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Retraining really should bring companions down to level 1 in their first class.
In any case, slayer seems like a good class for him to make the most out of his dual wielding.
He is on core the hardest hitting melee character on level 10 now, the multiple fighter training and mythic two weapon fighting feats make him very efficient.
1) Touch attacks with fire and blue flame (need spell pen feats)
2) GTWF with Shield Bash, Shield Master, and Mythic TWF
3) Likely candidate for Triceratops statue or drop kinetic knight and go normal kineticist to grab ranged blasts
4) Kinetic fire gives dazzling display +Dreadful carnage then grab shatter defenses. Lvl 20 is around 40 persuasion with the various skill focus that kineticist brings.
I theory crafted him to level 20 and have 6 Armiger/1 HK/13 Kinetic knight (or kineticist).
4 TOUCH attacks 23/19/15/11, 3 shield bash attacks 27, 23, 19
16d6+1 damage, shield bash is underwhelming 1d4+5 pre-buffs but its still interesting
Unbuffed AC 36, higher depending on armor and shield
Granted, he doesn't do the dps a min/maxed level 20 kineticist mythic merc would do but he his still a lot better than vanilla Regill.
https://www.youtube.com/watch?v=t7A0yS4peQI&t=561s
It seems to be pretty effective, advancing him as a Cavalier (Gendarme archetype). He's much more mobile.