Chrono Ark

Chrono Ark

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TChan Sep 4, 2022 @ 4:49pm
Ruby and Sapphire feel like a real stinker of a boss fight, is there something I am missing?
Reaching Ruby and Sapphire, it feels like a DPS race to kill, but is it really? I came in with a team of Hein, Phoenix, Trisha, and Joey and couldn't get them under 50%, mostly due to mana costs from sapphire brand

I understand that I am supposed to purge, but they had eventually stopped showing up. There was also not much I could to to influence which character got the brand. I had beaten them before using Pressel, Azar, Chain, and Ironheart, and it felt easy, so I'm wondering if this boss is just 'you must have this set up or else the run dies.'

If it is, I'd like for some way to influence what brands they use, or at least which character they target with branding, especially when they throw out multiple AoE attacks on their turn.
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Samseng Yik Sep 4, 2022 @ 11:30pm 
Oddly, they are actually the easier theme park boss compare to other, in my opinion.
I can provide few tips, but you should still work with flexibility
1) AOE attack is just like double damage, because they share life pool.
2) for high accuracy heroes, attack the left girl because she good evasion but no armor. The right girl low evasion but high armor, good to apply DOT.
3) you should only use purge if the key person is affected seriously
4) You need to work your team around each possibility. Of course developer can do like Monster Train which allow player to check every boss when starting a run. In fact, if you don't have good area card or ignore taunt, you will doomed at final boss fight.
5) About (4) This boss actually no require specific mechanic build deck to win, unlike boss who test your anti taunt.
6) Sometimes is just bad luck. It is ok to move on.
AncientSpark Sep 5, 2022 @ 11:21am 
Yeah, the Twins are usually one of the easier boss fights in the game (albeit sometimes inconsistent due to proc rates).

Basically, what you need to do is figure out the minimum amount you can purge and get away with. 1-2 members will be severely debilitated and not be able to do much as the fight goes on; that's okay!

Also, their Stigmas *can* be cured by other debuff removal. This is usually the point of the game that I like to splash 1 debuff removal into my healer decks, so this can alleviate some pressure.

They rarely use their AoE attack and even when they do, the accuracy on it is terrible, so it's usually not much of an issue.
TChan Sep 5, 2022 @ 11:31am 
On both Samseng and AncientSpark's points, they are fair, and good, advice. However, it's really the inconsistency that's killing me in the fight. If there was some sort of aggro management involved, ie the brands going on X or Y if I do Z action, I'd probably not have this sort of reaction. I've faced the Joker and Tank, both of which I have not had too much trouble on as of yet, but the Twins have ended a majority of my runs because they target randomly.

While they do not specifically test my deck, it feels like I need a specific build or die against them, and even then, maybe because of my bad luck, they often do AoE attacks in quick succession, sometimes four times in a row. I feel that they should at least have some sort of look, especially in comparison to the other enemies in the game.
Kred'Ocsid Sep 5, 2022 @ 10:44pm 
Originally posted by TChan:
If there was some sort of aggro management involved...
Well, all enemies (except double Golem in the end, Reaper's second attack and ect) attack completly random person unless they have Provoke debuff, which makes them attack "provoker". I can see stable source of provoke on Chain, and Phoenix only have his Leer, if you even took it.
TChan Sep 5, 2022 @ 10:46pm 
At this point, I've moved on from Ruby and Sapphire being my door boss. However I still think that their mechanic should have some more control from the player outside of character aggro management.
Samseng Yik Sep 5, 2022 @ 11:46pm 
Not every boss need to let player control more often.
As noted by other advice already, this is in fact 1 of the easier boss.
It seems to me you keep holding grudge just because of a lose.
Pingularity Sep 20, 2022 @ 1:47pm 
You need to be greedier with when to cleanse, because cleansing removes all debuffs.
The stigmas do nothing if you arnt playing their skills to begin with.
If a Stigma'd character wasnt doing anything needed, than you should just exhange their skills and not bothering to cleanse that individual until it absolutely is required.
Also they are one of the few bosses where aoes are double damage because they are two units with the same health pool.

Remember that they will always immidiately attempt Blow of Harmony around half health, so make sure nobody is at deaths door before you bring them to it.
Jamjars Oct 8, 2022 @ 7:27am 
Originally posted by TChan:
At this point, I've moved on from Ruby and Sapphire being my door boss. However I still think that their mechanic should have some more control from the player outside of character aggro management.

this game has a problem with being very inconsistent in general. Too much rng imo
Mazy Oct 10, 2022 @ 2:44pm 
Originally posted by Jamjars:
this game has a problem with being very inconsistent in general. Too much rng imo

I dunno, it feels fine to me. I lost only one normal mode run out of the 10 or so I did because I didn't understand Duelist Godo's mechanics and I've had an above 50% win rate since I tried expert mode and the two times I lost were at least partly due to misplays on my part.

Ruby and Sapphire in particular is probably the easiest of this set of bosses. Bomber Clown is a nightmare sometimes depending on how easily playable your hand is, and Time Keeper can be really annoying to track how his clock buff is going to rotate, Ruby and Sapphire are quite exploitable because any aoe gets double value which lets you just burst them depending on your comp and hand. I go through maybe two cleanses most the time because they die in about 4-5 turns most the time.

What kind of RNG is your issue?
Daijin Nov 6, 2022 @ 12:36am 
I think every boss is pretty good and well-designed except for the one that messes with time. That one is the definition of what the hell is going on and the fight being an unenjoyable mess in general.
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Date Posted: Sep 4, 2022 @ 4:49pm
Posts: 10