Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
played through, making mistakes and tweaking the build along the way, and finalized in the end. I have no idea how to give items in toybox. The game is hella long so I can't keep track of when I get things. But iirc most of it was in the Abyss.
I never said the items play a big role, I dunno why you think they do. They don't penetrate enemy defenses and such, and if anything the sword would do less damage against enemies with resistances to fire. If for whatever reason you didn't get the holy elder flame sword, you can always just use the talking sword. Which is basically the same thing without the elemental damages.
This is the class progression by level that I went through:
Start off as paladin
lvl 2 - Sorceror Cross blooded
lvl 3 thru 6 - Fighter
lvl 7 - Stalwart Defender - this is where the tankiness really start.
you should be getting your first mythic rank at around level 8 or 9, depending on how you've been playing, and you just go ahead and pick Ascendant Blood line - One of Us. where you immediately get DR 5/ -, and immunity to cold, paralysis and uh... damnit can never remember the others, but you get the point. And by then you'll have Stalwart Defender level 2 or 3, where you're already getting bonus AC, Uncanny Dodge and the immunity to sicknesses and neausating conditions.
From there it's pretty much it's a snowball.
My question about the items were mainly if you actually can get through the game until you get said items. Getting tankiness from an item that you get by act 4 for example would be pretty meaningless since you weren't able to get there.
none of the items provide me with tankiness though, just wear the best stuff you can get. It's why i didn't put much focus on it. though you are right that maybe I shouldve mentioned it. The plate mail which is something you get fairly early, which is just a +2 or 3 full plate with magic resistance. the cloak is kinda useless but i wore the same one since like Act 3, the belt is from the abyss i remember that, it's a str / dex +4 belt that gives me advantage if landing killing blow. The rings are meh, the stand out one is Evasion ring, which you get like 2 or 3 throughout the game.
I do recommend you not pay attention too much to the items, it's the class combinations that provides the tanking abilities not the items.
It's the start of Act 2 is when you start to snowball. Act 1 is frustratingly hard no matter what build you go by. That's just by design.
cross blooded dip is honestly great for any character that is on the front lines taking damage, so yeah. You'll get those neat resistances. You won't get the angel benefits but it'll still be solid.
If you can save 1 feat you could go fighter 2 and oracle 1 (wolf-faced, nature's whispers), paladin 2. That would enable you to do cha instead of dex for the same results but +8 saves and give you a natural attack which is always good. Item stat bonuses still enable you to pick up TWF line.
Oracle I think also would enable you to advance your angel spellbook, which is a huge plus.
That Improved Critical in mythic doesn't look too hot, but I don't know what other feats you did pick up.
Maybe use the respec feature on toybox so you can walk people through on what to take each level.
Otherwise if only 22 DR with 48 AC is enough for Unfair with vampiric weapon then I should switch over that doesn't seem so bad:)
I'll break it down for you, I mentioned before that it's customizable. Many of the feats just supplements offense, cause the class choices are what provides the tanking. This is more of a template, feel free to make changes in feats, pick what fits what you need.
Paladin DGlvl 1 : Toughness
Crossblooded lvl 1: Combat Casting
Fighter lvl 1: Dodge & Blind Fighting
Fighter lvl 2: Two Weapon Fighting
Fighter lvl 3: Double Slice
Fighter lvl 4: Shield Bash
Paladin DG lvl 2: Improved Two Weapon Fighting
Paladin DG lvl 3: no feats, chose fatigue for lay on hands mercy, you can pick whatever
Stalwart Defender lvl 1: Shield Focus
Stalwart Defender lvl 2: Internal Fortitude, no feats
Stalwart Defender lvl 3: Improved Blind Fight
Stalwart Defender lvl 4: Fearless Defense, no feats
Stalwart Defender lvl 5: Wings
Stalwart Defender lvl 6: Increased Damage Reduction, no feats
Stalwart Defender lvl 7: Greater Two Weapon Fighting
Stalwart Defender lvl 8: Increased Damage Reduction, no feats
Stalwart Defender lvl 9: Shield Master
Stalwart Defender lvl 10: Smash
Paladin lvl 4: Greater Blind Fight (if you feel like you need this sooner you can try to swap it out with Shield Master from the Stalwart feats)
Paladin lvl 5: Divine Bond, no feats
As far as Mythic Ranks go, make sure you choose One of Us and Elemental Body as soon as possible, like immediately. Make sure you choose "Bloodline Ascendance - One of Us" on your very first Mythic Ability rank 1 choice, that'll give you an immediate DR 5 and immunities, which you pick at the end of Act 1. Then in Rank 3, when you clear Drezen, you can pick Bloodline Ascendance - Elemental Body Fire.
Everything else in terms of Mythic skill choices, you can customize how you want to fit your play style. But in terms of Angel skills, I highly recommend the sword of heaven skills that I highlighted in the video. As well as the halo abilities.
Paladin lvl 5:
EDIT: I just realized that the two weapon fighting feats require high dex. I wonder if you want with a big 2hander for this if you could be tanky and keep the charisma for saving throws?
Also, is there any specific bloodlines to focus on with the crossblood dip?
Really, you can go with any weapon build, though shield will give you the best result in terms of AC. You can forgo DEX to boost your CHA if you're worried, you're going to basically drop your DPS in favor of higher saving throws. but you already are immune to paralysis, sleep, sneak attacks, crits, fire, cold, sickness, nausea, and a bunch of others. Only weakness is to stun and stagger, IIRC, and very few enemies actually do those.
As far as armor goes, i swapped around between armor types, and full plate always gives more despite the Max Dex mod. its cause the higher base AC makes up for it. Like a 8 AC armor with 4 MAX DEX, isn't better than 13 AC with 1 Max Dex.
Cross blood dips are Undead and One of the elements, they all give sneak attack and crit immunity, only difference is element, you can choose the element you want immunity towards. fire is the most common element from enemies so that's why i chose fire.
I guess I was thinking through the game. I know you are immune to those things at level 20, but through the game won't you miss those saving throws?
A side bonus to the low dex/high charisma variant is the two hander will fit in nicely. Are the blind fight feats worth it if you have a dragon bloodline that gives dragon sense anyway?
I wouldn't go for dragonheir because dragon bloodlines aren't good for tanking, all you get is a single elemental immunity. Also, I tested the classes that gives blood line feature, and for some reason it doesn't unlock the mythic feat ascendant blood, which unlocks the lvl 20 blood line ability. It could be a bug, but only Sorcs get this mythic feat.
The reason why I went with regular fighter is, not only for more feats (5 feats for the cost of 4 levels), but also for Heavy Armor training that increases your Max Dex for wearing heavy armors by +1. I haven't really taken a look at mutation warrior, I'll think I'll take a look.
Four levels of the mutation warrior gets you a potion that can raise your Str, Dex, Con, or Int by 4 and raise the natural AC for around 10 minutes at the cost of 2 intel, but you do not get the armor from normal fighter. They are the exact same feats.