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Also, they added a new mode in the last patch that let's you retry if your party is wiped out if having to restart isn't your thing.
RNG exists but isn't run defining most of the time. The moments that stand out are when you get exceptionally lucky with equipment drops/crafts, but those aren't needed to win.
Gordian Quest is one of the few I haven't yet tried, because it seems far from completion. But as someone who doesn't mind excessive RNG, how is it currently?
I actually afraid it'll be like Slay the Spire, my win rate at A20 is pretty low around 10%, but some of the greatest player can win streak 10+ chasing the world record. Though I still think StS is a heavily RNG depend game.
As for Gordian Quest, it's just my opinion, I think it'll be really okay been a normal rpg game, you level your party, choose ability, etc. But they want mix the rng factor to the system, for example you RNG roll skill cards when you level up, you roll cards when you camping your party, I don't know, it just feels "unnecessary".
They even have "fate point" which let you re-roll your cards, lower the RNG factor, so yeah it's like the whole RNG system is only for ruin your build.
Its unique take with among Card Battlers by having multiple party members is really interesting. In terms of RNG the game's pretty lenient in my opinion as long as you consistently purchase Skill Books and latter down the line the game gives you more ways in increasing your hand and cherry picking the better cards among a wider selection of options.
The only caveat I have is that early on recruiting characters that synergize with your team comp from campfires is a bit RNG dependent till you get an upgrade that increases the amount of chars you can pick but other than that it's been a solid ride so far.
About "RNG". Any card game has RNG, Poker, Exploding Kitten, Uno, Monopoly Deal, Saboteur and etc.
If you don't want RNG, better play fixed action game without random generation.
Positioning
- Trial Of Fire is full 2D Hex tile tactical battlefield
- Gordian Quest is left vs right and minor positioning
- Chrono Ark battlefield has little to none positioning effect, only 1 or 2 skills that has "adjacent unit" is related
Loot Gearing
- Gordian Quest is full "Diablo" color rarity style with random bonus. Lots of gear slot per hero and each hero has own gearing efficiency.
- Trial of Fire each hero also has many gear slots. Has rarity However no random bonus.
- Chrono Ark has item rarity, but each items itself is unique and can enchant 1 random roll bonus. Only 2 any item type slot.
Leveling and Becoming Stronger
- Gordian Quest is traditional RPG EXP gathering, whoever deal more killing blow or damage may get more EXP. Has talent and it own unique "skill grid" system.
- Trial Of Fire has 1 level up to player to assign which hero to gain for every battle. Some special events can give multiple level. Either upgrade card or replace starting card with definitely better class card.
-Chrono Ark is a EXP pool system allow player to freely assign which hero to gain level, replacing starting card with class card and overall stat upgrade.
General Gameplay
- Gordian Quest has lots lots lots of combat. Some resource management needed on travelling on world. The card combat can benefit from small deck unlike other 2
- Trial Of Fire has medium amount of combat, whole world randomly generated. Some travel resource management like Gordian Quest, but anywhere camping also can do 1 camping activity. Every hero class deck is fixed size, some extra are gain from item.
- Chrono Ark each run randomize Unknown Unidentified potion/scroll. Every level has fixed amount of EXP and some random resource + loot. Money management usually for key to open chest get gear.
thx for long reply.
I've played lots roguelike games, it's not I don't like RNG, what I don't like is a game too RNG depend, which may lead a win or lose in one game.
For example (In my opinion): Slay the Spire
Some roguelike/lite game I prefer : Dead Cells, Curse of the dead god
I know these are completely different type of games, so what do I expect to Chrono Ark?
Well I hope this game focus on character/class feature, player can have more control at building their deck, more strategy/player skill involve and less RNG.
RNG in Chrono Ark:
+ There are fewer cards in Chrono Ark than in Slay the Spire and Gordian Quest, but almost all of them are viable options depending on your team setup.
+ Relics are generally useful when you find them, but you don't need any to win the game. They are generally less game-changing than they are in Slay the Spire.
