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When a mate of mine left AMG - I knew something was up...the writing was on the wall back then already.
Disappointed, but not surprised. I hope the EG7 suits choke on their money.
P.S.: Your math on the "steam tax" is incorrectly applied. You need to apply the "Steam Tax" to the $30M figure (where you assumed 1M sales), NOT the profits lol. So that ends up with just $20M for the rest of the math and an assumed net loss in dev costs immediately (though we can probably safely say they did not spend that much over the last 4 years) - but that's again, over 2 games, as you mentioned, with only IGI:O assumed to launch, so still in the green!
The rest is highly speculative, so can't fault it, even if we can't project any sales figures.
Regarding the math, holy crap, you're right! Whoops, what a silly mistake. Guess as a member of the working class im not used to such high numbers lol.
Anyway thanks alot for bringing it to my attention, hopefully should be fixed now. I also refined the monstrosity that is my post, should be much more readable now. I even found some new infos regarding Anti-Matter-Games transition to work from home and added it aswell.
Cheers
yeah, I.G.I Origins was a quite ambitious project, you have to make sure stealth and gunplay are equally good and viable, freedom of choices, multiple ways of accomplish a mission and advanced AI to make all this engaging and fun.
not easy at all to pull off for a small team.
it may be that they were still far behind schedule and EnadGlobal7 just decided to pull the plug because of that.
while the OP makes good points, we don´t really know how development was going, I mean they never showed actual gameplay (which is kinda suspect tbh...), they went silent on news and progress for quite a long time..
I think Antimatter suffered mis-management issues, they first announced the multiplayer game 83, showing development vids and stuff, then all of a sudden they announced I.G.I reboot, again showing first vids and promoting the title, then last year if I am not mistaken they announced a change in engine mid-development, this surely further slowed down everything...
it doesn’t make sense to cancel a title this far in development if they were close to finish it, the reality may be that they probably needed a couple more years and EG7 just said nope, that´s too long...
sucks because this was exactly the kind of game I am missing soo much these days but yeah, I just hope they´ll be able to find a way to continue working on it and release someday..
but right now it seems sadly this game and 83 aren´t going to be made anymore.
Yeah, we don't know how close they were to completion of the project. If I were to guess they are no where near to finishing it otherwise they would not have risked this level of financial loss. I've seen developers working on projects like this and the bug fixing and testing alone takes more than a year or two even with a large team. Games have gotten insanely complicated man, there are so many weird nuances and platforms that its quite a nightmare for small teams to pull this off....it just gives the franchise a bad name.
i mean, if it halfway done then we still have a chance for kickstarter