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Future reporting in, never fixed and they've released the final DLC.
It doesnt make much sense for them to curb a spell effect that makes their game function with the real time with pause mode. Otherwise you would be at the mercy of NPC pathfinding for your own party. Just try casting a pit without selective and watch your tanks run into it after a mob that's already inside. Also its just fun and the game has enough difficulty to make up for it (as long as you're playing on an appropriate mode for your skill level.)
Glad it was never fixed as is most of the community.