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My experience with delay-based netcode is mixed.
In Dragon Ball FighterZ I have nice matches most of the time since 2019. ASW has solid both delay-based netcode and rollback netcode for their games (they have expertise in that area right now). It helps that game has a nice amount of players all time/days.
On the other hand... CyberConnect2 has a below average netcode, making the online horrible for most of users (Australia and SEA users mainly). In Demon Slayer the game cant handle desync and when it happends you play against CPU (in ranked or casual matches!). It doesnt help that game has low population right now.
TL;DR Rollback Netcode is better, but a nice delay-based netcode is playable with a decent amount of players.
Min 15:43.
https://youtu.be/1RI5scXYhK0
Honestly I think it's kind of sad that people are canceling their P4AU preorders just because no rollback at launch (or at all, in the Switch version's case).
I would also like to remind you that P4A back when it first came out converted some members of the FGC into proper Persona fans, that's how good the story was.
Of course, I come from a time when there was no online and all there was was loads of content, some of it you have to unlock by playing the game.
“Regarding Rollback Netcode in Phantom Breaker: Omnia.
Since the beginning of this project, Rocket Panda Games and I have had several discussions regarding implemation in PBO, [but we came to the conclusion that they will buy it, even if some complain].
However, because the game was based on Phantom Breaker: Extra’s existing source code, preserving the game’s essence while implementing rollback netcode would have meant building the game from scratch [we using the same game engine and its easier this way].
This would have been impossible to implement rollback netcode with the resources we had at the onset of this project. [cost a lot]. Our final choices came down to releasing PBO without rollback or not releasing PBO at all.
I am very aware of the demand for rollback netcode among the overseas fighting game fans, which made the decision all the more painful. Nevertheless, we are making all of the more realistic improvements to the game that we can bring you the experience possible within our means. On behalf of the entire team, I thank you all for your understanding.”
As much I love that there's English audio, I wouldn't be surprised if there were people who wished that the money put towards that went instead to rollback.
Until Locals/Tourneys that are in person become a common thing again. Rollback is essential. And even when this happens it should still be the standard now as it should have been the moment it came into existence. Not buying it tells them we have quality standards when it comes to basic functions in a fighter. You're free to buy the game but don't for a second think less of anyone for wanting a quality online experience in a highly competitive genre.
TLDR; Yes, seriously.
rollback designed for GLOBAL play
It's a shame that it took a worldwide pandemic for some of these companies to finally see that delay based netcode is a huge issue.
Most million/billion dollar companies refuse to invest $$$ in rollback netcode because it costs money, i'm looking at you bandai namco, we've had enough.
That's why we go fk this game and others that don't have rollback.
Just because billy doesn't play fighting games online doesn't mean that the quality of the netcode should be ignored.
Also, even modern games don't have enough singleplayer content, look at kof xv and tell me how much singleplayer content does it have for $60. Also, tell me how much singleplayer content is included in their expensive season passes.
you answered you own question. ♥♥♥ devs need to get with the times and stop making $h!tty pc ports and have stable online. This isnt the arcade anymore
Having answered all that, there's more to adding rollback than just money. The devs working on it have to be capable of doing so in the first place. Using an old engine isn't an excuse. If you can't do it then you pay someone else to do it for you. This is what happened with +R and BBCF. They reached out to fans already working on it and struck up a deal. Not sure about BBTAG or P4U2. What is a good excuse is the butt load of platforms they're bringing the game to and what they would need to do assuming the solution isn't platform agnostic. That would be a lot of money, time, and talent of varying skill sets.
People will still choose to buy the game based on their own reasons. Some games are genuinely unplayable without it depending on where you live. Some just want the best experience possible. People like me would never touch the SP. I'm lucky enough to have people that live close enough to me to play with delay-based. So I will be buying it and hope the delay-based netcode is good enough. I can probably give a tl;dr when I'm less groggy.
I think this may be a better way to put things into perspective.
Lets say the reverse happened. The game included Rollback, and decent amount of online multiplayer features, but didn't include virtually no single player content (Not even Arcade Mode).
As you stated that you're more fond of the Single Player content of Fighters, I think you would be upset and rightfully so.
Rollback Netcode in this case is like the equivalent value for those to value the Single Player Content more (For some who doesn't care for the single player content at all). Playing a Multiplayer focused game that plays like your underwater makes for a awful experience which at that point you're not even playing the game as it was intended.
Seeing how Persona 4 Ultimax is NOW implementing Rollback in the near future (Plus other companies like SNK) shows that some of these companies hear the feedback. So we would likely NOT be getting Rollback Netcode if it wasn't for the fan outcry.
See: Street Fighter 5.
I remember that launch, and how miserable that was. Other than online (when the servers weren't being ♥♥♥♥), there was barely anything else to do. A 5 minute long "story" mode for each character, training, and I THINK Survival mode. No Arcade, no VS CPU, none of that.
Pretty much EVERYBODY was pissed, from the FGC pros to even casuals like myself.
I also remember Chaos Code, whose PS3 version didn't have online features at all.
And the other thing is (I may have mentioned it earlier), P4AU has story. A LOT of story; it's a Persona game. I would know, because I'm a Persona fan and I played P4A back when it first came out. (I own P4AU on PS3 as well but I believe PS4 was already out by that point, so I barely played it and didn't wanna keep my PS3 out) With all due respect I just don't agree with not buying a fighting game simply because no rollback, when games like P4AU or even T7 have a lot of content, and therefore other stuff you can do (or even if said games have rollback and can't get online due to an outage or whatever).
Also I want to see rollback on ALL platforms, not SOME platforms (looking at you, BBTAG and BBCF).
I'm with you on that one. Despite my huge disappointment whether they don't add Rollback Netcode, I tend to get the game anyways since I want to support the Genre. Although I am contributing to the issues of them not adding Rollback.
Almost all Wester Indie fighting games have Rollback Netcode and many Japanese Developers are adopting Rollback Netcode in their games nowdays (Capcom, ArcSys, SNK, French Bread). I dont see the point keep using Delay-based netcode in the future, since Rollback Netcode has figure out how to make online gameplay better.
I hope and the directors of this game realize that in the future they will not be able to continue with the same excuses.
Delay netcode isn't an option when the vast majority of the playerbase is not on my continent.