Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Crossblood Sorcerer *Good, Bad, Great, Meh?*
So is the Crossblooded Sorcerer especially powerful or not? How good, if any good, is the Crossblooded?
Originally posted by Balekai:
It's only really good for exploiting one level of sorcerer to get access to two bloodlines and focus on another class. Like taking two similar good/evil dragon bloodlines to stack extra elemental dice for elemental damaging spells in evoker builds. Or getting mind effecting spells to work on undead and monstrous humanoids, two DC bonus etc etc.

A lot of the reasons why you would take cross-blooded as a full sorcerer is eliminated in game by the Second Bloodline mythic feat. This make
s it so other sorcerer archetypes are that much more appealing for their superior advantages and still get an extra bloodline. Even without Mythic levels and feats the class seemed to be passed over in PnP too, because there are just better options. Got that feeling when doing research on Pathfinder rules for Kingmaker before its release.

My favourite sorcerer archetype is Seeker because you get a lot of feats and it turns your sorcerer into a quasi rogue. The downside of seeker (losing some special bloodline stuff like the 3rdish and 15th level abilities) is all but fixed by Second Bloodline, because it's unaffected by Seeker pick. Just choose your seeker bloodline wisely (abilities you can afford to lose for your build). It's great (actually perfect) for building a Mythic Trickster Sorcerer and stacking spell focus for Expanded School Mythic Feat and taking Trickery 2 trick for unlimited super dispels.

You can also pick up Sylvan Sorcerer for the pet and others. The only Sorcerer I don't like or think has no use after playing it is Owlcat's version of Nine-Tailed Heir. The replacement tail abilities are very sub optimal if not useless in many cases. They could have made them much better and in line with PnP power more. Also the nerf to enduring spell line not effecting spell like abilities put the final nail in the coffin.
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The author of this thread has indicated that this post answers the original topic.
Balekai Oct 12, 2022 @ 12:04am 
It's only really good for exploiting one level of sorcerer to get access to two bloodlines and focus on another class. Like taking two similar good/evil dragon bloodlines to stack extra elemental dice for elemental damaging spells in evoker builds. Or getting mind effecting spells to work on undead and monstrous humanoids, two DC bonus etc etc.

A lot of the reasons why you would take cross-blooded as a full sorcerer is eliminated in game by the Second Bloodline mythic feat. This make
s it so other sorcerer archetypes are that much more appealing for their superior advantages and still get an extra bloodline. Even without Mythic levels and feats the class seemed to be passed over in PnP too, because there are just better options. Got that feeling when doing research on Pathfinder rules for Kingmaker before its release.

My favourite sorcerer archetype is Seeker because you get a lot of feats and it turns your sorcerer into a quasi rogue. The downside of seeker (losing some special bloodline stuff like the 3rdish and 15th level abilities) is all but fixed by Second Bloodline, because it's unaffected by Seeker pick. Just choose your seeker bloodline wisely (abilities you can afford to lose for your build). It's great (actually perfect) for building a Mythic Trickster Sorcerer and stacking spell focus for Expanded School Mythic Feat and taking Trickery 2 trick for unlimited super dispels.

You can also pick up Sylvan Sorcerer for the pet and others. The only Sorcerer I don't like or think has no use after playing it is Owlcat's version of Nine-Tailed Heir. The replacement tail abilities are very sub optimal if not useless in many cases. They could have made them much better and in line with PnP power more. Also the nerf to enduring spell line not effecting spell like abilities put the final nail in the coffin.
Last edited by Balekai; Oct 12, 2022 @ 12:15am
JacobTheViking Oct 12, 2022 @ 8:19am 
Originally posted by Balekai:
It's only really good for exploiting one level of sorcerer to get access to two bloodlines and focus on another class. Like taking two similar good/evil dragon bloodlines to stack extra elemental dice for elemental damaging spells in evoker builds. Or getting mind effecting spells to work on undead and monstrous humanoids, two DC bonus etc etc.

A lot of the reasons why you would take cross-blooded as a full sorcerer is eliminated in game by the Second Bloodline mythic feat. This make
s it so other sorcerer archetypes are that much more appealing for their superior advantages and still get an extra bloodline. Even without Mythic levels and feats the class seemed to be passed over in PnP too, because there are just better options. Got that feeling when doing research on Pathfinder rules for Kingmaker before its release.

My favourite sorcerer archetype is Seeker because you get a lot of feats and it turns your sorcerer into a quasi rogue. The downside of seeker (losing some special bloodline stuff like the 3rdish and 15th level abilities) is all but fixed by Second Bloodline, because it's unaffected by Seeker pick. Just choose your seeker bloodline wisely (abilities you can afford to lose for your build). It's great (actually perfect) for building a Mythic Trickster Sorcerer and stacking spell focus for Expanded School Mythic Feat and taking Trickery 2 trick for unlimited super dispels.

You can also pick up Sylvan Sorcerer for the pet and others. The only Sorcerer I don't like or think has no use after playing it is Owlcat's version of Nine-Tailed Heir. The replacement tail abilities are very sub optimal if not useless in many cases. They could have made them much better and in line with PnP power more. Also the nerf to enduring spell line not effecting spell like abilities put the final nail in the coffin.

Thank you.
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