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Zgłoś problem z tłumaczeniem
That is why I brought up encounter design. Hybrids should have some offensive utility at least for the halo enemies, if not the main antagonist.
The logic is you are shooting at two or more people entangled in melee with one another, and you are aiming at one of them. If this helps you understand, tabletop rule is a choice of either a -4 penalty or equal odds to hit any of characters involved in the melee, friendly or enemy.
And how good are melee and archers without the right feats, and without the casters supporting them with buffs and debuffs? -.-
As for shooting into melee. Your own guys are in the way of your shot...
These concepts really aren't that complicated.
I think some of you are missing the fact that some of us have never touched the tabletop game, myself included. So all of these things you have gotten "used to" seem illogical.
I've got my characters to level 7 now and yes I'm getting more hits but the descriptions of the feats that help with ranged spells should mention they help with spells. Again as someone who does not play the table top game how am I supposed to know rays aren't "spells" but "ranged weapons"
I do have a feeling that casters become more powerful as they level up but if you are new to the game the early levels don't seem to be well thought out.
Yeah, early levels for casters always blow in DnD, no matter what it's iteration is. If you're faithful to the system there's not really a lot you can do about that.
The pay off, especially in Wrath, is mid level. Once you grab some of your mythic stuff, whether it's ascended element, abundant casting, or greater enduring spells, you're hilariously strong. The playthough I'm doing atm is a buff wizard Lich. I've got about 10ish buffs that last for 24 hours then run into combat like a psycho barbarian and just start murdering everything, then on occasion something explodes in a torrent of AoE bones and blood.
Stick with it!
Fortunately, it looks like WotR also gives you a bigger than normal arsenal to overcome spell resistance and elemental resistance. It means your casters are going to spend their time buffing or targeting cultists in the early game, though.
The problem is mainly HD inflation of enemies.
By the time you hit Drezen, even trash mooks have 5 - 8 more HD than you do. Bosses have around 20 HD... Yes, for real. 20 hit die.... while the party is at level 8...
Which isn't a problem if you just want them to take a few sword hits. Ignoring, for example, the wizard boss using Transformation to get to 35 AC with four attacks per round for 25 - 40 damage with +30 to hit... And a touch AC of 30. Oh, and - she's just a tiefling? But she has 41 SR... while being a level 11 character. Because. Owlcat can't find anyone in Russia who has ever played Pathfinder before.
But it is a **HUGE** problem since spell resistance is calculated from HD. And Owlcat is giving them artificially inflated SR on top of that. 15 + HD is something only reserved for actual demon lords and divinities in the Bestiary, but that's the baseline that ordinary trash creatures are running around with in this game.
So the bosses in Drezen have 18 - 25 hit die, and three of them have SR of 20 + HD which is why they are sitting on 40+ SR while you only have 9 caster levels at most. 9 caster levels, plus 4 from both Spell Pen feats, +1 from Elf or +2 if you have the racial feat, that's a spell pen check of 1d20 + 15 .... Which means you literally cannot succeed unless you roll a nat 20. Even if you blew one of your two mythic abilities to get more spell pen, you're only rank 2 by that point in the story so it would only add 2 more. And you would still not beat SR except on a nat 20. So you might as well not even bother buying spell penetration feats at all.
They literally are just wasted feat slots.
As an aside - by the Pathfinder's RAW - I don't think natural 20s are supposed to auto-succeed on caster level checks. Nat 20 is an auto success *only* for attack rolls (including maneuvers), saving throws and stabilization. That's it.
So literally...
By the RAW...
By the time you hit Drezen, every enemy in the game is immune to any spell that allows a spell resistance check just because of how the math and statblock inflation works.
Here is a list of enemies in Drezen. With their SR.
The difficulty is on 'no enemy stat adjustments' which is what you have on core.
Derakani SR 21
Babau SR 17
Half-fiend furious Minotaur SR 21
Prophet of Baphomet SR 0
Shir SR 15
Dretch SR 0
Vrock SR 20
Balor Darrazand SR 31, SR 25 against good
https://steamcommunity.com/sharedfiles/filedetails/?id=2606130039
Yes, that is ember just overcoming the Spell Resistance of Darrazand. A boss you aren't supposed to beat that goes away after three rounds. Got a 18 on the roll, but only needed a 14.
She has a total of 17, 9 from her caster level +4 from spell penetration, +2 from mythical spell penetration (which goes up with mythical levels) and her +2 from being an elf.
And I forgot to activate The Covenant of the Inheritor for another +2.
Spell Resistance is different from Energy (fire, cold, acid, sonic, electricity) Resistance.
It sound like your whole spell got resisted by the enemy and simply fizzled out.
If your caster would have succeeded on his check to overcome SR you should have then dealt the fire damage.
So you went out of your way to avoid showing the bosses I was talking about...
None of those are bosses...
And a 50% failure rate against SR after spending more than half your available feat choices specifically in order to do so is extremely extremely unreasonable, even if you did want to say that a scripted creature is a boss. If you spend that much of your build currency just to be able to do the only thing that you can do... you should be guaranteed to be able to do it every time.
Specifically, go look at Chorussina. She's apparently level 16, not 11 as I thought from what I remembered. Go look at her. Reminder: enter her chamber with the difficulty set correctly because her acolytes are buffing her as part of the cut scene when you enter, and if you kill them on easy mode the buff is smaller.
Go look at her.