? deck control during battles in Chrono Ark is better(?) than in Gordian Quest, but worse than Slay the Spire.
- You can't see which characters most enemies are attacking, and they can gang up on a single character to bring them to low life and destroy their healing gauge in a single turn. (This is why you getting to know the enemies and taking out their heaviest or quickest hitters early is so important.)
- Some characters don't synergize very well, and the game is pretty punishing when you're just starting to learn it.
Overall Chrono Ark's RNG feels extremely punishing until you learn to deal with it, just like most other card games. Even when you do, sometimes it can just spin around and say "____ you." In terms of difficulty and runs you'll actually win, it's a lot closer to Slay the Spire than Gordian quest, and there's not nearly as much of an RPG aspect as in Gordian Quest.
Most of the RNG here is based on which characters you can recruit and which "skills" they can acquire during a run.
You can straight up choose half your party (2 characters at the start) and the other 2 are a "pick one out of three" during the run (and if you lack, say, a Healer you are guaranteed to find one in your first recruitment pick)
Each character has a very limited card pool and, during a run, you get enough "drafts" to pretty much see it all.
Items are, mostly, just flat +x to stats (with some highrolls for OP gear)
A run is consistent enough, we are talking about 80+% winrate on max difficulty
You feel like doing a DoT run?
90% you can.
But there`s still a good deal of RNG and the run may range from "faceroll the boss" to "Dots are barely half my dps"
(kinda feels like Dead Cell, finding that couple of extra scrolls or the right mods for your weapons)
Also, the game is challenging, rough, confusing, and pretty unforgiving.
A single mistake (which you might not even recognize) might cost the whole run.
You strike me as a good player who likes a good challenge....
if i`m correct, you should probably keep on waiting.
Design-wise Gordian Quest is very good, definitely on par with Chrono Ark...
it`s also mind-bogglingly easy.
They said they`ll balance the difficulty sooner or later but, at this point, it`s probably going to be later.
You don't need to know a hidden meta in Chrono Ark, its no spreadsheet simulator like Slay the Spire can be at top levels. If you're capable of reaching A20 in Slay the Spire, you're more than capable of beating Chrono Ark on Expert. While I find Chrono Ark more fun between the two, its because you can try a wider variety of strategies and be successful...which in turn does mean Chrono Ark is easier, there's a less forced meta.
But these "card" games are definitely RNG.
Just like the real life card games i listed.
Unless you count critical chance, hit dodge chance, status apply/resist chance.
Chrono Ark each hero quite balance design.
This game no require heavy statistical planning like slay the spire or monster train.
My first 3 times beat the game is using completely different 12 party member with no redundancy.
I also love dead cell, bloodborne and dark soul these don't really has RNG.
Didn't mean hate game with rolling dice.
I've also watched some streams. and decide to give this game a try.
Sry for some criticism or compare to other games, it's because I already played enough games and know what I'm exactly looking for, don't wish to buy another game just laying in my storage.
Yes. StS needs deep learning, long play times to reach the door to consistent winning. It's not that you go watch some pro gamer stream a few times and can really learn something.
So yeah I think it's heavily RNG for player like me.
I know there are games player can enjoy every class/char at easy/normal, but in high difficulty some class just became unusable, and player's choice became limited.
For example: Iratus lord of the dead
Is about what is your party synergy?
Example, I am using the Sun/Moon twins. Any enemies with Sun debuff will take damage whenever new buff appear in any party members.
So if I have Ironheart in party, any extra heal amount will give a "barrier" buff, thus each barrier buff on heroes will deal damage to enemies with Sun debuff.
Another example Phoenix which outright look like a troll hero.
But if your setup your cards right (pun intended), then he will deal both massive damage while providing tank + good utility to the party at the same time.
Some heroes are more useful when pairing with certain heroes.
Of course, there are some heroes are definitely higher gate to release the hidden potential. Some are just good performance from the beginning