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In either case, your main role is to sing dirge of doom while providing buffs like good hope and haste to the party. The caster build will also be OK at offensive casting, though enchantment is not always the best spell school to use against demons and your spell DCs will suffer compared to a sorcerer. Whereas with the melee tank build you are giving up on offensive casting entirely in favor of adequate though far from stellar melee DPS, relying on your defensive spell buffs to make you tank-y enough to survive in close quarters.
New players sometimes have an idea that they can leverage high DEX/CHA to dish out high enough ranged DPS to offset the lack of evocation spells on the bard list. But unfortunately you can't. You receive none of the zen archer's or eldritch archer's ability to enhance your ammunition and there is no way through feats alone to reach tolerable ranged DPS. Plus, if you are in the backline then you are failing to use buffs like mirror image to absorb enemy melee attacks, which does contribute to party survivability even though it doesn't directly increase your own DPS.
Your main challenge is to figure out right away, preferably at character creation, which path you ultimately want to take and then plan accordingly. Good luck!
The character I imagine, as I like to roleplay the characters in my party really, is definitely going the path enchantment path.
I will see as I play if this is really a problem with demons, depending on if she can focus on support enough in these times.
I don't thing enchantment spells are touch based really so dex it not really necessary all the way to 18.
Good thing we can respec ah.
Modifiers (+76) of a dirge bard level 17 with 1 level crossblooded sorcerer undead/fey ; laughing touch.
Hideous laughter chains, inspire heroics and Battle meditation mythic ability are massive boosts to the party.