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X to heal the unit below mouse
Z to damage them
K to kill
Alt + K to kill all
Looks like you need the development mode to get these keybinds to be set
Enter the following in the Uber console:
‘qa_mode false’
No quotes.
You can also do:
‘Ignore_encumbrance true’
To have no weight limit.
how do I open the debug menu? I dont know what the 'back quote key' is. I hit all keys and I saw no menu open up.
As for opening Mythic paths- it’s possible- but it needs more investigation.
Using UnityExplorer- I was able to see what quest and unlocks are on my character- the problem is that until you get the unlocked feature you cannot see it’s name which makes it hard to plan ways of artificially adding it.
I just got Devil last night- but would have preferred to get it sooner tbh- although story wise that prob wouldn’t have worked.
I hit ~ and nothing happens, do I need a third party program to do this? I changed the start up json and thats all. do I need to right click and alter the command box (much like you had to do for valheim console commands)?
Assuming the startup.json is setup correctly - there will be no further steps required to open the uber console.
You just need to hit that key when you are in-game.
Here is a more a less full list of the uber console commands - there do appear to be more - but I think they are either disabled or there is a special mechanism for executing them that I haven't deciphered yet.
Common Commands
gain_xp
gain_mythic
set_alignment
shift_alignment
lock_alignment
shuffle_party
reveal_all_locations
reveal_reachable_locations
reload_area
force_weather
change_weather
ui_toggle
del_prefs
item_polymorph
item_dialog
arbiter_camera_teleport
camera_teleport
shift + r : rest all characters - restores spells and heals
ctrl + t : Teleport selected characters to mouse point
x : heal unit under mouse
k : kill unit under mouse
y : damage unit under mouse
random_enc false : disable encounters on world map, true to re-enable
ignore_encumbrance true : disable encumbrance, false to set it back to default
Combat Commands:
add_condition
remove_condition
Example of the above 2 commands:
remove_condition DeathDoor
Stats Commands
set_stat : Setting stat on selected users; If zero characters selected setting stat on main character; To see all paramater call command without any
inc_stat : Increase stat on selected users; If zero characters selected increasing stat on main character; To see all paramater call command without any
Time Commands
ctrl + shift + numpad / : Skip 7 days
Unlock Commands
lock_flag
unlock_flag
lock_flag_all
list_flags
objective_give
objective_complete
objective_fail
create_item
unlock_all_stories
create_all_items
create_all_ingredients
fill_preset : string: fill_preset <bool: select dialog; default=false> <bool: cuesseen; default=false>
toggle_fow : Switch Fog Of War Enabled flag
complete_quests
recruit_companion
list_all_quests
add_feature
etude_start
etude_complete
etude_check
etude_update
Tactical Combat Commands
tc_crusaders_auto_win true : when set to true, crusaders win every battle automatically, false to return to default
tc_restart : restart battle
tc_max_morale : maximize morale
tc_min_morale : minimize morale
Kingdom Commands
k_start_event : Start kingdom event (param: event blueprint name)
k_search_events : List all kingdom event blueprints that contain param
k_resolve_event : Resolve active event with default resolution (param: event blueprint name)
k_tick_timeline : Tick kingdom timeline (params: from day, to day)
k_stat : Check or set kingdom stat value. Params: statname [newValue] [newRank]
k_unrest : Check or set kingdom unrest value. Params: [newValue]
k_money : Adds BP to treasury. Params: sum
k_income : Modifies kingdom income. Params: income-per-region income-per-upgrade
k_force_build : Force-finish all buildings in current settlement
k_settlement_up : Force upgrade current settlement level
k_timeline : Log todays day
k_state : Dumps kingdom state to system buffer
kai_leaders : Use AI to set up kingdom leaders
kai_events : Use AI to assign free leaders to events. Add [true] to pretend it's last day of the month
kai_day : Use AI to skip one day in the kingdom
kai_skip : Use AI to rule the kingdom until player intervantion is required
kai_build : Use AI to build settlements in the kingdom
gain_army_xp
settlement_found : BlueprintSettlement BlueprintGlobalMapPoint
k_visible : Switch visible kingdom button
k_create_army : k_create_army [blueprint_map_point] [preset_name] : static army\nk_create_army [blueprint_map_point] [preset_name] enemy : army move to nearest enemy (default speed == 1)k_create_army [blueprint_map_point] [preset_name] enemy 1 : army move to nearest enemy with speed 1k_create_army [blueprint_map_point] [preset_name] location [blueprint_map_point] : army move to location (default time == 24)k_create_army [blueprint_map_point] [preset_name] location [blueprint_map_point] 24 : army move to location in 24 hour
k_add_leader_skill
k_use_spell
k_add_spell
k_gain_army_units : k_gain_army_units [blueprint_units] [count = 10] Add units to army under cursor (or selected, or any, or new)
k_gain_project : Add avail project by guid/name/path
k_kill_army : Kill army under mouse
k_attack_army : Attack army under mouse
k_repair_ap : Recover Action Points for army under mouse
k_build : Attempt to build given building in current settlement
k_build_free : Attempt to build given building in current settlement for free
You can use