Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Choice at the start...
I guess I should say SPOILERS but it is literally the prologue so I am unsure if it is valid...
But anyway... EHEM.
I am playing an Lawful evil character, a Berzerker (Sorry, not very familliar with pathfinder so the name escapes me, with the specialization to have a bonus for heavy armor)
Anyway, and I wanted to really go down an evil path.
I have gotten to the choice between Lann and Wenduag and I of course chose Wenduag because it fits my character (planning to try and romance XD)

ANYWAY... And now Lann wants to leave and I am unsure if it would fit my character to kill him or should I let him leave...
Any suggestions?
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Showing 1-7 of 7 comments
I just did that part, I let him run away.
Clyde Sep 3, 2021 @ 7:28pm 
Pretty sure whichever one you do not choose will escape.
lazarusblack Sep 4, 2021 @ 6:21am 
If you are going to play an evil character, drop all the intentions of playing a Lawful evil character, as there is little provision for it in the game.

Almost all evil responses revolve around mindless killing, cruelty and behaving like a ♥♥♥♥ for lolz. All of the lawful responses are entirely detached from an evil inclination and would sound perfect being read out by a goodly Angel of Order, but make little sense to a self serving evil character.

There is a huge disconnect between lawful and evil in dialogue, that you aren't going to be able to convincingly and cosistently roleplay a lawful evil character, without avoiding alot of [EVIL] and [LAWFUL] dialogue choices, which never feel right for a lawful evil character. You're relegated to asking questions and skimming past the more interesting moral dialogue to retain character.
Originally posted by lazarusblack:
If you are going to play an evil character, drop all the intentions of playing a Lawful evil character, as there is little provision for it in the game.

Almost all evil responses revolve around mindless killing, cruelty and behaving like a ♥♥♥♥ for lolz. All of the lawful responses are entirely detached from an evil inclination and would sound perfect being read out by a goodly Angel of Order, but make little sense to a self serving evil character.

There is a huge disconnect between lawful and evil in dialogue, that you aren't going to be able to convincingly and cosistently roleplay a lawful evil character, without avoiding alot of [EVIL] and [LAWFUL] dialogue choices, which never feel right for a lawful evil character. You're relegated to asking questions and skimming past the more interesting moral dialogue to retain character.
so the same issue as Kingmaker where the morality system is still completely pointless and leaves next to 0 real impact?
lazarusblack Sep 4, 2021 @ 9:41am 
Originally posted by Wincent, The Hollow Knight:
Originally posted by lazarusblack:
If you are going to play an evil character, drop all the intentions of playing a Lawful evil character, as there is little provision for it in the game.

Almost all evil responses revolve around mindless killing, cruelty and behaving like a ♥♥♥♥ for lolz. All of the lawful responses are entirely detached from an evil inclination and would sound perfect being read out by a goodly Angel of Order, but make little sense to a self serving evil character.

There is a huge disconnect between lawful and evil in dialogue, that you aren't going to be able to convincingly and cosistently roleplay a lawful evil character, without avoiding alot of [EVIL] and [LAWFUL] dialogue choices, which never feel right for a lawful evil character. You're relegated to asking questions and skimming past the more interesting moral dialogue to retain character.
so the same issue as Kingmaker where the morality system is still completely pointless and leaves next to 0 real impact?
It does feel detached yeah. I'm not done yet, only half way and im on the Lich path.
There are some instances where [morality] dialgoue options DO fit and work. But it's really lopsided. As a good aligned character, you get lots of room to assert and express your alignment, in a way that synergises with the lawful or chaotic dimensions of being good. It would be consistent and establish that sense, that your character is acting and speaking in the way you desire to affect the kinds of changes you would like to see.

Thats totally not the case with evil aligned dialogue and choices. They are heavily slanted towards the psycho murder hobo path. There are precious few chances to be evil, in a manner that doesn't involve burning the house down, with everyone in it. When you do seek to express a lawful evil slant, the lawful choices tend to be naturally inclined towards good mindsets and tone. There are some that pull off pure lawful, but not alot that synergise with an evil character.

I would say that it would likely be difficult to get a sense of character with a Lawful Neutral and Chaotic Neutral character too.

Being Good (any slant of chaos/lawful) or chaotic evil, they have that covered well. The rest.... not so much.
Originally posted by lazarusblack:
Originally posted by Wincent, The Hollow Knight:
so the same issue as Kingmaker where the morality system is still completely pointless and leaves next to 0 real impact?
It does feel detached yeah. I'm not done yet, only half way and im on the Lich path.
There are some instances where [morality] dialgoue options DO fit and work. But it's really lopsided. As a good aligned character, you get lots of room to assert and express your alignment, in a way that synergises with the lawful or chaotic dimensions of being good. It would be consistent and establish that sense, that your character is acting and speaking in the way you desire to affect the kinds of changes you would like to see.

Thats totally not the case with evil aligned dialogue and choices. They are heavily slanted towards the psycho murder hobo path. There are precious few chances to be evil, in a manner that doesn't involve burning the house down, with everyone in it. When you do seek to express a lawful evil slant, the lawful choices tend to be naturally inclined towards good mindsets and tone. There are some that pull off pure lawful, but not alot that synergise with an evil character.

I would say that it would likely be difficult to get a sense of character with a Lawful Neutral and Chaotic Neutral character too.

Being Good (any slant of chaos/lawful) or chaotic evil, they have that covered well. The rest.... not so much.
*rubs nosebridge*
The fact that they still use this system is beyond me...
For this system to work roptimally would you need to apply options for every morality frequently, to give options. Otherwise is it extremely artificial.
lazarusblack Sep 4, 2021 @ 10:42am 
I suspect because it's integral to pathfinder 1e and the DnD 3.5 it's based on. It works great in TT, but in CRPG format? Not really.

Your right, they need to include more options and that's hard in a game of this size.

I'm not saying the answer is easy, but I think the balance is way off here.
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