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2-Fixing a card makes it so you always have it available for use but its cost is increased by 1 and everytime you use a specific fixed card it enters into cooldown for a turn or so
3-Not sure what lightning aura you mean honestly, is it when you use the collar? not really important outside the plot i think
4-I'd say the first stage focus on getting your 2 characters at level 2, once you are done with the boss get the third recruit level to 2, mana raise and a draw and from there on its up to your preferences
5-Bread and status raising potions are preparation items, you can only use these while outside a combat but there are also potions that need/can be used midfight like healing/barrier/debuffing potions, you'd probably want to identify them first so you dont end hitting your characters with a debuff that makes them take more damage, also you can use forgeries to reroll and fuse your items into better ones that suit your needs
6- you can't know nor affect most of the actions the enemies do besides in some instances like some boss interactions unless you play Narhal, his passive lets him cast a debuff that lets you know who is the enemy going to target
Tbh the game is quite unforgiving, i myself have only beaten it a few times including only 1 time in expert mode with the latest 1.5 update so good luck
For example, some cards do certain damage, but if there is only one enemy, they do extra.
Others require you do something before (draw the card that turn, or use a previous card from same character...), the description will let you understand.
Well I thought the game was going to be sorta like slay of spire or monster train but its a different approach and I'm not sure what to think about mobs attacks being random and we not knowing what they are going to do or who are they going to attack, its not about making things dificult just feels weird...
I like the game to be fair!
Thanks for explaning these questions, if you dont mind I just have a few more?
1 - The question number 3 it was the red eye character the very first one that when he attacks he does half damage to someone else, sometimes he has lightning all over him in the UI I just wonder if that anything special...maybe not...
2 - How many skills does each character have? I clicked on preview in the character selection and there only seemed to be like 6-8 isnt that too few for a card based game just wondering?
3 - How big is the game? Or how many "bosses" are there? I've cleared 2 so far
4 - And lastly (sorry for being a pain) I'm currently playing with Lian, and she has this counter saying that it protects her healing guage? What does that mean?
as for the other set of questions
1-i suppose you mean Hein, i really dont remember him having a lgithning effect all over him though i suppose it could be the effect of some sort of debuff or buff maybe?
2- Yeah the amount of total character skills is relatively smaller compared to its peers but you can have a total of 4 characters at a time, also there is a lot of neutral skills that come from books that you can also teach them, honestly with the new beta the amount of total skills has increased noticeably so if you arent playing the beta yet might be interesting to try it out
3- the game has so far a total of.. like 6 zones that get increasingly difficult i think? the stages are always the same but each stage besides the last one has two different bosses that can appear, take in mind that the game isnt complete yet so there's no ending at sight so far
4- protecting her health means that the green gauge wont decrease, this game handles health in a way that once you take damage, the life you just lost becomes green, this green gauge can be easily recovered with heals anytime, but if you receive damage once more the green part refreshes and you lose the part you had, while healing past your green gauge is possible it becomes harder as healing card are less effective
Enemies` attacks aren`t really random, there is a somewhat hidden Aggro system.
It`s not really hidden, it`s just that explanations and descriptions are nothing short of atrocious
Every time an enemy set his attack, he is going to target the party member who did more damage/healed more. Whenever someone get targeted, his aggro decreases.
More or less, the first turn of combat attacks are spread equally among the party. After that, expect your highest dps to be focus-fired
About the aggro system omg that will be so handy at least it will kinda tell me who will get hit the most!
Does the game have any kind of discord so you can follow the roadmap or updates with the Devs?
Not sure if I should jump.into the beta or it's too bugfy
The game is quite hard to get into, and some of the text isn't properly translated, which can make things even more confusing. Stick with it though, and this game can prove very rewarding.
It is not required, but it IS recommended. A good tank can protect your DPS and healer, a good healer can keep everyone in the fight, and a good DPS will do the biggest chunk of the work when it comes to actually clearing the fight.
