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Rapporter et oversættelsesproblem
Perception 2 for Improved Improved Criticals.
Athletics 3 for 30 BaB
Stealth 2 for at will greater invisiblity
You get more sneak attacks and also the Microscopic Proportion spell.
I am also unsure if it's worth it to go Rowdy and give up on Finesse Training.
You kind of trade out one Mythic feat for a normal feat that way as you can take Vital Strike at level 10 with a normal feat. Yes, it's later, but otherwise you have to take the Weapon Finesse feat manually and get the damage from Dexterity only after reaching Mythic Rank 2.
Which will probably balance out not having Vital Strike earlier. So going with a normal Rogue might be the better option.
If you switch from Rogue 6 to Sword Saint 6 you would get 1 more Magus Arcana, +2 Weapon Enchantment and Keen in return for 1 less Sneak Attack Die. Also one Rogue bonus feat for one Magus bonus feat, which is kind of equal unless you want something specific there.
Edit: Oh, and you also get more level 2 spells to cast.
hi, is for a merchenary
hi tanky tou for the answer. Is for a merch so no mytich path to chose. I chosed rowdy for vital/ improved or greater (because i cant remember the name) vital strike (level 6) and the fact that is also multiplaying stealth damange on crit.
so im switching more on one attack build also if as you said i lose one mytich talent for mythic finesse
Hi.
Ah, I missed the Vital Force feat that gives you extra damage for each sneak attack die on a Vital Strike. Yeah, that's a good reason to go Rowdy.
Though I do not think that damage will actually be multiplied on a critical hit. Sneak attack damage is not multiplied by critical hits in general.
I don't think even Mythical Vital Strike will enable that as it states that it does not multiply the damage from sources that do not normally get multiplied by critical hits. And sneak attack fall under that category.
It's INT based DC, so the obvious path is 2 levels student of war for the INT to AC instead of dex.
Not sure the class works, but the alchemist incense synthesizer would be a good one, since the incense auras can reduce saves vs poison in an aura. And INT based class.
Could do a caster for the invisibility.
Personally, I'd go heavy armor and Heavy shield and like a shortsword. I feel like poison is a weapon best paired with builds focused on sustained combat.
Mechanically, I think pathfinder/paizo has a bias against poison use and you'll never be able to make this class really optimal/worthwhile - class is basically designed for the DM to threaten the players with, but not for players to play.
Isn't the point of rowdy to be a str based rogue with big martial weapons like a fauchard or str ranged like thrown or composite bow? I don't disagree that losing out on your finesse & finesse training combo is a hit normally, but the entire design seems to imply you are going to have str > dex instead of dex > str for your character. And if you are going str > dex the fauchard is same damage at 3x the range (radius on cleave if you ever pick that up) as the elf sword, though its a bizarre look for a sneaky stabby rogue :) Nothing says "die" like a great cleave sneak attack or magus shocking touch bomb, if you ever need to deal with a group instead of just stabbing the one thing.
backup plan:
https://steamcommunity.com/sharedfiles/filedetails/?id=3216019718
but if none of that appeals to you... you may want to take the mythic ability that lets you land poisons early as an assassin. That is a big part of their kit and its heavily negated by demon enemy types.
Vital strike is a game changer at low levels, but if you are willing to be patient, as others said, you can just pick it up as a feat and that would let you replace rowdy with any of many ... including slayer, with high bab to get that sweet vital strike 'on time' around level 8 or whatever the requirement is, or the hex rogue to get iceplant and sleep and such toys, or vivi has some neat spells and mutagen... so many ways. Rowdy is great too, its just, as I said, for str build thuggery more than nimble dex rogues.
Yeah, I forgot about Vital Force. Going strength definitely makes more sense with that.