Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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DisTer Oct 11, 2021 @ 2:04pm
Legend / Mystic Theurge
I'm on my 2nd run and looking for some advises to build a MC dedicated to buff / heal.

I want to try Mystic Theurge alongside the Legend mystic path to reach max lvl spell books in both arcane and divine spells + use the remaining (10 ?) levels to improve my character as much as possible (maybe with some lvl in Monk).

For the base classes, i was thinking about Oracle to rely on Charisma (and dump WIS) anyway and Exploiter Wizard to be able to learn from scrolls + quick access to lvl 2 spells.

I'd say it'll be a Aasimar, with dumped STR / WIS and maxed CHA / INT

Any (detailled) tought is welcome, i'm struggling to avoid duplicates spell between spell books.
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Qephire Oct 14, 2021 @ 12:07pm 
Sounds interesting, Emberkin would be solid. Spell pen may be a pain at first. Splashing in monk I'd only do late game. If your going the buffer route why not brownfur transmuter? True it jacks you up 1 lvl for arcane but the +2 to buffs is killer.
Screen shot plus 2 monitors helps with the spell book selection or a printer.

I had a Mystic Theurge Druid (Feyspeaker) / Sorcerer went that way cause I could just focus on pumping Charisma. I was Azata so I capped at lvl 7 and 8 spells. So i went for broken conjuration and transmutation spells with no SR checks. Specced Conj then to jack up DCs and meta magic cheese along with Azata's roll twice for saves made pits a death sentence.

Ghost Oct 14, 2021 @ 4:56pm 
multi into Overwhelming Sorc would be "better" for the CHA primary stat and more flexibility for itemization
Tsukada Oct 15, 2021 @ 6:37am 
Arcanist - White Mage, because you know...White Mage.
gmclucabel Oct 15, 2021 @ 2:35pm 
my own legend mystic theurge playthrough was with this level split, it was a martial cornugon smash build, but the core of it was skillmonkeying, by level 40 I had max rank on all skills except stealth which was at half rank

not sure if this matters to you, but it was a trickster into legend, make sure your first two mythic abilities are what you intend to keep, I went ofr greater enduring.

I forgot the starting ability scores split, I do remember I pumped INT at every level up

inquisitor 16, rogue (thug) 4, wizard 3, mystic theurge 4, arcane trickster 10, loremaster 3, 20/20 divine/arcane, with 20th level animal companion, 9d6 of sneak attack and an hilariously high intimidate modifier to fear the enemies with cornugon smash thug-pumped, I'm talking something like +80 or so

you can easily switch inquisitor for oracle/cleric if you fancy going double 9th level, but there weren't 7/8/9th buffs unique to the divine side that were appealign to me, more or less when you got death ward/ freedom of movement you're good to go on the divine.

loremaster 1 or 3 is strong for the free NO PREREQUISITES combat feat or rogue feat.

regardless of that, on the divine side you have either the domain power or the revelations to care about, so I'm very partial to go for a divine 16/theurge 4 split , mostly because that lets you nicely have a 20th level animal companion if you go for animal domain, on the arcane side on the other hand you got no reason to take more than the least amount of base class as possible to qualify for theurge/loremaster, because the class features of wizard is basically jsut extra feats, but as a legend you will have tons of feats anyway. Arcane trickster is 5 juicy sneak attack dices, or loremaster have the powerful option of ignoring prerequisites
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Date Posted: Oct 11, 2021 @ 2:04pm
Posts: 4