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There is a reason I dislike Lann and Regill (Apart from Lann being a Monk which means he's automatically a no-no by being one) that being they are firm at enforcing laws regardless of whether they can be actually enforced, I personally will not enforce the laws of Mendev as my character isn't from the nation thus I am not obligated to enforce their laws I'm my own independent agent I'll take jobs but that does not mean I'll play by Mendev's playbook as the most it has been able to do is contain the demon threat and not stop it. Besides the secret ending is challenging to achieve and I'll take that my definition of beating the game, if I have to do somethings that other people will ♥♥♥♥♥ about go right ahead and ♥♥♥♥♥ about them their opinion won't effect my decisions
And again ♥♥♥♥ the alignment system it makes no sense half of the time and is contridictory as hell it also ignores logic.
Also Regill and the other Hell Knights lose credibiilty by being the agents of Cheliax a nation that I actively go out of my way to thwart the ambitions of whenever possible for a roleplaying reason that being since my character in WOTR is the same as the one in Kingmaker his nation and he himself are at odds with Cheliax and war is not to far in the future. So yeah my choices are my own.
Also how are the rules logical, they aren't remotely at least not from my perspective of logic which is to think, analyze and craft a plan based on reason and not emotions. Also I'm against following the advise of a diety that is younger then my character and assumes her way is the way of doing things even though it hasn't dealt with the problem.
Besides I HATE it when sequals to games make the plot of the game before them meaningless which is why I don't consider Star Wars the Old Repubic as the sequal to KOTOR 1 or 2 because it basically makes player choices in the previous game meaningless. So yeah its best if Owlcat leaves the ending to player choice and not give it a canonical ending as it would lock people into a "This is how the game should be played" mindset and cause people to not make independent choices and make choices because devs say that its canon.
Also I'd note any ending will be dependent on what path Owlcat decides to make into a game next, odds are they could pick a path set before WOTR timeline wise and thus an official ending could be years from being confirmed.
Personally though the ending will always be player's choice as far as I'm concerned mainly to allow consistancy for myself. Best option though for Owlcat is to just don't mention the events of WOTR in the next game beyond an easter egg like they did with Kingmaker and don't confirm much beyond say that Deskari was defeated and the Fifth Crusade was a success that is vague enough to allow for player intreptation, als if I where them I wouldn't even bother with mentioning Nocticula as I'm not even sure if there is a path related to her Redeemer Queen arc to make a game mechanic or game out of at least not in the first edition paths maybe second edition will have something but if we are going to have the games follow First Edition paths then keep things a bit simple.
1. Deskari is dead
2. Baphomet is alive
3. The Worldwound is closed
4. Nocticula is the Redeemer Queen
Starting from the last one, this blocks off Ascension, Trickster and Swarm-That-Walks since Nocticula can't ascend in those cases. The 3rd item also means Gold Dragon Areelu redemption ending is not correct for 2e (as well as any others that leave the Worldwound open for some reason). Whereas the first two combined block off all endings other than the Angel since afaik only Angel can kill Deskari while leaving Baphomet alive, assuming one completes the final Angel mythic quest that occurs after sacrificing Areelu to close the Worldwound.
Thus, based on the above conclusions drawn from game data and tabletop lore, we can conclude that the Angel ending is the true ending when you do the last steps correctly.
Edit: there is an adventure in 1e in which a player can have their character worship the Redeemer Queen and affect parts of the adventure. However, Owlcat would have to make videogames for 4 different adventure paths AND make them have importable saves as you go forward in the timeline from one adventure to the next for this to become relevant.
Vigilantes enforce the laws of a nation without that nation's permission. Hell knights don't care about the laws of nations ergo, they are not vigilantes. Hell knights enforce the Measure of the Order and the Chain, making them a international military group on Golarion. Also, the Order of the Godclaw that Regill is part of? Not only is the Order of the Godclaw not a thrall to Cheliax, there is even an adventure path that involves the Order of the Godclaw starting a rebellion against Cheliax for religious reasons.
