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TL;DR: A stack is 1.
- Yeah, damage to units doesn't persist between missions, they're either alive and at 100% health or dead and need to be rebuilt.
- That one i don't really know, both corrosion and heat are very good, but internal damage is also great, especially against enemies with a lot of health, since it deals 25% HP, regardless of armor.
- It does seem like that, enemies also prefer to focus fire when they can (or maybe they're not focusing fire, but simply shooting at the same unit because it's now damaged).
I played some more today and it does seem enemies at least some time hunt for the damaged units. lost two units now in missions in a row.
its usually better to focus on what a unit is good at damage type wise rather then trying to get them to do something g they aren't as good at. This is because you want to max out the benefits you get from the upgrade they have like how mechanic can do 35% internal damage with the tier 3 upgrade.
viper-corrosive (status)
mechanic-internal damage (status)
Vulcan-heat
paladin- raw damage