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I can provide few tips, but you should still work with flexibility
1) AOE attack is just like double damage, because they share life pool.
2) for high accuracy heroes, attack the left girl because she good evasion but no armor. The right girl low evasion but high armor, good to apply DOT.
3) you should only use purge if the key person is affected seriously
4) You need to work your team around each possibility. Of course developer can do like Monster Train which allow player to check every boss when starting a run. In fact, if you don't have good area card or ignore taunt, you will doomed at final boss fight.
5) About (4) This boss actually no require specific mechanic build deck to win, unlike boss who test your anti taunt.
6) Sometimes is just bad luck. It is ok to move on.
Basically, what you need to do is figure out the minimum amount you can purge and get away with. 1-2 members will be severely debilitated and not be able to do much as the fight goes on; that's okay!
Also, their Stigmas *can* be cured by other debuff removal. This is usually the point of the game that I like to splash 1 debuff removal into my healer decks, so this can alleviate some pressure.
They rarely use their AoE attack and even when they do, the accuracy on it is terrible, so it's usually not much of an issue.
While they do not specifically test my deck, it feels like I need a specific build or die against them, and even then, maybe because of my bad luck, they often do AoE attacks in quick succession, sometimes four times in a row. I feel that they should at least have some sort of look, especially in comparison to the other enemies in the game.
As noted by other advice already, this is in fact 1 of the easier boss.
It seems to me you keep holding grudge just because of a lose.
The stigmas do nothing if you arnt playing their skills to begin with.
If a Stigma'd character wasnt doing anything needed, than you should just exhange their skills and not bothering to cleanse that individual until it absolutely is required.
Also they are one of the few bosses where aoes are double damage because they are two units with the same health pool.
Remember that they will always immidiately attempt Blow of Harmony around half health, so make sure nobody is at deaths door before you bring them to it.
this game has a problem with being very inconsistent in general. Too much rng imo
I dunno, it feels fine to me. I lost only one normal mode run out of the 10 or so I did because I didn't understand Duelist Godo's mechanics and I've had an above 50% win rate since I tried expert mode and the two times I lost were at least partly due to misplays on my part.
Ruby and Sapphire in particular is probably the easiest of this set of bosses. Bomber Clown is a nightmare sometimes depending on how easily playable your hand is, and Time Keeper can be really annoying to track how his clock buff is going to rotate, Ruby and Sapphire are quite exploitable because any aoe gets double value which lets you just burst them depending on your comp and hand. I go through maybe two cleanses most the time because they die in about 4-5 turns most the time.
What kind of RNG is your issue?