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Other options are using specific spells that bypass spell resistance and get no save for a debuff (ie Corrupted Blood cheese). Also Fortune/Protective hexes with cackle Ember/Camellia; these make your team amazing (if trying to maintain them out of combat, do yourself a favor and install Toybox for +10 minute buff to cackle out of combat). I can also recommend Persistant Metamagic to make save or DIE spells happen.
Recommended mods:
###*Toybox*###: convenience. Can tweak your attack rolls so you roll at least a set amount. Effectively amounts to reducing their armor.
Please don't abuse it for Unfair; the developer's keeping an eye on it and prefers rare achievements to be earned. Also can auto refill your belt with consumables making Alchemist and Scroll Savant much more convenient and a lot of QOL tweaks.
###*Enhanced Inventory*###: so you can actually find what you need.
###*Weapon Focus Plus*###: so you can specialize in a sword and have boni apply to similar sword-type weapons
###*Table Top Tweaks*###: I like this b/c it adds in quite a few perks that should be in there. New spells, subclasses and fixes.
###*Worldcrawl*###: The concept of Worldcraw is unique. Complete overhaul, heard it makes it a bit more "Diablo-like". Might make the beginning easier, but looks like it makes the endgame considerably harder. Haven't played with it yet, but plan to eventually.