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If there was something like QoL in the game, and not these animation bugs - they could delete the weapon bond from the game - it´s like that in comparison. And perhaps You find it odd to ride through a tavern, or cave - on a horse.
The horse gives You extra attacks, carry weight, no worries about it dying, or having ability or level drain, extra AC, and seelah can´t get attacked before the horse goes down. All 24/7, while the weapon bond has like 5 uses in endgame and adds like 4d6 damage in that time. These are the choices in game: Do You want the OP stuff - or do You rather want the mediocre stuff, which isn´t worth it and hurts Your build in comparison to the other option? The important thing is probably that You have many options, as this is the selling point of the game. Also it´s a roleplay game, which means one role is much stronger than the other...
I for myself don´t like mounts or pets very much as they mean i need to click more buttons for buffing them all. That´s the only counter point to pets. From a stat perspective...
I'm more roleplaying for fun than min-maxing, but I am still looking for the stronger option as both could be used for roleplaying reasons. I haven't thought about multi-classes as I don't have much experience with that. I did want my character to use a two-handed sword, although I didn't know that I could get a mount with my character. Which kind of horse would you use for that build?
By reach weapons you mean pole-arm weapons, like spears and the like?
There is only one kind of horse in the game, the black horse is just a skin.
That said, the paladin's horse is a celestial mount, not a normal one, so it gets additional resistances with levels.
Also, out of the spear variants only Longspear is a reach-weapon by default. The regular Spear is two-handed but not reach by default.
In addition, any weapon can be made into a reach-weapon by picking a feat called Lunge.
You can use any kind of weapon combination when mounted. You're just effectively limited by feats since you also want mounted feats, in addition to weapon feats, when using a mount.
I'm assuming you meant the horses class. Any color variations are just cosmetic. I use Bulwark but everyone seems to have their own opinion about this. Racer and Bully are other popular choices.
Which is why I always build the mount for survival regardless of what the character on it is doing. My Gendarme was doing 400+ damage, with Mythical Charge and Fabled Hero's Lance, on charges without even critting. With a critical hitting charge he could get 1k+ damage. The horses job was to get him there without being downed themself. Whatever damage they could do, great, but the moneymaker was pulling off those charges even midfight. So I made him a Bulwark.
Bully is usually better on pets that have an automatic trip attack on Bite or Gore, which the horse doesn't have. If your pet doesn't have a primary attack that does a trip action along with their damage, you have to use the Trip action from your hotbar which means you can't then also do damage the same turn. So you always have to choose between damage and tripping.
you don't have to ride the horse if that part annoys you. With no rider they get 3 - 4 attacks per round pretty early on and a high speed, making excellent archer/wizard snipers. Ive been tapping mine (well, seelah's) with that mythic power that adds damage to every attack for one target (it also is a ranged attack but its better to buff most of the time) and/or the warpriest 'good' (+ d6 to every attack for a long time) one. This stuff probably doesn't matter after act 3 but its pretty amazing for your early game efforts.