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What's your characters starting out? On normal it doesn't matter as long as you pick any combination of characters with at least 1 healer, and they can all clear pretty reliably as long as you don't use trap equipments(The ones that - your speed), like the axe with 28% attack boost but -2 speed, it looks nice but speed is way too important for me to give up for 28% attack of a single character.
Any boss you specifically failed hard at(Witch/golem/dog/knight)?
Witch: When she spawns the 2 minions, I try to kill the butler the moment he came out without triggering his attack(with swiftness attacks or 1 high damaging ability), and I leave the maid alive for 1-3 turns until I can 1 shot her with a weaker damaging ability. It's probably better to follow the "Kill 1, delay kill the other", I found out in the beginning that if you focus too much on killing both of them when they got summoned, you are just going to get destroyed by the witch's DoT.
Golem: dps race, you only need to heal your party member above 0 HP everytime they hit deathdoor, this guy doesn't do DoT or anything so don't overheal unless you giving Ironheart barrier to do big damage. Also be prepared for x party member being stunned, ready to discard their skill/use the pill to unstun them.
Lucy's starting skill Agility is mostly weaker than her other skills unless you start out with Charon/Iron heart as your main damager. So if you see the forget skill pool, use it on Lucy.
If you're trying to use Phoenix starting out, don't do that. It is very difficult, his learning curve is probably the toughest in my opinion.
Here's what I usually do
1-1 : do normal battles until you can upgrade your 2 characters one each to unlock their passive and boss
1-2 : get 5 mana, level up 3rd char to get his passive, and level up my dps or add a lucy skill if Im going for a run wtihout any heavy dps char.
Should be pretty straightforward for the most parts, 1 thing that I failed to realize was that the white slipper(5% evade + 1 speed base stat) is a hidden gem, anything that + speed is rated high on my book because it makes the enemy have higher action count aka you get to move more before they slapped you.
The forge(blacksmith anvil "!"), you can forge 2 items of the same tier and it gives you an item of the next tier, probably the easiest way to get purple/gold equipments, and they usually are game changing.
Use your extra gold after buying keys to identify potion/scroll: potions that say "give x stat for this run" means that your character will get that permanent stat boost for the entire run, anything that "for this stage" is just that 1 map we do. This is more of a long term plan(because in the final stage if you spam scroll of vitality and swiftness, the final boss becomes a joke).
Watch out for skill books in the shop, there are amazing ones. Specifically charged attack, slam it on any character's fixed ability and every 6 skills you will get a 0 cost high damaging skill with swiftness(enemy action count not reduced when you use an ability with swiftness).
If you still need help on discord: Chiisai Maigo#9999
That made much more sense, I wish I didn't read the skill's description instead as it keeps making me more confused than ever. Thank you.
I got to the 4 boss on my first try (death/grim reaper boss). Twins linked hp boss: I just used my character abilities that are locked. Didn't even use the cards drawn for the twins. I primarily used the tank girl and just shielded, dot healed, and attacked. I think i had 8 debuffs stacked lol. Was fine.
btw, thanks for the information u shared here
Beyond the shared HP part making some characters ruin their days, you can cleanse with more than just the 'Cleanse' spell on their two debuffs. Like above, I'm curious what your party comp is and how you're building them, nevermind what draw skills and mana levels you're looking at. I will second their take on the ♥♥♥♥♥♥♥ Bird being a poor early game choice though.
Also OP, I kind of found Miss Chain's niche in being a sustain tank that works well with Charon/Joey. A mix of her burn skills, her 1 cast skill that heals her during "Burn" and Playing With Fire to keep all of the other guys pain buffs going. I found her easier to roll with than Ironheart at least, but I get the distinct feeling I wasn't reading what some of his skills did quite right. Same with Dead End which, this patch finally makes sense to me now.