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For example, a 6th level Fighter has a "Good" BAB, so they would get 1 attack at +6 and a 2nd attack at +1, while something like a Rogue or other Average BAB class would only get a single attack at +4.
A Vital Strike Bow on a Good BAB class can deal a ton of damage, but honestly you're usually better off going with multiple attacks. If you kill a target with Vital Strike, any additional damage is lost, whereas if you're making 6 bow attacks and kill a target with your 1st attack, you'll continue to attack any other targets that are within range.
That settles it, thank you!
I'd say for a bow person it might not be as good just due to the significant range on a longbow, making it easier to stand still and just shoot a bunch, but if you've got a thrown weapons character, it might be better, especially as manyshot only works with bows.
On the other hand, a martial warpriest will have it better since they don't get much bab anyway.
Greater vital strikes multiply a full BAB attack by 4, and do it all at once. Which mean that, essentially, GVS gives you 4 full bab attack at once, per round. (IVS is 3, and VS is 2). If you have less than 4full bab attack per round, that is a net buff. If you have more, that's a big nerf.
It is also interesting if you can have free true strikes somewhere, so it's unavoidable. But fairly niche.
So, on a cleric, that's good (for example, my sosiel have 4attack at 20, and they are not full bab). So GVS would be an improvement for him. Not saying it's worth taking it on him, but in theory, it would be a buff to his martial attacks.
On the other hand, for example, my MC has 7attack/round. 4of them being at full BAB. Which mean I'd "miss" 3attacks if I did it, for little gain.
If you go Legend mythic, vital strikes are a major nerf, since you get 40lvl worth of BAB, and it's going to be tremendously better.