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Also, I don't know about duel wielding for a build like this, though with the shield bash, I get it. There are four feats I'd drop: Missile shield (always keep anti-missile spells up instead), toughness (meh), critical focus (newb trap feat), blinding critical.
Because you did take combat mobility, I'd throw lunge as a feat in their to replace one of the above, then I would stay enlarged all the time. Because it looks like you're building this to self-buff and not spell-blast, extend spell might be worth considering.
Indeed, I have one too many level boost but I didn't calculate it.
Why is 'Critical Focus' a newbie trap feat?
Dex is needed for twf and adds to ac but your twf weapons of choice are str, meaning dex is less important then str. To get greater twf you need 19 dex, wearing gear counts towards your ability score for feats, meaning that you need at least 13 dex at creation, with a +6 belt (common later in game) you can still get all your twf feats. Having 14 dex is nice for +2 ac but more then that gets 'waisted'. unless wearing light armour but with a build like this, you want str so wearing heavier armour is fine.
Class - SB
Race - Tiefling Hungerseed. Since you took Aasimar, taking this for the +2 str and +2 wis, motherless is nice for a bite attack but has a -2 int and since you want skill points going hungerseed instead (I often dump int so mother works great for that).
Background Acolyte - To change persuasion into wis from cha, since we are dumping that. Perception is great but since every character can roll for it and persuasion checks can be forced to mc.
Skills - rush mobility to 3 otherwise max perception and persuasion as prio. Take a 1~ in UMD for scroll access.
Ability Scores:
Strength: 18 --> 22
Dexterity: 14
Constitution: 14
Intelligence: 12
Wisdom: 16
Charisma: 5
Then you can add 1 more to dex/con/wis then use the level 20 to make it even.
or for more min/max but keeping int
Strength: 20 --> 24
Dexterity: 13 --> 14 @ 20
Constitution: 14
Intelligence: 12
Wisdom: 14
Charisma: 5
Deity and blessings - your rp. I like nobility, protection and travel; tho I often have a cleric for nobility/protection.
For feats, I am going to add in estocs as imo a fun combo of the crippling kiss estoc and holemaker heavy spiked shield.
1 - Exotic weapon focus - estoc have to take this asap to take weapon focus - estoc.
3 - power attack, cleave - while we are going shield bash, for the first 4~ levels, using the masterwork glaive found at the start of the maze, the book that gives +1 glaives and the cleave ability is going to be your best dps/maze/act 1 clearer. This isn't really needed, more a tip.
5 - cleaving finish - when we go into shield bash mode, with lunge, this passive really helps clear the trash. Trade both cleave and finish with dodge + if you want better defences.
6 - two-weapon fighting (should be able to take this earlier if wanted, once you get a +2 dex belt)
7 - outflank
9 - Improved Crit - Estoc, Lunge
11 - Shield Master
12 - Bashing Finish
13 - improved twf
15 - Double slice, Imp Crit - Spiked heavy shield bash
17 - Greater twf (can't remember when you get a +6 dex belt so might be able to take earlier if wanted)
18 -
19 -
Last couple spots are anything, blind fight, more ac, weapon spec, weapon focus for main or shield, dazzling display+shatter defense, etc. I personally like toughness as a feat but I often take it on my con focused kines.
I am also not a fan of the critical focus feats, most cases, in a str melee build, if you crit, they die so adding a status after isn't that helpful. Imo strong supports to melee mc is and/or cam/daeran dual wielding rapiers on a pet, they do low damage but crit often, so crit effects could become useful... However they do not have enough feats to really support all of that so meh.
Mythics
1 - master shapeshifter, but I am addicted to it so not really a rec, might want to take last stand for game over protection with a melee kc.
2 - twf or imp crit
3 - Every ready
4 - other choice from 2
5 - abundant casting
6 - imp crit shield bash
7 - imp abund casting
8 - master shape/last stand
9 - Unrelenting assault
10 - weapon spec
mythic feats are very changeable, like if you have a skald I would fit in mythic charge. Many other options. Your best buffs are shorter duration and cap at 6th level so take 2 levels of abundant casting.
Legend is a very strong path, I recently tested it with tortured crusader and that worked well enough but for a much more simple is going mut warrior with it, many other options as well. With legend, starting with trickster mythic can get extra crit feats and completely normal spell work great for shield bearer, esp with my crip kiss/holemaker combo, tho like reasoning for crit focus, this combo is mostly overkill.
I wouldn't recommend finishing the cleave line. Even with lunge, as a non reach user, the amount of times greater cleaving will trigger are few and most cases those are trash fights. I over value cleaving finish pre level 8, where using cleave and cleaving finish really help add dmg and attacks in a low action econ (even more so if mc is str, I always use glaives in the first act). Once you start getting multiple attacks and stronger feats, things die too fast to gather up around you to make use of greater cleave or you do not do enough damage to make use of cleaves.
For example, IMO dazzling+shatter is miles on miles ahead of greater cleave+finish. The first 2 feats will help you kill tough enemies/bosses, the latter kills trash faster. Unless fighter/legend where you have an abundance of feats, just so many other better choices.