Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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2023 年 11 月 8 日 上午 4:01
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New archetypes in The Lord of Nothing DLC. Part 2
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目前顯示第 121-135 則留言,共 151
Fardragon 2023 年 11 月 12 日 上午 8:47 
引用自 Krido
引用自 Grailm
We need a way to turn off all the extra exp from the dlc in the main campaign.

Why? From what people been talking, they hate that hitting last mythic level is right at the end of game and they cant have fun playing as Gods more in base game itself.
You don't get mythic levels from XP.
GunStarX 2023 年 11 月 12 日 上午 10:03 
We really just need something like once you hit mythic 9 or legend 40 you can gain another 5-10 levels. It could even be something like you can only gain those levels in a prestige class. We're practically demi gods, why should there be a hard level 20 limit.

In my current run I was level 19 at the end of act 4. There's not much for me to look forward to in act 5 as level 20 comes quick
Guiduzzo 2023 年 11 月 12 日 上午 10:56 
will be released the Arcanist Blade Adept?
Krido 2023 年 11 月 12 日 下午 1:38 
引用自 Fardragon
引用自 Krido

Why? From what people been talking, they hate that hitting last mythic level is right at the end of game and they cant have fun playing as Gods more in base game itself.
You don't get mythic levels from XP.

Oh yeah, forgot about that... those levels are from main story events. :solazzz:
Hyena 2023 年 11 月 13 日 下午 6:56 
引用自 Cerberus Shepard
引用自 Schlumpsha
My guess is it's very likely we'll see new archetypes for the remaining 11 classes (WotR has overall 26) within the 6th DLC. Seeing as the addition of these 15 archetypes made players very inclined to purchase The Lord of Nothing and all.

after seeing how they are ruining sorc with druid nature magic nonsense i actually regret buying season pass 2....


引用自 Cerberus Shepard
Geomancer use your blood to summon nature....well that's gonna suck

I'm a sorcerer not a frelling druid i don't want nature trash ruining my dragon/demon magic...whats next the power of friendship nonsense?

Just as a PSA this dude has like 10 hours in wrath, and complains in every thread about random stuff.

Probably hasn't even beaten act one but thinks his opinion is the "Fan opinion"
JarlDarren 2023 年 11 月 14 日 下午 7:14 
Geomancer is based on the class of the same name in final fantasy tactics. Lads, we are SO close to getting a blue mage class. that is to say a class that learns spells of monsters and creatures that can span the range of spell types. I want this so much, i'd pay for this class with money. please. i don't need anything else, just the class/archetypes. ps bonus points if it's a magus archetype.
Dyrstbyrt Wargjaega 2023 年 11 月 14 日 下午 11:32 
引用自 JarlDarren
Geomancer is based on the class of the same name in final fantasy tactics. Lads, we are SO close to getting a blue mage class. that is to say a class that learns spells of monsters and creatures that can span the range of spell types. I want this so much, i'd pay for this class with money. please. i don't need anything else, just the class/archetypes. ps bonus points if it's a magus archetype.

This is stupid, since the monsters use the same ♥♥♥♥ players can.
Starrok  [開發人員] 2023 年 11 月 15 日 上午 2:17 
引用自 Shadow of Anthares

*скрестил пальцы*
-только бы не запоролись сохранения...только бы не запоролись сохранения...

Сохранения не сломаются :) Для всех изменений, которые затрагивают существующие механики или прохождение, пишется специальный вшитый в изменение конвертер, который исправляет существующие сохраненные игры.
lostinlimbo 2023 年 11 月 15 日 上午 2:59 
is there any information regarding when this dlc is set time wise in relation to the main story. i know the first part was roughly around the time of the tavern attack.
Krido 2023 年 11 月 15 日 下午 1:43 
引用自 Dyrstbyrt Wargjaega
引用自 JarlDarren
Geomancer is based on the class of the same name in final fantasy tactics. Lads, we are SO close to getting a blue mage class. that is to say a class that learns spells of monsters and creatures that can span the range of spell types. I want this so much, i'd pay for this class with money. please. i don't need anything else, just the class/archetypes. ps bonus points if it's a magus archetype.

This is stupid, since the monsters use the same ♥♥♥♥ players can.

Yeah, would be nice if they introduced a lot new spells for players to use. There is too small varienty of spells ingame.
Introducing new spells for enemies to use would be hard because it would break balance in main story if not properly introduced but for players, its easy.

Every school should get new spells, especially lacking spells right now are summoning ones and lack of life skills and create items feats.

I wish we could make our own stuff like epic champions we suppose to be.
Dyrstbyrt Wargjaega 2023 年 11 月 15 日 下午 11:33 
引用自 Krido
引用自 Dyrstbyrt Wargjaega

This is stupid, since the monsters use the same ♥♥♥♥ players can.

