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Almost all evil responses revolve around mindless killing, cruelty and behaving like a ♥♥♥♥ for lolz. All of the lawful responses are entirely detached from an evil inclination and would sound perfect being read out by a goodly Angel of Order, but make little sense to a self serving evil character.
There is a huge disconnect between lawful and evil in dialogue, that you aren't going to be able to convincingly and cosistently roleplay a lawful evil character, without avoiding alot of [EVIL] and [LAWFUL] dialogue choices, which never feel right for a lawful evil character. You're relegated to asking questions and skimming past the more interesting moral dialogue to retain character.
There are some instances where [morality] dialgoue options DO fit and work. But it's really lopsided. As a good aligned character, you get lots of room to assert and express your alignment, in a way that synergises with the lawful or chaotic dimensions of being good. It would be consistent and establish that sense, that your character is acting and speaking in the way you desire to affect the kinds of changes you would like to see.
Thats totally not the case with evil aligned dialogue and choices. They are heavily slanted towards the psycho murder hobo path. There are precious few chances to be evil, in a manner that doesn't involve burning the house down, with everyone in it. When you do seek to express a lawful evil slant, the lawful choices tend to be naturally inclined towards good mindsets and tone. There are some that pull off pure lawful, but not alot that synergise with an evil character.
I would say that it would likely be difficult to get a sense of character with a Lawful Neutral and Chaotic Neutral character too.
Being Good (any slant of chaos/lawful) or chaotic evil, they have that covered well. The rest.... not so much.
The fact that they still use this system is beyond me...
For this system to work roptimally would you need to apply options for every morality frequently, to give options. Otherwise is it extremely artificial.
Your right, they need to include more options and that's hard in a game of this size.
I'm not saying the answer is easy, but I think the balance is way off here.