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In my campaign I am on the legend path right now because I did not want to stay on the azata path and because I did not want to take any other lategame path. I just hoped that I could switch from azata to aeon, demon or angel. But this is not possible, as I have discovered.
It would be great if the main pathes had some adjusted late-game variations to switch to. Nothing major. Just putting the pathes abilitys into a shorter late game path-format and adopting the mythic transformation quests to coherently accommodate the fact that you are new to this path.
This is why we have the through the ashes DLC series with no mythic paths, the new kenabres DLC coming etc.
Last post I made on the forum to advocate for more options for mythic paths (like full dragon path with good or evil branches, or an elemental lord or mythic beast path for neutral chars, because this is laking, especially for druids etc.), people responded that this is not a game as a service but a regular rpg. Because god forbid that when devs actually have a unique feature in their game, they actually try to perfect that feature, but instead do stuff that has nothing to do with it.
There are tones of possibilities with this system, but sadly people don't care about it.
Actually nearly all mythic paths, with exception for swarm, are very classic for Pathfinder/DnD like settings. We got good old celestials (angel and azata) and we got the fiends (devil and demon). And we also got the classic trickster, gold dragon and lich. More unique (at least to me) are the aeon and swarm pathes.
Looking at this list I can only agree that unusal pathes like elemental lord or mythic beast are lacking. It is a lot to ask for a unique path every time someone wants something else. In some sense we have the legend path for custom ideas. But of course it makes you miss the mythic abilitys, feats and path specific abilities you get on the other pathes. So why not implement a more customisable path?
When you reach the conclusion of act 2 and are to choose your path you are said to choose what you want to become in terms of ascension Iomedae had to make choices for her ascension (correct me if I remember it wrong). This means that storywise it would make completly sense to embark on a unique custom path.
There are six aspects of mythic paths (with an exception maybe for legend) that are important:
1. Unique mythic quests.
2. Unique path related abilities (like azatan superpowers, demonic rage, aeons gaze, ....)
3. Unique outside combat abilities (like restoring nature as an azata).
4. Path related dialogue options.
5. Character appearence
6. Story endings
So if you choose to embark on the custom mythic path, you gain mythic abilities and feats regularly just as every path. But additionaly you choose special abilities from themes that the other pathes lacke. Like mythic creatures that don't have their own pathes. Like for example dragons of various colours, daemons, archons, agathions, seamonsters, elementals and maybe even proteans. Or alternativly choose additonal mythic abilities/feats and gain the features of one level of regular class with each mythic rank. You can not choose a class you already regularly posses (so that it can be displayed in the mythic rank section instead of the class section) and you can only gain up to ten levels as you can not gain more than ten mythic ranks. Mechanicly it would bear resemblance to the legend path but be mythic instead.
An evil Dragon path would be cool if you just wanted to be the most selfish bastard in the history of Golarion. Close the Worldwound?! But it makes me so much money! It makes my hoard comfy to lay on!
An Eldest Fey path makes all kinds of sense. They're almost as opposed to demons as the angels are. For different reasons. I think they originally had this as an idea instead of the Trickster. Trickster summons are fey. But there's a rather different vibe between Trickster and Eldest.
What I think would also be nice is a Good Wizard path and an Evil Cleric path for merged spellbooks. What those are I wouldn't know.
Or maybe a Neutral path that can do either? A Chosen of Nethys? A god of magic can grant both divine and arcane powers.
I can see why the devil keeps the spells, as devils are in some regard artificial. They are created from souls by other devils and even the realms of hell where taken from the abyss by Asmodeus. But there are more cases in which an outsider changed its type: Fallen Angels becoming demons, ascended devils becoming angels...
Some lategame paths named "ascended demon", "fallen angel" or "renegade aeon" would be great. It would just be modifed versions of the mythic paths we already have.
Point being the issue with the late game paths is they are too late in the game to be impactful and thus they lack mechanics that the other paths have, also you give up too much in exchange for too little both mechanic wise and story-wise and from progress that you made.
I focused my efforts as an Azata a path I really love I'm not going to give up the benefits of the Azata in exchange for less powerful late game paths especially since doing so would require me to give up Aivu which I refuse to do EVER because I love that purple dragon she is the best companion in the game and well purple is my favorite color its like she was designed for me. I'm not going to trade her for extra levels. Especially when I play with mods that increase that cap anyway; I know not a fair thing to bring up as not everyone uses mods but I do so for me the Legend is functionally pointless, I can see where the Legend may have appeal for some people but for me personally it has zero incentives making it the worst path in my personal opinion but also its very lackluster and is entirely against my character's own backstory he will NOT give up his immortality to become a human mortal, the idea to him is about as dumb as it would be for a normal human to cut off their legs with a chainsaw.
So my point being the real issue honestly with the late game paths is that by the time they are unlocked they may basically not fit your character AT ALL for a number of reasons be it RP reasons, your own personal reasons enjoying your own path and from a practical standpoint that you give up too much in exchange for so little in return.
So yeah all the late game paths need massive reworks, hell I'd even argue against them being late game at ALL and would have them unlock around the same time as the other paths or mid-chapter 3 meaning that you aren't locked into your original path entirely instead say mythic rank 8 where most normal players have already committed to their path by that point.
As for new paths a real true neutral path is needed as Legend is NOT true neutral by any means, as for the other alignments yeah they could definitely use some alternative paths: especially the ones that only have a late game path aligned to them.
Now will this ever happen? I've got zero idea, it really depends on if Owlcat is willing to either do a Third Season Pass along with potentially a fourth one or make proper modding tools for Wrath, either prospect is very much dependent on any number of factors and we can only hope for either outcome.