leaves you tapped out for the Master fight. I have yet to win against the Master if I have a hard time with Azar. What about Azar is giving you issues?

Phase two. Usually I can manage the first few rounds, using Debug to push Deflect up to manageable levels of damage, but eventually there's so many swords it becomes hard to manage, and I can't manage the Deflect mechanic anymore as I end up with bad draws and I have to burn everything in hand in order to survive, just to be sliced open by swords since by then I don't have Lucy's skill anymore (I use it only when there are 4 swords).

That and honestly my horrible luck. By then Charon still had a normal Attack card despite being max level, I couldn't find her core Self Harm card (the one that damages enemies when allies suffer harm or heal), Mori's Become Flat only arrived at the worst possible moments. Charon was a sitting duck with mostly Pain related cards.
thateclipse May 26, 2024 @ 3:49pm 
Originally posted by Aldath:
Originally posted by thateclipse:
I noticed that you're struggling with Azar, which in turn leaves you tapped out for the Master fight. I have yet to win against the Master if I have a hard time with Azar. What about Azar is giving you issues?

Phase two. Usually I can manage the first few rounds, using Debug to push Deflect up to manageable levels of damage, but eventually there's so many swords it becomes hard to manage, and I can't manage the Deflect mechanic anymore as I end up with bad draws and I have to burn everything in hand in order to survive, just to be sliced open by swords since by then I don't have Lucy's skill anymore (I use it only when there are 4 swords).

That and honestly my horrible luck. By then Charon still had a normal Attack card despite being max level, I couldn't find her core Self Harm card (the one that damages enemies when allies suffer harm or heal), Mori's Become Flat only arrived at the worst possible moments. Charon was a sitting duck with mostly Pain related cards.

I buy skill books when I see them because I don't want to be forced to level past 3. The Infinite Skill Book from the Library event is my last-ditch effort to fix someone's skill set. I can usually hammer out something workable by the end of White Graveyard. Usually.

Before the fight, have your healer fix an AoE healing skill.

Azar's first phase needs to go down by turn 4 at the latest. I usually do so by turn 3. Use Lucy's sword-clearing skill once, at most. That will leave at least three for his second phase.

Deflect works by going up or down depending on the mana cost of the skill you used and where it was in relation to Deflect (skills above Deflect move it up, while skills below move it down). You can get away with a skill or two above Deflect when the turn ends, but don't make it a habit. Focus on getting Azar's health down, with the swords being collateral damage. You'll most likely have to wait a turn before using Lucy's Assault. Assuming that you use Lucy's skill three times, every other turn, that gives you six turns to defeat Azar.

For phase three, kill the swords as evenly as possible. Once the swords are down, use any remaining mana to heal up before finishing Azar for good. I don't have much to say here, because if my team was able to handle the first two phases, they usually don't struggle here.
Cranky Kong May 27, 2024 @ 1:15am 
the first time i beat PM i had 3 tanks and a healer. (lian momori miss-chain and joey) it took me until round 13 (fog starts at 10) and i finished with momori at negative 101hp. lian at neg 50. others in death's door too. however there's a pretty insanely powerful trick. if you trigger more than one lucy-strike (stance-break) at once, the dmg from lucy will work towards the next stance-break. my biggest is with ironheart's rare skill triggering 4 lucy strikes. although, 3 of them did no damage because it's capped at 900 per turn. ironheart is pretty busted. his passive really should only affect himself. not only is a free chunk of damage but you also get the extra artifact for every other stance-break. hitting that 125 every round is a good way of going about it too though, johan has reliable damage if you give him 2 legendary dmg items and spam his arrow.
Aldath May 27, 2024 @ 10:54am 
Originally posted by Cranky Kong:
the first time i beat PM i had 3 tanks and a healer. (lian momori miss-chain and joey) it took me until round 13 (fog starts at 10) and i finished with momori at negative 101hp. lian at neg 50. others in death's door too. however there's a pretty insanely powerful trick. if you trigger more than one lucy-strike (stance-break) at once, the dmg from lucy will work towards the next stance-break. my biggest is with ironheart's rare skill triggering 4 lucy strikes. although, 3 of them did no damage because it's capped at 900 per turn. ironheart is pretty busted. his passive really should only affect himself. not only is a free chunk of damage but you also get the extra artifact for every other stance-break. hitting that 125 every round is a good way of going about it too though, johan has reliable damage if you give him 2 legendary dmg items and spam his arrow.

Might as well try Ironheart DPS then.
I was having a very good run with Momori/Johan/Joey, with very good artifacts. However, none of the offered choices for a fourth member had synergy with the team.
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