Some characters will also fill multiple roles. For example, Lian is actually a pretty impressive DPS if she gets her parrying off the ground, and Charon can double as a support due to skills like Dark Healing and the barrier, while Pressel can provide huge spikes of burst damage with First Class to Heaven. Experiment with the various characters to learn what they play like and build a team that works well together.
A 'Fixed' card costs 1 more than it normally would, but doesn't have to be drawn to be used. Keep in mind that you can only use one Fixed card per turn, unless the skill that was 'fixed' has the 'basic' tag.
Fixing a skill is a good way to ensure that something is always available, which can be very valuable for skills that, for example, remove a debuff. You don't want to be stuck with a debuff but not have the cure in your hand.
'Basic' skills are usually very good to fix as well. Lian's 'Protect other' is an excellent example, which allows her to always protect someone.
EDIT: I forgot to mention that card draw in this game can prove very limiting. Since fixed skills don't use up a card, they can contribute in lightening your load in that regard as well.
If a skill card is wreathed in lightning, it usually means that there's a secondary benefit whose conditions have been met. For example, the common skill 'Dead End' is guaranteed to crit if the caster was attacked this turn. So if 'Dead End' is in your hand, and its owner is attacked, Dead End will start showing sparks to indicate that it will crit if cast.
You'll most likely see this effect when playing with Pressel, since she has a lot of cards that do this when drawn via Prophecy.
I recommend getting the first level up for each character first. This enables their passives, which can massively improve their combat performance. Silverstein, for example, can easily deal a full attack in extra damage when his passive is activated.
After that, it depends on your deck. Some characters provide extra card draw (Silverstein through proccing his passive enough, Pressel through Prophecising 'Kill it', Lian with 'Come at me!') while others are better with mana sustain (Trisha, Lian's Parry).
There's no hard and fast rule for how to level things up. Just go by what you needed most in your last combat: More card draw, or more mana. If you didn't find yourself struggling much with either, level characters some more.
Food is indeed not very useful, although it can be used to recover health outside combat. It has a second use, however, in altars of greed, where it can be exchanged for loot.
Potions can be very valuable. As far as I can tell, most of them provide a -permanent- stat boost. Be careful though, because you don't know what a potion does unless it is identified!
Lower level items are indeed quite bad, but if you take two items of the same rarity and reforge them at a forge, they'll combine into one of higher level. Additionally, as you continue playing, you will earn credits that can be used to expand the pool of higher class items, and add additional common skills. That may improve future runs somewhat.
Also, if you manage to clear normal difficulty White Grave with a team, each character in that team will also unlock a unique item that you can encounter in future runs.
[quote
How do you know the actions of the enemies? If they are going to attack,heal or what? [/quote]
Bosses have a tendency to follow patterns, and there are some enemies that are predictable. However, you don't have any real indication of what they will do or who they will target.
That is, unless you bring Narhan, who can identify enemies to see who they're targeting. He therefor pairs really well with Lian and Silverstein.
Mostly, yeah.. if someone does a lot of damage he`ll get hit 100%, while a Tank doing mostly CC will be nearly ignored ("tanks" are here for utility or damage ..rather than..well..tanking
I don`t think there`s a Discord. This game is, sadly, pretty low profile (difficulty and bad translation don`t help)
The beta is quite buggy, but playable. It`s somewhat an overhaul with an emphasis on more skill diversity.
Overall, the party is stronger but the added skills make it difficult to make focused OP decks
If a character has more than five skills, you can remove any skill you want to get rid of. One thing I had to learn is that skill books are actually really valuable for this reason.
It's true you add another skill, but some of those skills can be very valuable, so if a character has learned a class skill that's worse, you can still use the skillbook to replace it.
To remove a skill, open up their character info and click the exchange icon next to one of their skills. You'll get the option to fix it, give it to another character (If it is a common skill), or, if conditions are met, remove it.