Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Stone Golems vs Ascended Element
I am playing the Midnight Isles DLC with a party mostly made of Kineticists, and the Ascended Element mythic feat, which worked fine on everything else so far, didn't have any effect on the blasts I launched at Stone Golems, who still yielded me only the "immune to <insert element>. The only ones that could do magic, were the ones that used physical blasts (air, water, earth) and the negative energy from the Lich's Dark Energy Mastery.

Is this a bug or intended behaviour?
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Showing 1-8 of 8 comments
mk11 Jan 18 @ 1:29pm 
Stone golems are immune to magic. Which should mean that anything which needs to overcome spell resistance automatically fails.
I see. Thanks.
But that begs the questions, would a torch, wielded by someone with Ascended Element (Fire) then do fire damage, since it is (or at least should be) non-magical fire?
Last edited by -Norbert-; Jan 18 @ 1:39pm
mk11 Jan 18 @ 1:51pm 
Originally posted by -Norbert-:
I see. Thanks.
But that begs the questions, would a torch, wielded by someone with Ascended Element (Fire) then do fire damage, since it is (or at least should be) non-magical fire?

Expect so. As would a sword with flame damage. Might need to overcome the DR. Also, those flasks of alchemist fire should work. However, as Ascendant Element is an Owlcat home brew no idea how consistently it is implemented.
Razer Jan 19 @ 7:52am 
Some enemies may have mythic resistance. So that supercedes ascended element as that only pierces normal resistance.
-Norbert- Jan 19 @ 10:45am 
Sure, but usually those have some kind of denominator in the name, like Mythic, Mysterious or somesuch, unless of course we're talking about unique enemies with a proper name and they also tend to show visible alterations, like being covered in crystals or something.
The enemies I had this issue with were called solely "Stone Golem" and nothing else.
So I'm inclined to believe that mk11 is correct here.
Razer Jan 19 @ 6:39pm 
Originally posted by -Norbert-:
Sure, but usually those have some kind of denominator in the name, like Mythic, Mysterious or somesuch, unless of course we're talking about unique enemies with a proper name and they also tend to show visible alterations, like being covered in crystals or something.
The enemies I had this issue with were called solely "Stone Golem" and nothing else.
So I'm inclined to believe that mk11 is correct here.
Golems on midnight isles also pierced my immunities.
Last edited by Razer; Jan 19 @ 6:39pm
-Norbert- Jan 20 @ 12:32am 
I just ran into another group of the same Stone Golems and unlike last time, remembered that the Inspect function exists. They did not have any mythic levels and yet were still immune to kinetic blasts of fire, electricity and cold, i.e. those that have to break spell resistence, as mk11 said.
I can well imagine that there are also Golems with mythic levels to be found in the Midnight Isles, but the ones I encountered were not of the kind, but bog-standard Stone Golems.

Ironically I now have Pure-Flame Infusion, but only got it after battling those Golems, which may be a way to do at least fire damage to them. I'll try that out, if I run into another group.
Pure-Flame Infusion says it ignores spell resistence, while the magic immunity says it blocks any spell and spell like ability that allows spell resistence.
Last edited by -Norbert-; Jan 20 @ 12:39am
So, the short answer to this is that golems are immune to any magical effect that has a spell resistance check. So kineticist electrical, cold, and fire blasts and most spells. But kineticist earth and water and air blast as well as spells that don't check spell resistance (the pit spells/conjuration spells being the primary example as well as summons) will effect the golem, although the golem will get it's DR against most of these attacks.

Acid pits are an excellent way to deal with stone/iron golems. They will almost always fail their save to avoid falling in and the acid damage each round ignores their DR. So they will slowly dissolve in the pit and you can deal with other opponents in the meantime.

Elemental enchantments on weapons don't check against SR, so the golem isn't immune to them and unless the golem has energy resistance it will take full damage from the elemental damage.

In tabletop each type of golem has certain spells/ spell types that the golem isn't immune to but might not have the effect you expect. Iron golems are slowed by electrical damage, no save, but fire damage breaks slow effects and heals them 1/3 of the damage the effect would have done. I don't think those rules were implemented by Owlcat ( I cannot imagine how difficult it would have been to code that to bypass the spell immunity effect).
Last edited by hilburnashua; Jan 21 @ 5:46am
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Date Posted: Jan 18 @ 1:24pm
Posts: 8