As for logic in the deific rules that you can't understand? How do you not understand that no one can see, hear or know everything, even if they're a deity? Imperfect information is a thing that everyone deals with and it's not like Golarion is the only world in Pathfinder lore nor is there only one spot that any given deity pays attention to on Golarion. Just for Iomedae alone, there's the Worldwound, Cheliax, Geb, Lastwall, Absalom and Varisia. That's not even getting into the places I can't remember that her church (and thus her) have to pay attention to.
As for the Gods well then Golarion needs its own dedicated dieties that only has the job of overseeing and protecting it, that don't have any other worlds to worry about and by proxy are free to focus on Golarion, this is the reason I consider the Ascension ending the best ending because it allows you to say your character is now Golarion's dedicated protecter, you may not be a full god yet but you are more then capable of giving aid where it is needed most.
You're free to disagree. I can't stop you however, the logic of "my ending is the only true ending" only goes so far when canon ending has been written up and directly makes references to things being true that make your ending impossible. Specifically, in this case, Baphomet being alive for both the remainder of PF1e and at the beginning of PF2e.
I'm not going to convince you otherwise, I'm just putting this out for people to see and realize that no setting material put out in the future will support the Ascension ending, but will, in fact, contradict it, if set after WotR.
That is the extent to which I will expound on this topic in this thread, since we've gotten severely off-topic at this point.
Its possible that by the time the Player Character become THAT strong a LOT of time has passed since Ascension. Its not like they had to visit Pharasma right away.
That said...it possible that due to the strange/unprocedented method to earn godhood the increase in power after becoming a demi god skyrocketed with the Player Character and Areelu growing in power super fast. Far faster than any of the previous ascended (like Iomedae). I recall James Jacobs said somewhere that Iomedae, Caydan and Norgorber did not become full fledged gods after the trial of Starstone. Instead the became demi gods and only reach full god status over time. Like after a thousand years or so. It was even slower with Aroden who never did go through the Test of the Starstone (despite him being who raised the Starstone in the first place) which combined with his meddling in Golarion affairs made his transition to full god REALLY slow.
Its also likely that the Player character is far above Areelu in terms of power even post Ascension. In the Inevitable Excess DLC Valmallos says that the Commander's mythic power exceeded Areelu's Vorlesh and during the Ascension ending Areelu like the rest of the companions only receives a lesser level of power than the Commander which is compared to Heralds of demi gods (while the Commander gets full demi god power). Granted Areelu was stated several times to be demon lord level before said Ascension so with said additional boost she still likely greatly exceeds any ascended companion nevertheless. On her own she gets utterly stomped by Pharasma sans aid of the Player character...
Well...there are no rules in Pathfinder regarding ascension to demi godhood or godhood. Every case is up to the DM and is rather unique. Irori and Nethys ascended to godhood by reaching the absolute peak of their profession, Iomedae/Caydan/Norgorber did so via the Test of Starstone, Irori's newphew did so by writing a work so perfect/profound that it made him ascend, Urgathoa became a goddess by being the first being to become an undead after escaping Pharasma's Boneyard, etc.
Nothing in Pathfinder lore states or hints about it being impossible for someone to ascend and become THAT strong through the means used by the Commander and Areelu. Its a whole new method and involves some planar level stuff. One could argue that the Commander becomes an avatar of the Abyss itself shaped by his own will.
And regarding it being wrong to side with Areelu I see no issues with a Trickster (Godhood? Why not lol) or an evil Mythic character (more unlimited powaaa? I approve!). An angel, gold dragon, azata or aeon probably wouldn't make such a power grab...in character. Though azata and aeon CAN fall to devil mythic path so...no one is incorruptible lol.
Besides a good mythic path character can always use all that power for the cause of good. And possibly redeeming Areelu in the process (she states that she realized that what matters the most is being with the one most dear to you) even sans gold dragon. The threat of Deskari and Baphomet is also no more plus I got the slides for Nocti contemplating a change of heart which seems to lead to her potential redemption.