Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When entering a corner:
- Let go of the throttle
- Push the stick in the direction you want to go
- Press the brake to lock in the angle
- Press the throttle
- Let go of the brake
This is the best way I've found to drift consistently with it.
Pretty complex.
I find it's sometimes easier to catch right angle if press brake before moving stick. Easier but probably not better.
Managed to beat challenge but there is long way to go...
Yeah, sometimes you will need to brake before a corner if you're going too fast. There are a few cars like that such as the HPE Dragon. But the advantage with the Raptor is that once you start drifting, you can brake without straightening up if you need to make small adjustments.
Also, once you get used to the car the GP is surprisingly easy. ;)
The HPE Dragon is my least favourite car in the whole game, but I haven't noticed much difference between the pre-patch and post-patch versions. I still drive it the same way as always.
Tried doing this in practice mode and it only locks into an angle where the car is sideways, but still traveling in what's effectively a straight line. I have to quick tap the gas after and roll the dice as to whether or not it spins me out entirely or sends me through the turn as I want. It's slightly more consistent with turns, without a doubt... but that really feels like I'm having to say "this rotten piece of food is slightly more edible now that I've taken the shards of broken glass out of it" regarding it. It's just still too inconsistent that my entire gameplan with it still has to revolve around my straight-line performance making up for the fact that I'm leaving all of the Raptor's paint on the guard rails.
Hurts to say it too, because I've come to really enjoy the other cars and how they handle. Even the 7D and the Supreno. Just can't seem to make heads or tails of how the Raptor is supposed to work.
If you hold the brake it will go in a straight line, but once you're holding the throttle it should start moving in the direction you're turning (and more so once you let go of the brake).
The method I outlined is the only way I've found to drift the car without spinning out, but that's not enough on it's own. There are still corners where you have to brake before drifting like you do with the HPE Dragon, and any speed you lose can be made up on the straights.
The Raptor definitely has the highest learning curve out of all the cars, but once I figured it out I found myself enjoying it more than some of the other cars in the game.
Yeah, I did a bit more playing around with it (was still trying to get the Complete Mastery achievement; finally managed it), and it's still a VERY touchy steering setup. There seems to be a sort of perfect angle it has where it finally bites down and starts turning, but getting to that point without spinning out is the trick. Some more practice with your technique worked, but I found myself needing to double-tap the throttle (without adjusting the right stick, as well as making sure it was a VERY quick double tap) to take on sharper corners.
When you can get it working, it's a fun little car, but I still feel like a pass could be done on the controls to polish them up a bit and bring the car some more consistency under the hood, especially in the instances where you accidentally collide with a wall. Spent a few retries in Grand Prix because I'd just end up glued to the wall.
Not to mention it seems a little odd that this car's difficulty curve for proper handling seems to just be leaps and bounds above the others. But who knows? May just not be my cup of drain-o.
It kinda makes sense when you consider what a huge advantage it has on the straights. If they made it easy to handle it would be hugely overpowered.
Also, one of the cars had to be the most difficult one and it just happened to be the Raptor! ;)
Re: Complete Mastery, I actually found the Raptor's GP to not be the most difficult one in the game. Once I mastered the car I got through the GP pretty easily, and I didn't have to save it 'til last either. The Raptor has a high difficulty curve but if you can overcome that it's not that much worse than the other cars in the game (IMO). Nowadays I have more trouble with the HPE Dragon than the Raptor. :\
Yeah, once I'd gotten it to the point I wasn't whirling about like an over-caffienated ballerina every time I went to throw out the back end, the Raptor GP wasn't too bad. But man does it have a hell of a skill floor to drive.
And really? The HPE Dragon is one of my personal favorites, though it did take a fair bit of learning it's tricks to get it to get the times you need to finish the story and the GP. Still working on 100%ing the rest of Ibba's story on Xtra Crispy, but I'm getting there.