Yeah, would be nice if they introduced a lot new spells for players to use. There is too small varienty of spells ingame.
Introducing new spells for enemies to use would be hard because it would break balance in main story if not properly introduced but for players, its easy.

Every school should get new spells, especially lacking spells right now are summoning ones and lack of life skills and create items feats.

I wish we could make our own stuff like epic champions we suppose to be.
Honestly I think this is an issue I have and probably share with other people with ambitious fantasies. The game tickles my brain to go "what if" and then gets really annoyed that the game doesn't let me. Have felt really railroaded in this game.
Skills and spells are secondary to me, I focus on story impact first. And I constantly feel that there is no real story impact. Just the pages of the book Areelu gave you. Only real choice is at the start if you want to ascend again or not.

Hell would have loved it if the game continued after, and just forgot about the roleplay and went into a grand strategy game. where you can either take everything over until the world stops you, or you try to become the beacon of light. I don't feel like a very powerful demigod at the end of it, I still feel like the stooge of crusades. Also as a leader of an army why limit myself to 6 companions? Why would I make a strike force and constantly put myself at the head of any raid. Where is my tactical approach? Why can't I order men to scout ahead of time so I as a player know what to prepare for before I go out and combat creatures.

So I'd love for changes that improve my submersion in the game, not those that just cater to people getting stuck in character creation.
Azure 2023 年 11 月 16 日 上午 12:48 
Herbert West, Reanimator
Hyena 2023 年 11 月 18 日 下午 5:30 
引用自 Dyrstbyrt Wargjaega
引用自 Krido

Yeah, would be nice if they introduced a lot new spells for players to use. There is too small varienty of spells ingame.
Introducing new spells for enemies to use would be hard because it would break balance in main story if not properly introduced but for players, its easy.

Every school should get new spells, especially lacking spells right now are summoning ones and lack of life skills and create items feats.

I wish we could make our own stuff like epic champions we suppose to be.
Honestly I think this is an issue I have and probably share with other people with ambitious fantasies. The game tickles my brain to go "what if" and then gets really annoyed that the game doesn't let me. Have felt really railroaded in this game.
Skills and spells are secondary to me, I focus on story impact first. And I constantly feel that there is no real story impact. Just the pages of the book Areelu gave you. Only real choice is at the start if you want to ascend again or not.

Hell would have loved it if the game continued after, and just forgot about the roleplay and went into a grand strategy game. where you can either take everything over until the world stops you, or you try to become the beacon of light. I don't feel like a very powerful demigod at the end of it, I still feel like the stooge of crusades. Also as a leader of an army why limit myself to 6 companions? Why would I make a strike force and constantly put myself at the head of any raid. Where is my tactical approach? Why can't I order men to scout ahead of time so I as a player know what to prepare for before I go out and combat creatures.

So I'd love for changes that improve my submersion in the game, not those that just cater to people getting stuck in character creation.


Strangely enough this is a sentiment I share when it comes to many other games, Kingmaker, BG3, Obsidian games, etc. like it sets you on obvious paths and doesn't allow you to roleplay anything actually unique or approaching a personality, it's a big reason i can't get a campaign off the ground in BG3 right now.

But I don't really feel railroaded at all in wrath, as a matter of fact the writing and story in wrath sets you on "paths" and then actively allows you to roleplay and rebel against them. You can be a Angel who's a huge POS, a bitter and Jaded Azata, a righteous Demon, and every flavor in between. I've beaten the game 5 times and every playthrough was quite ambitious roleplay wise. And I only ever make them more ambitious now because I know the game can support roleplaying complex characters.

What I think you're struggling with is the story structure itself, you have to be the commander of the crusade, and you have to follow the general structure of the story, the only games that exist where you can escape the structure of a story itself are things like DF Adventure mode, Rimworld, etc.

Wrath went for emotional impact and structure over sandbox freedom and I don't think that's a flaw at all, especially since the freedom within that structure is so vast.
负卿 2023 年 11 月 18 日 下午 8:07 
Will you consider launching DLC with free online features in the future? If you can collaborate online, the fun of the game will double
Crokodavr 2023 年 11 月 19 日 上午 7:48 
引用自 负卿
Will you consider launching DLC with free online features in the future? If you can collaborate online, the fun of the game will double
The developers replied on the stream that they do not plan to add an online mode, as this will require a lot of effort, so the only hope is for an unofficial mod from enthusiasts. Moreover, a different team of developers is working on the DLCs, not the authors of the main campaign, so it is difficult for them to make serious changes to the game mechanics.
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