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Be sure to get the Mythical Beast ASAP, it will not only make your horse better but make it very effective at damaging stuff like swarms that are otherwise a nuisance to fight. You want your horse to tank primarily but it can still put our respectable damage. It's only really particularly vulnerable to things attacking its will save, like Stinking Cloud.
And btw before you start finding horse armour, use Mage Armor to boost its AC. The armour is really gud but will only really shine later on.
If you have seelah in your party, have both of you enlarged with you and the horses loaded with teamwork feats and one of you with a glaive or another reach weapon. And get combat reflexes
Attacks of opportunities will trigger left and right, it going to maw anything trying to bypass the frontline. Have the mounted chars be enough appart to let mobs pass through and get killed by the attacks.
If you have one or 2 snapshot archers with Attacks of opportunity builds just behind it's gonna be a fun ride.
option 2 is to ride it, which begs charging into combat to get full attacks after, and it counters the need to deal with slowness from heavier armors. The speed from riding it gives you a super mobile tank or dps which is a big tactical advantage.
looking for a weapon idea, consider a reach weapon. Glaives are common because its the opponent's weapon of choice: you find 3 excellent ones by the end of act 2 while your only decent longsword at that point is acquired by murdering someone who is technically an ally. Fauchards have that 18 crit range but are rare and the first one is electric which 99.9999% of your enemies are immune to. Reach weapons and great cleave when enlarged is an amazing tool.
Longswords catch up fast, though. The second good one you find is only useful for evil characters, as its unholy tagged. After that it gets better rapidly.
scimitars are an odd weapon; there are a lot of good ones (a not exactly hidden good one in the market square) and none of the NPCs favor the type so its all yours.