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But for real, she is top tier or A at least. Her thief skills are great. Shaman is just a fantastic class as is. Witch and Shaman hexes stack so having both Cam and Ember is handy, almost needed on higher difficulties. She can be one of the best tanks, she can get a pet. Again shaman so can be your buff bot for the game.
Seelah should get extra points as paladin is so good for a campaign. Layon hands does more then just heal her, it heals fatigue and other things that can slow down progress. Once you get into 24 hour buffs, you use her lay on hands so your party doesn't have to rest, you can push a lot in a day.
Wendy, better axe thrower then archer.
Also Neino useless early game? Grease alone makes anyone top tier early game. Glitterdust and other spells are very handy.
There are more things you can do with Daeran, dual rapiers are amazing for pet riders. Especially if you have 1 or more fellow riders(do this with cam also, they look amazing dual wielding riding wolfs into combat together). All the AoO and trips you get are insane. Also caster Daeran is very good, give him that fire ring and he can blast cast just fine.
S : Every party should use them, Paladin/Domains
Seelah, Sosiel
A+ : First 2 have good utility, can fight or cast, good for whole game. Lann/Wendy strong for whole game.
Cam, Daeran, Lann, Wendy
A : Great, can fit on any team but often have to replace.
Neino, Arueshalae,
B+ : She is good and a character I personally really enjoy
Ember
B : Useful, lots of nice things you can do, like early dps and giving self buffs to others but meh.
Woljif
C : Outclassed
Regill, Greybor
I kill Wendu as fast as I can in every pt because she's disgusting. Which is testament to an excellent character, for sure, but I can't think of a single reason why anyone in their right mind would ever trust this mercurial turncoat to have their back. "Following strength" has always felt like a flimsy reasoning IMO.
I do plan to pick her up in either a Demon or a Trickster pt because then I can find a probable RP reasoning to pick her over Lann.
Ember on the other hand.. I just can't find a good place for her. Witches don't make for good main spellcasters so she can't replace Nenio or a merc caster. I'd honestly need an Alchemist/Bard/Skald/Magus in the party to justify using her in that role and to cover all the bases that Witches lack in. As none of the companions are those classes, having her as a main party member will have to wait until I MC one of them. Hexes are overrated anyway.
I've done her companion quests with her in the party but these quests are so easy I barely have to use her abilities at all.
Can't really give a neat ranking on the others but I'll go over some which I disagree the most with. Two very polar opposite aspects which I weigh heavily are how well they specialize and how many options they have.
Sosiel - Daeran. I would rank these the other way around. A Life-Mystery Oracle as a class is a better healer than any variant of cleric is. To properly gauge him, you have to know that Oracle is a more stat-efficient class compared to Cleric and Daeran is more suited to a spellcaster role rather than melee.
But this is really mostly due to me playing RtwP which devalues most Domains and you only want Community Domain. Which you can pick up on Lann. Speaking of..
Lann is, by far, the most versatile companion because of his ridiculous stats and how early you get him. I usually multiclass him into a Sacred Huntsmaster Inquisitor on lvl 4-5, which is where I get Domain access, Bane Weapon, Inquisitor spells and an Animal Companion. Another, maybe a more popular, option is to make him a Hunter, usually a Divine Hound at around the same level.
Even if you just keep him as a Zen Archer he's a strong ranged DPS. Flurry of Blows stacks with Haste so you can get 3 attacks with your full BAB, and he practically ignores every kind of physical damage resistance on foes once you get him to a high enough level.
There's loads of other good ways to play a high Str, Dex, Wis character.
Arue has her own strengths but IMO Lanns versatility takes him just a notch above her.
Greybor is probably the weakest of all the companions simply because the build Owlcat gave him is kinda terrible, and, because you get him so late, you can't even fix it. Strength-based dual-wielding just doesn't work well outside of Fighter. Truly the worst way to build a Slayer.
That's all a real shame since he's a really cool dude.
Woljif can do everything Greybor can, and then he does it way better. And then casts spells on top of that, making him very tanky. If you can't get him to hit things, I'd say you need a better build.
S
Seelah: Best Tank, Lay on Hands, Channel Energy mount, can use Radiance once fully upgraded
Arueshalae: Best Archer (after Ranger buffs) and has the highest Stealth and Trickery skills among companions. Bonus points for being a Succubus
Derean: best Healer (in my opinion), early game, Channel Energy, buffs, highest Persuasion, Spontaneous caster means you won’t run out of spells as quickly
Just give him Point Blank Shot and Precise Shot feats and he can shoot his crossbow or ray spells whenever he’s not healing. His Strength is too low for armor, but the right build can make any Cha caster tanky as hell.
A
Ember: Slumber hex is OP in early game, highest dmg caster in late game, can heal, can buff, Glitterdust
Regill: best Melee fighter, tanky, lots of attacks in a single round, set up for a Dreadful Carnage build to terrify nearby enemies after each full round attack (I’m not exaggerating)
Lann: early game archer, not as much dmg per shot as Wenduag, but more shots fired per round. Tanky and can swap to melee when needed. The rarest skill in the game is Athletics, and Lann has it right at the beginning. Personality better for Non-Evil Mythic Paths and Devil.
Wenduag: decent Archer, but Fighter is meant for Multiclassing. Pick Hunter. It utilizes Brew Potions and gives you an animal companion, such as dog or wolf that have Trip attempts as a part of their Bite attacks. Personality better for the Evil Mythic Paths.
B:
Woljif: early game Rouge for stealth and Tickery skills, high dmg using rays, after you invest a few skill points into Knowledge (Arcane) he can be an Arcane Trickster w/o multiclassing for even better damage.
Greybor: great dmg, just way too slow and squishy. Bonus points for being one of the few companions with the Athletics skill, but lose points for being so late game that you should’ve fixed that issue already with an animal companion/mount.
Sosiel: healer with Channel Energy, tanky, melee fighter. Just my opinion l, but I don’t think healers should get that close to danger. Especially when there’s a Mythic Ability that lets you heal from a safe distance. Other healers are just more useful than him. Only saving grace is having the highest Perception.
C:
Nenio: highly overrated caster. The only good illusion spells in WotR are Mirror Image, Blink, and Displacement, and they’re defensive spells. All the enemies have really high Spell Resistance, Fortitude and Will saves so Phantasmal Killer isn’t worth squat unless you do a looot of investment. Her only saving grace is that she has the highest Knowledge and Lore skills among all the companions, but it’s useless for the books you gotta read for the secret ending. I found that out first hand.
Camillia: mainly useful as a buffer. Could serve as a spare tank if needed. Only useful when you don’t have a full team yet, to be frank. Also here skills seem ridiculous to me. Only Trickery is useful, but why is it higher than an actual thief’s. Despite being one of the few Wis focused characters in the game she doesn’t have any Wisdom skills at the start. Int is far too low for Duelist, which is unfortunate. Honestly, I only add her to my party if I can’t use Seelah or for her companion quests