Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Sima Marlin Sep 26, 2021 @ 7:49am
About making poison and necromancy valid
Ok, so looking for bit of advice here.

I were pretty happy the idea of creating debuff type of necromancer ( you know enervation, ability damage, all the good stuff), combined with conjuration cloud spells, cloudkill so on.

Now, problem with this is, that from act 3 onward ( don't know if this is issue on other difficultues playing on core).

Literally almost everything exept the random trash mobs are IMMUNE to ability drain, level drain and poison ( cloudkill is poison).

Any way to get around this ? Or do I just have to accept debuff spells are thrash in wrath vs bosses. In kingmaker cloudkill literally saved my hide vs certain bosses that were about unkillable without con damage, now it doesn't seem to do much :/
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Showing 1-9 of 9 comments
I think this will just sadly be the case that your debuff necromancer won't work out. Its a lot like trying to push RPing a fire mage in a campaign filled with fire elementals except there isn't a mythic ability like elemental ascendant that lets you cheat your way through this one. I recently tried to push an assassin through but had to bail after the first 2 acts seeing as demons undermined their main 2 class features(poisons / stealth kills) with immunities, high fort saves, and supposedly later on a truck load of true seeing.

If you still want to try a debuffer witch hexes have served me pretty well comboed with the cackle ability to extended hexes indefinitely (even of fail for some of them). You could probably get away with some types of enchanter / illusion bard or wizard too. Maybe look into oracle / skald / kineticist(dark version) / shaman too.
Last edited by Can't Save Me From Myself; Sep 26, 2021 @ 9:01am
Nono Sep 26, 2021 @ 8:43am 
That's what you get when overtuning a poorly designed videogame based on an evil outsider campaign from a tabletop game.
Princess Pilfer Sep 26, 2021 @ 9:33am 
TL:DR,
Debuffs are good.

Necromancy is good, but most relevant enemies are immune to a lot of the debuffs and there's no way around it. That said it can do a truckload of damage if you go Ascendant Element (negative) and you *can* make the debuffs work well as long as they are attached to a spell that doesn't have the 'disease' or 'poison' tag. You have to go absolutely all in on your spell penetration and caster DCs...but well you had to do that anyways if you wanted them to do anything.

Poison is *awful,* most relevant enemies are immune and there's no way around it.
Sima Marlin Sep 26, 2021 @ 10:16am 
I guess there's no way to do debuffer then besides witch :(. Controllers still work somehow, tho most bosses are immune to that too. Seems this game is more or less damage, summon and buff only type of campaign.
Sima Marlin Sep 26, 2021 @ 10:37am 
Originally posted by Nono:
That's what you get when overtuning a poorly designed videogame based on an evil outsider campaign from a tabletop game.


I just had hoped that since they actually have an option to become a mythic lich there'd be least some work around, like 1 turn toggle that negates the limit or something :(

I mean with regular demons being immune to death, level drain, exhaustion, poison and ability damage, they could solo the actual god of Undead >.<
Last edited by Sima Marlin; Sep 26, 2021 @ 10:38am
Princess Pilfer Sep 26, 2021 @ 11:21am 
Debuffs are good, you just can't be relying on ability damage, disease, level drain or poison to do it.
Mind effecting stuff is really good, and there are ways around most of the immunities to it. Necromancy is good once you have the ability to bypass negative-energy immunity.
Sima Marlin Sep 26, 2021 @ 2:59pm 
Originally posted by Princess Pilfer:
Debuffs are good, you just can't be relying on ability damage, disease, level drain or poison to do it.
Mind effecting stuff is really good, and there are ways around most of the immunities to it. Necromancy is good once you have the ability to bypass negative-energy immunity.

So there is a way ? thanks =) now I just need to find it
Princess Pilfer Sep 26, 2021 @ 6:12pm 
Originally posted by Sima Marlin:
Originally posted by Princess Pilfer:
Debuffs are good, you just can't be relying on ability damage, disease, level drain or poison to do it.
Mind effecting stuff is really good, and there are ways around most of the immunities to it. Necromancy is good once you have the ability to bypass negative-energy immunity.

So there is a way ? thanks =) now I just need to find it
It's a mythic feat. You pick 1 element and any spells you cast of that element bypass all resistances/immunities. (Elements being fire/ice/negative/ect.) Necromancy does a lot of negative damage, so that's the element you pick and suddenly all your negative energy spells are pretty fierce.
Sima Marlin Sep 26, 2021 @ 7:30pm 
Originally posted by Princess Pilfer:
Originally posted by Sima Marlin:

So there is a way ? thanks =) now I just need to find it
It's a mythic feat. You pick 1 element and any spells you cast of that element bypass all resistances/immunities. (Elements being fire/ice/negative/ect.) Necromancy does a lot of negative damage, so that's the element you pick and suddenly all your negative energy spells are pretty fierce.

Odd, pretty sure I just saw fire / cold / lightning/ acid in that one hmm.. I'll look again thanks
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Date Posted: Sep 26, 2021 @ 7:49am
Posts: 9